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Friday, 26 August 2016
So you want to be a game designer?
I spent more than ten years working as a designer in the games industry and, although I've also been an author, comic book creator, scriptwriter and TV producer, it's game design that I get asked about most often. In particular people want advice about courses and ways into the business. Well, everybody's story is different, so anything I say probably won't be usable as a route map. Even so, if it's a career that appeals, maybe some of the following will be of interest.
I think of game designers as being "interested in everything" and in particular in straddling the arts/science boundary that tends to divide the majority of people. My college degree was in Physics but I'd always been interested in English too. After college I started writing role-playing game articles, and then choose-your-own style gamebooks, and that got me into writing novels and comics. And then I got a job as a game designer at Eidos (working on Warrior Kings, pictured below) and that seemed like the job I'd been training for without knowing it.
But there are other experiences. My senior assistant designer at Elixir Studios, Sandy Spangler, came into it from a quite different direction. She studied Fine Arts, went from there into character design and animation for TV, and then into art direction at a game developer, and from there into design.
As the game designer is really the "show runner", you need to be able to communicate your creative vision to the artists, coders, writers, voice and mo-cap actors and so on. Design is almost by definition the thing that unifies those disciplines into a new coherent opus. Of course, you have to be able to nudge people to do their best work without coming across as a supercilious know-it-all. Charm, humour, passion and a collegiate manner - what I used to describe as a "bridge of the Enterprise" attitude - will all help.
I'd always been a movie and comics buff right from earliest childhood, so over the years inevitably I picked up some visual skills by osmosis. Two weeks into my time at Eidos, I was showing one of the artists how giving his Tyrannosaurus rex a low, forward-leaning stance with its body parallel with the ground made it look a lot more threatening than an upright Godzilla-style posture. A decade on, working on Dreams (pictured above) at Elixir, I was drawing on rules from cinema to create a game with the focus on character interaction. If I could rewind now, I'd probably add a cinematography or photography course somewhere in my school years.
A designer doesn't need to be able to code but it won't hurt. Coders can be pretty superior types until you earn their respect by proving that you at least understand the architecture of the system. My degree-level maths, rusty as it is, counts as mad skilz in the games industry. Likewise, while you'll probably be hiring writers rather than doing most of the game dialogue in person, you should know enough about storytelling and drama to manage that part of the process. If you like acting or role-playing, that'll help both with narrative structure and performance.
So the skills needed are:
Creative writing
Planning
Visual sense (cinematography/narrative art)
Some maths
Some code
Some drama and storytelling
Communication and leadership skills
- and I guess the angle you come at that from (whether science/maths first like me, or art first like Sandy) really depends on what you find most inspiring. Then fill in the other skills as and when you get the opportunity.
Friday, 19 August 2016
Lord Tenebron has risen from the grave
My first ever gamebook was Crypt of the Vampire, illustrated by Leo Hartas, and recently Leo was asked to do five new illustrations for a special colour edition of the book published by Megara Entertainment. It's not just window dressing. Megara also commissioned Way of the Tiger scribe David Walters to write a bunch of new sections for the book, expanding the adventure by about 30%.
David has done a fang-tastic job of matching the style and mood of the original book, while also making it more cohesive by building up the sense of the vampire as a threat throughout. So it's no longer just a dungeon bash. Now it really feels like you might find Christopher Lee and Peter Cushing around the next corner. (Possibly with Jack MacGowran and Alfie Bass not all that far away.)
You can get the new edition exclusively from Megara, while the original version is available from Fabled Lands Publishing on Amazon. Take your pick.
David has done a fang-tastic job of matching the style and mood of the original book, while also making it more cohesive by building up the sense of the vampire as a threat throughout. So it's no longer just a dungeon bash. Now it really feels like you might find Christopher Lee and Peter Cushing around the next corner. (Possibly with Jack MacGowran and Alfie Bass not all that far away.)
You can get the new edition exclusively from Megara, while the original version is available from Fabled Lands Publishing on Amazon. Take your pick.
