If you looked at Andrew Wright's critique of my SF gamebook Heart of Ice then you might also be interested in his mash-up of that setting with Fabled Lands structure and rules. The most recent post is the one I was waiting for: the Manta car. Oh, and camels.
You could use Andrew's rules to run a role-playing game set in the Artificial Ice Age of 2300. In fact, I might do exactly that when the Fabled Lands RPG comes out. Meanwhile, I think I can explain the fascination with flying cars because Gerry Anderson's Supercar was my favorite TV show when I was four years old. Actually, it would still rate pretty high on the list. In the desk drawer beside me I have my Supercar Pilot's License, still in its clear plastic wallet, complete with cockpit drill, take-off procedure and tech specs (weight with fuel 6945 lbs). Grow up? Pah.
The illustration of Thadra Bey above is one of Russ's that apparently didn't appear in the original print version of Heart of Ice and was only restored when Paul Mason reformatted it for the Panurgic edition. Why, I can only guess. The original edition's art director seemed to be of the opinion that women should only be depicted in art if shaped like puddings and dressed in twenty yards of sacking. The Gargan twins picture got used only after Russ was made to change it, and this one was more of a filler so presumably it was easy to drop it. All very stupid as in neither case were the female characters in question being depicted as objects of desire liable to titillate and corrupt young minds. They were warriors like the men, and dressed functionally to do the job they came for. Nowadays, if it were a videogame or a comic book, Thadra would be swanning around the Saharan ice wastes in a midriff top and studded leather thigh boots, of course.