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Sunday, 28 February 2010

Lands of Legend

There's been some speculation about the Fabled Lands role-playing game in light of the re-release last year of 1980s RPG Dragon Warriors. Will it be a tie-in? A revamp of the original DW rules? Hardcore aficionados may even wonder if it'll bear any resemblance to my Empire of the Petal Throne RPG Tirikelu.

The short answers are no, no and only very slightly. The core system will be completely new, though obviously inspired by the game mechanics of the Fabled Lands gamebooks to some extent. There'll be some elements of the Tirikelu magic system in there, but not so as you'd notice. In the main, it will be a new set of rules designed for today's style of gaming.

Dragon Warriors players frequently say they enjoy the simplicity of the system, and that is definitely something Jamie and I want to get into the FL RPG too. Our goal is a set of rules that allow for a quick, intuitive style of play that allows the group's emphasis to fall where it should be: on role-playing, atmosphere and the excitement of a shared narrative.

Talking of Dragon Warriors, there is a DW Wiki project under way, and moderator John Reed recently put up a little-known adventure of mine, "Wayland's Smithy". There's enough of a similarity in faerie flavor that the scenario could be run in Golnir, so no matter whether your preference is DW or FL, you may like to check it out. And in less than a week we'll have some more gleanings from the recently-recovered folders of DW2 Invaders & Ancients material.

Friday, 26 February 2010

FL computer game

A quick plug for Jon Mann's open source FLApp game, available as a free download, that lets you play through the first six Fabled Lands books, including the rare and elusive Over the Blood-Dark Sea. Jamie and I raise our glasses (a battered metal goblet in Jamie's case - no, really) to toast the labors of guys like Jon, who have given their time, energy, talents and enthusiasm to keep on adding to and enhancing the FL opus. Sláinte!

Tuesday, 23 February 2010

Invaders & Ancients

Back in the 1970s, I was a voracious reader of pulp fantasy including (of course) the works of Robert E Howard, creator of Conan. Around that time, or a few years earlier, Howard's literary agent Glenn Lord unearthed a storage trunk containing thousands of pages of unpublished fiction and poetry. Now, I'm a natural skeptic and a born believer in Lucius Cassius's maxim of "cui bono?" so I have to admit that I used to wonder about that trunk. To the thirteen-year-old Morris mind, it seemed awfully convenient that all those stories had shown up just when REH was starting to enjoy a new surge in popularity with the Lancer paperbacks of Conan, with their unforgettable covers by Frazetta at his best, and of course Roy Thomas's and Barry Windsor-Smith's comic book adaptations for Marvel.

So, I just want to take this opportunity to publicly apologize to Mr Lord for ever having entertained those unworthy suspicions. Dishonored is he who thinks ill of others, and now I see how very possible it is to stumble across a stack of unpublished work that you believed lost forever. For this is what I wrote three years ago in my preface to the reissued Dragon Warriors RPG:

"...There was also an entire world of Dragon Warriors rules and adventures, much more extensive than in the original six books. This is the Invaders & Ancients book, which was to have been incorporated into Chaosium’s Questworld project. When that deal failed to come about, we reworked the material into a massive worldbook, called Ophis, that would have comprised some of DW books 7-12. If you’re interested, a little glimpse of that continent of Ophis will feature in Shadowline: The Art of Iain McCaig. But that is all there is, alas, as in those days we did our work in non-electronic form. The manuscript may have taken the train to Dumfries or been used to lay the cornerstone of a church or used to light a fire on an especially cold winter’s night – all those fates that the one and only copies of things are wont to suffer."
But no no no, I spoke too soon. For in sorting through boxes at the back of my wife's wardrobe (it is a big wardrobe; you could live in it) I came across folders containing the actual typewritten pages and hand-drawn maps that Oliver and I did for that project. And it's a massive amount of material - a whole campaign of linked scenarios, a detailed continent, two (perhaps three) distinct cultures, new magic items and monsters. Everything you'd have expected of Dragon Warriors books 7-9, at least, if not up to the twelve books I estimated in that preface. This material has survived twenty-five years of house moves, leaky roofs, burglaries and wifely clear-outs, which to me is not so much a sign of divine providence as of the gob-smacking improbabilities of blind chaos.

The premise in brief: pilgrims from the known lands of Legend sail west seeking an earthly paradise as the millennium approaches. They arrive at another continent, which many are convinced is their reward from God. Some centuries later, few still believe that in their hearts, though it is still the official teaching of the Church and the capital city is called Deliverance. Inland, a decadent civilization known to the Coradians as Ancients, shored up by a slave army of creatures called habdigars, continues to oppose the newcomers' expansion along the great river Ophis. Think Legend meets Aguirre with a dash of Showboat World and you're not far off.

If you're a DW fan, don't expect this stuff to be rolling out overnight. It was originally written for Questworld, so much of it uses Runequest rules. Typewritten pages are not so convenient for re-editing as Word documents. Some of it is too close to other ideas we've used since. Role-playing has moved on (well, changed anyway) in the intervening years, so it would need updating. And editing material Oliver and I wrote over two decades ago has to take a back seat to projects like the Fabled Lands e-gamebooks. But in spare moments we'll tinker with it, and eventually, you never know...

Monday, 22 February 2010

Fantasy adventure at the dawn of time

Fantasy fiction these days tends to be either clanky and mud-spattered or else it's all about urban elvish nightclubs. Way back when, there was a whole strain of science fantasy with lost technology and vril-powered aircars shading over into swashbuckling swords and sorcery. It's a tradition that the John Carter of Mars movie will hopefully restore.

Abraxas was our contribution to the genre. Originally conceived as a massively multiplayer online game (this was 1999, so a wee while before World of Warcraft wowed the world) it was set 40,000 years in Earth's prehistory. Encircling the globe are Saturnian rings of a strange mineral that amplifies psionic ability. On the mainland, homo sapiens is gradually forcing out the neanderthals, but out on the island of Abraxas there is another race of Man that has already built a dazzling civilization and is now in decline.

The fauna of Abraxas comprises giant ground sloths, terror birds and lumbering toxodons. And each of the great cities bears the stamp of a culture which is destined, when the island disappears, to leave survivors who will seed the civilizations of Egypt, Mesopotamia, the Toltecs and so on. All gloriously implausible but perfectly in line with the pseudoscience of the pulp era!

We're still trying to decide what to do with Abraxas. We have masses of world background and character history - enough to make a computer game, in fact - including loads of brilliant concept artwork by Russ Nicholson. Or it could be the basis of a whole new series of FL books when we've finally completed the first twelve.

When we figure out the best way to use it, you'll be the first to know. In the meantime, starting one month from today, we'll be opening the treasure chest of background material and concept art to give you a comprehensive look at this lost continent of four hundred centuries past.

Sunday, 21 February 2010

Gifted part 5




So that's the final instalment of this sneak preview of the Fabled Lands studio's Gifted comic. What plans has Prester Damon got in mind? Such things, I know not what, but they're bound to mean terror for the Earth. We'll keep you posted. In the meantime, we'll be back to mainstream Fabled Lands news from tomorrow.

Saturday, 20 February 2010

Gifted part 4




Hover cops - I know. But in our defence, we did this at least six months before any of the trailers for Star Trek came out. And anyway, don't they say great minds think alike? It's us and J.J. Abrams!