Saturday, 13 August 2016
The Way of the Tiger - video review
Marco Arnaudo did a great review of the Critical IF books a while back, so it was a nice surprise to come across this review of The Way of the Tiger series. If you've only recently thawed out of a glacier since the early '80s, the series is based on Mark Smith's Dungeons and Dragons campaign and its unique blend of high fantasy, ninjutsu and Cthulhu mythos makes for a memorable setting coupled with a clever tactical combat system and richly immersive descriptive text.
Ooh, while you're here, in other news I've been working on a fully responsive rebuild of the Mirabilis website. This is a precursor to me and Leo Hartas launching a Patreon page, and quite probably a Kickstarter for an all-new gamebook.
Yes, I know my comments about the viability of using Kickstarter to create a book are on record. It would work a lot better if it was a gamebook app rather than a printed book, as that way all the funds raised could go towards the actual content rather than being eaten up by print and shipping costs. But I have a feeling that most gamebook fans prefer to own a physical copy, so that's something Leo and I will have to think hard about. More about that project and the Patreon page in due course.
Friday, 5 August 2016
Things within the shape of things
To round off our excerpt from The Mage of Dust and Bone, here's where Forge first sets off to study at Dweomer. I liked the idea of magic being about power, and power of course corrupts, which is where I was going with it. But the Fabled Lands agent (probably correctly) deemed that young readers want likeable characters. I find likeability is over-rated - and in any case Fabled Lands LLP hasn't got the resources to pay for this to get written - but just in case it should ever get completed and published, I've stuck to this flashback because it contains no real spoilers.
(excerpt)
In
the kitchen, after a silent breakfast, it had suddenly hit him. Going away! Not
to sleep in his own bed or ever again have porridge the way his mother made it.
He saw all his future as a stone rolling to crush his happiness, blotting out
the timeless days of playing in the sunshine outside their little cottage. He
ran to his mother.
‘I don’t want to go,’
he cried. ‘I’ll never see you again.’
‘It’s a week’s journey
at most,’ said his mother. ‘You’ll see us so often you’ll be sick of it.’
She stroked his hair,
but he knew the calm manner was just her way of dealing with distress.
Through his tears he
saw the Arch Mage looking at him. ‘I don’t blame the lad. But, Forge, you’re a
magician born. That’s not a hook you can ever get out.’
His sobs became
quieter. He was old enough to feel both the terrible wrenching heartache and
also the humiliation of being thought a overwrought child. The older Forge,
revisiting this sweetly painful memory, was glad he’d had that tantrum. He
often felt guilty that he’d been too eager to leave his parents, but that scene
in the kitchen must have made it clear he did love them. Now, in the present,
with Lord Grazen’s threat hanging over them, that was more important than
anything else.
‘It is the last time
you will see him as the child he is now,’ the Arch Mage had told his parents.
He was never one to coat the truth, however much it hurt. ‘The next time you
may see him is in a year and a day, and by then he will have begun his journey
on a new path.’
The way to the
crossroads lay across Hetch Greyson’s fallow field. ‘There’s no coach due,’ his
mother told the Arch Mage. Not for days, Forge knew. But he also knew it
wouldn’t matter. They set off right after breakfast, through the gate
(ninety-two swings now) and across the stile that was still darkly wet and
slippery from a rainfall in the night. Forge was over and running, letting the
long wet grass slap his legs, the Arch Mage following with Forge’s father
carrying his pack. After his outburst at breakfast he felt free. He was ready.
He drank it in, not
knowing when he’d be back. The way the sun’s rays awoke a million pinpricks of
light in the dew. The thick shadows, liquid black under the hedgerows, and the
dazzling blaze of coming day that haloed the trees. The rich reek of dung in
the fields, the fragrance of honeysuckle, the drifting scent of wood smoke and
cooking from surrounding farmsteads. He watched the Arch Mage’s robes swish
through the long grass, the dampness on his silver-buckled boots.
‘The shimmer,’ said
the Arch Mage, answering his unspoken thoughts. ‘Things within the shape
of things, that’s what you’ll learn to see.’
His manner was more
aloof now. He swept on across the field, not looking at Forge as he spoke. In
the years to come, Forge was often to seek his approval, and sometimes earned
it. But they would never again have that near-fellowship they had briefly
shared in the early hour before the dawn.
