tag:blogger.com,1999:blog-2141372262111342844.post6003490554526297289..comments2024-03-29T07:35:51.362+00:00Comments on Fabled Lands: 7URPSDave Morrishttp://www.blogger.com/profile/14468228790874490693noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2141372262111342844.post-26160385794740337782016-02-11T19:50:59.787+00:002016-02-11T19:50:59.787+00:00One of the things I've thought of doing is to ...One of the things I've thought of doing is to make ST a relative stat to a Weight or Mass or Bulk statistic. That ST/Weight ratio would define a lot of what we look for in power as well as a bonus to agility-based feats. It's easier to do gymnastics with a high ST/Weight ratio (and impossible to do some tricks without it), and that bonus would come across well.Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-2141372262111342844.post-75501546181385640962016-02-11T19:47:22.222+00:002016-02-11T19:47:22.222+00:00Hey, do you want to be included in the GURPSDay bl...Hey, do you want to be included in the GURPSDay blog roundups each week? If so, drop me an email at gurpsday@gmail.com.<br /><br />You can find instructions on what to do, as well as the collected links from Jan 1, 2016 until today, here: http://gamingballistic.blogspot.com/p/gurps-day.html<br /><br />If you know other bloggers that talk about GURPS, please share this out. We've got 27 or 28 from which we pull now, and more is better!Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-2141372262111342844.post-21530310005190313322016-02-11T12:25:03.719+00:002016-02-11T12:25:03.719+00:00Thanks for some very thought-provoking suggestions...Thanks for some very thought-provoking suggestions, Mark. Off the top of my head, I don't think high ST and AG necessarily imply high HT (which also includes staying power - the reason boxers do so much running) but certainly there's a case for deriving AG from high ST, high DX and low size... Ths is making me think of my interview at the NPL in the gap year between school and college, when I questioned whether the candela should be a derived rather than fundamental S.I. unit. I can't remember enough physics to argue that now, but it seems quite similar to how we should categorize attributes (and as GURPS 4e does, in fact).Dave Morrishttps://www.blogger.com/profile/14468228790874490693noreply@blogger.comtag:blogger.com,1999:blog-2141372262111342844.post-10085910381775112612012-02-12T11:53:38.434+00:002012-02-12T11:53:38.434+00:00Hi Dave! I think you summed GURPS up excellently, ...Hi Dave! I think you summed GURPS up excellently, and it's nice to see someone notice this. WP is an attribute that was always begging to be added, and both AG and EQ look wise as well.<br /><br />But the reason I'm writing is because when you put all 7 attributes together, they look like a linearly dependent vector space - there's redundancy there. More specifically, I think a person in real life with high ST and AG necessarily has high HT. I'm also not convinced that high DX and high ST don't also imply high AG, or that high AG and IQ don't imply high DX. Moreover, did you not (quite rightly) note the problem with having sensory skills based on IQ?<br /><br />Part of the problem, of course, is that the original 4 attributes of GURPS are really not as well chosen as, say, the 5 attributes of Dragon Warriors. At the risk of sounding overly fiddly, have you considered something like merging HT into ST and AG, and introducing then some sort of SN (senses) or PR (perception)? Say, ST, AG, DX, IQ, EQ, PR, & WP?Markhttp://www.theinternet.comnoreply@blogger.comtag:blogger.com,1999:blog-2141372262111342844.post-90465787910041120122011-07-05T08:41:22.435+01:002011-07-05T08:41:22.435+01:00Joakim, none of our player characters gets to use ...Joakim, none of our player characters gets to use magic. That's therefore entirely in the hands of the referee. That's pretty much the only way to capture the mysterious feel of "real" Legend magic, which of course is nothing like the spells and item lists of Dragon Warriors.Dave Morrishttps://www.blogger.com/profile/14468228790874490693noreply@blogger.comtag:blogger.com,1999:blog-2141372262111342844.post-69270577681998070712010-09-02T15:44:48.356+01:002010-09-02T15:44:48.356+01:00And how about magic then? In what way do you catch...And how about magic then? In what way do you catch the flavour of Legend using the rules of GURPS?Joakim Waernnoreply@blogger.com