The older Forge,
watching it all in memory, was conscious of this as the last morning of his
childhood. All the things he took for granted, that swept out behind him as he
ran. Sensations that tumbled past, disorderly as dreamtime, never noticed but
always there. These things were coming to an end. He was on the brink of a
world where all phenomena were recorded, catalogued, studied and manipulated.
The age of his innocence ended now, and the age of power began.
The Arch Mage had left
his other cases to find their own way home. ‘They’re too impatient for a
leisurely trip,’ he’d said. He carried only one small wooden box. As they
reached the crossroads, he slid back the lid and took out a black-lacquered toy
coach.
‘Travel a long road,
you might as well travel in style, eh?’ He set the toy coach carefully down in
the middle of the road, where the finger-post pointed to the coast. Crouched
over it, he whispered some strange lilting words to it, the disquieting lullaby
you might sing to a changeling. Straightening, he took Forge’s arm and turned
him round. ‘Look over there a while. A thing like this is like pots boiling. It
never happens if you watch.’
Forge’s mother hadn’t
come. His father’s stolid calm was better suited to goodbyes. He put Forge’s
pack down by the roadside and scratched his head. ‘A year goes faster than
you’d think,’ he said. ‘And we can write.’
‘I could stay,’ said
Forge, a little daunted as he felt a tingle of magic in the air. ‘I could be a
blacksmith like you, Poppa.’
His father laughed.
‘Reminds me.’ He pulled a book out of his pocket. ‘Left this in the forge, you
did, while “helping” me.’ He pretended to clout Forge on the head with it, then
stuffed it into the pack.
‘Poppa – ’
‘It’s right for you,
son. Some people are too big for the village. Not me, though you wouldn’t think
it to look at me. But your mother nearly is, all five foot three of her. She
just about squeezed herself into this way of life, but you couldn’t. Right from
when you were a toddler I knew that, even before the Arch Mage came to tell
us.’
The scrape of a hoof
on the stones. Turning, they saw an elegant coach. The team of four horses
stood silent but with an air of pent-up ferocity, as if ready for a race. The
driver, hooded and unspeaking, gestured impatiently for them to get aboard.
‘Come.’
The Arch Mage already
had Forge’s arm and was leading him towards the coach. The pack was in his
other hand. Forge cast a look back at his father. Suddenly there wasn’t enough
time. The future was happening like plunging over a cliff.
The older Forge seemed
to see this all from a view already inside the coach. His younger self could
have broken away. The Arch Mage wasn’t holding him tightly, just hurrying him along.
He could have run back and given his father a last hug. But, overwhelmed by the
moment, he didn’t.
If only he could
rewind time now. Yet that is what he was doing, only to watch it again as a
helpless observer. His father stood, big and awkward, and the younger Forge was
already eagerly climbing up onto the black leather seats, entranced by the
drapes that had been thimble sized a moment earlier. The Arch Mage closed the
door to shut them in.
A jolt.
Forge wasn’t braced, and was thrown back in his seat as a glimpse of meadows
and woodland went flying by. From outside came a shout of alarm, but by the
time he’d dragged himself to the window there was just a tiny figure far
behind.
He thrust
his head right out. It was a hurricane! The countryside swept past like green and
golden clouds. The road was a blur beneath the sparks struck from the horses’
hooves. An inn loomed and then fell away behind. He glimpsed a gawping group of
pilgrims, forced to scatter as the coach came through.
The fields
and trees gave way to scrubby heath. Salt tang and seagulls’ shrieks. No
cottages here. No more inns or wayfarers. And then, his first glimpse of the
grey immensity of the sea.
Dweomer came in sight
then, with its crashing waves and ramparts of rock. He knew it as home at that
first glimpse. He waited tense in the seat, teeth bared in the rush of wind as
the carriage hurtled on, eager to jump down and rush in under the great
rune-carved lintel.
It was only the older
Forge, watching the scene in his memory, who realized he’d never waved his
father goodbye.
Monday, 1 August 2016
A breakfast of magic
Here's another installment of the aborted sort-of Fabled Lands teen novel The Mage of Dust and Bone. It's a lot to digest in one go, so I'll post the last half of this chapter on Friday. If you are in the mood for a rather lighter FL novel, try Jamie's The Lost Prince, which is a lot of fun. The illustration here is by Russ, of course, and I apologize for the poor scanning.
THE MAGE OF DUST AND
BONE
Chapter Five
Forge
rose early the next day, tiptoeing down from his shut-bed in the upstairs
passage. A pale early-morning light floated in the upper branches of the beech
trees that ran along the back of the garden, but the lawn was still sunk in
charcoal darkness.
He padded in bare feet
across the chilly kitchen floor. The familiar earthy smell came from the
parlour. It crept up from under the floorboards in the night. That was where
the Arch Mage had slept, the most comfortable room in the house. The door was
open now and a bar of silver light lay across the grey gloom in the kitchen.
Forge went to the
doorway and peeked inside. The hearth was cold, full of heavy ashes. The light
came from a single lamp.
No, not a lamp. A jar.
Inside it, imprisoned by blotchy glass, a tiny, fragile figure with gossamer
wings struck a forlorn pose. By the light the fairy gave off, the Arch Mage sat
surrounded by his travelling cases, all open now like puzzle boxes. One formed
a writing desk beside him with inkwells, rows of quills, and rolls of crisp
white paper. Another contained a dish of small pastel-coloured cakes along with
bottles of wine or cordial. His couch had been one of the largest of the cases,
unfolded to reveal sumptuous pillows and silk blankets of the kind Forge
pictured in bedtime stories. Inside another case, a smouldering taper released
a curl of jasmine smoke that hid the smells of last night’s cooking and the
dank crawlspace soil.
But none of the
travelling cases held anything as marvellous as the Book which floated in the
air in front of the Arch Mage. It was so big that at first Forge took it for a
painter’s easel, and the rich roughness of the binding put him in mind of
freshly peeled bark. The Arch Mage was writing in it as he entered. Forge saw
that he’d noticed him standing in the doorway, but for a moment the old man’s
concentration was absolute. Then, removing his quill from the page, he beckoned
Forge over.
‘Look there.’
He was dazzled by his
first glimpse of the open Book. It was like having your head thrust into the
middle of a rainbow. Colour and movement vibrated at the edges of his vision.
At first he could see no pattern, only symbols that glided away as he tried to
focus on them. If you have ever tried to read a book in a dream, you’ll know
the feeling.
‘Here.’ The Arch Mage
wiped the quill and pointed with it.
It was a word that
hovered, floating above the rest of the text, not quite attached to the paper
underneath.
‘What does it say?’
‘It’s your name.’
He was dubious. He
knew how to read and write. The letters here looked more like pressed insects.
Normal writing didn’t twitch, after all. Letters chalked on the slate in the
village schoolroom didn’t waver with an obvious reluctance to be read.
‘Forge? Or Burntholm?’
‘Neither.’ The Arch
Mage gestured, and the Book closed like a dungeon door. ‘It is your true name,
the word that forms part of the entire work that is the world. Now you are
written large, because you have a destiny.’
‘What is my destiny?’
said Forge, thinking of dragons and kingdoms to save.
‘All who study magic
have a destiny,’ said the Arch Mage. ‘I will teach you to change the work of
the world, perhaps only in minor ways, but still that is a thing worth writing
in the book.’
‘How long will I be an
apprentice?’ asked Forge. He’d been thinking about it all night.
‘Seven years, to begin
with. Some leave then. If that’s your course, you’ll become what is called a
journeyman. Perhaps you’ll set up a practice in a town, filling a space between
the doctor and the priest and the fortune-teller. Other journeymen travel up
and down, selling spells to make a person fall in or out of love, or a talisman
to bring luck or guarantee a safe voyage.’
Forge picked up the
tone of slight scorn. ‘What about those that stay?’
‘Another seven years
and you’ll be a true mage. Lords will seek you out. They’re not interested in
love, only in war. You’ll be paid to work spells to fortify their castles,
protect them from treachery, ensure their sons grow up strong. They rarely ask
for daughters or wisdom, you see.’ He laughed.
‘I’ll stay on. I want
to be a mage.’
‘More knowledge makes
for a more difficult life. The rich and powerful have never learned what it is
to have their wishes denied. Some will ask for everlasting youth or for the
dead to be brought back to life.’
‘But that can’t be
done.’
The Arch Mage looked
amused. ‘Oh, it can. Better not, though. Everything stays in the Book, you
understand? You might take it from here and insert it some other place, but it
can’t be erased altogether. In short, what is pushed down will press back up.’
Forge struggled to
catch the thread of meaning that he felt was almost within reach. ‘I don’t
understand,’ he said at last,
‘That’s what the
fourteen years are for.’
‘How do you get to be
an Arch Mage?’
‘Seven times seven
years, and even then only one in seven makes it. There’s only ever the one Arch
Mage.’
‘You must be very
old.’
The Arch Mage smiled
ruefully and worked the muscles of his neck. ‘And in the mornings I feel it
more and more. Remember what I told you. Magic will only alter reality for a
while.’
He nodded towards the
windowsill and Forge turned to see a withered tendril lying there. It was the sprig
of lavender he’d held the day before, now dead and grey. Forge touched it and
it was as light as ash, even the residue of vitality burnt away. Now it was a
husk, a thing that had never lived.
‘It could have lasted
longer,’ said the Arch Mage. ‘We could find a flower in the garden and weave an
enchantment into it so that it is still in bloom when this house is an
abandoned ruin.’
‘So why didn’t this
last?’ Forge crumbled the dead lavender with just the brush of his fingertips.
‘Because that was
magic you worked.’ The Arch Mage laughed as Forge spun to look at him. ‘You
knew. I only guided your wish. But, as you have no skill in these things as
yet, the moment your attention was elsewhere the life drained out of it again.’
‘Will I be able to
conjure marvels like this?’
‘This?’ The Arch Mage
clapped his hands and, with a twang of springs and clasps, the boxes all
snapped shut. ‘You will make true miracles happen. Much more than this.’
‘And will I write in
the Book?’
It still floated in
the air between them. Forge could feel the throb of secrets.
‘Very few find that is
their destiny. It is the Book of All Things, Forge Burntholm. Don’t be in any
hurry to add to those pages.’
‘Maybe.’ He was still
young enough to be a little brazen. Later he’d learn to be in awe of the Arch
Mage. But after all, so far he’d only seen tricks.
‘Come here, then.
Come, I’ll show you.’ He took Forge’s hand, very lightly as one would move an
injured bird, and placed it on the scale-patterned leather of the Book’s cover.
Forge was conscious of
the Arch Mage’s gnarled fingers on his own soft hand. He shifted uncomfortably.
‘Be still,’ said the
Arch Mage. ‘Without my help, you could not so much as touch the book. Now let
your mind empty. Become a conduit – ’
‘What’s that?’
‘A channel. A drainpipe,
say, along which that current I told you about can flow. It’s coming from the
Book. You sense it, can’t you, flowing through you?’
Forge started to look
around, then it hit him.
He felt things growing
in the soil, and earthworms turning it. Insects scratching their way through
the thatched roof. The mice in the walls, a-tremble with constant cat-shaped
nightmares. He felt a bird in a nest under the gutter, where it had three blue
eggs. The cat there by the banisters, keenly watchful in case the mice should
venture out across the kitchen floor. The cockerel outside in the garden,
absurdly pleased with himself, and the hens rustling in the coop as the
approach of day astonished them.
And he could feel
grass and trees and how the dawn filled them up, and the brook remembering and
forgetting, forgetting and remembering, just like the fish it carried along.
And the wind deciding when to blow, and shadows fitting themselves into their
right places under the bushes, and the hinge on the gate that would need fixing
after another ninety-three swings. The firm clay hill stretching in its sleep
like an old sheepdog. Crops pushing impatiently to the sky. Livestock stirring,
abiding the arrival of a new day’s warmth. Clouds being born, growing with
majestic grace and then fading, some as light as a passing thought, others
thick and bruised, harbouring in their heart the seed of storms.
And there was
something else, even deeper than the world – a babbling of voices and feelings.
People’s lives. Their thoughts. His father and mother, awake in a quiet room,
looking at the paling window and hoping for some things to happen and some
things never to. He heard a call of desire and intention and happiness and
regret, that swept across the land from every household.
‘I can hear them!
Everyone’s thoughts. I can – ’
He pulled his hand
away as if it had been burned.
‘Oh yes.’ The Arch
Mage smiled secretly. ‘You’re not just a journeyman, that’s for sure.’