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Tuesday, 12 April 2011

The intersection of the timeless moment

I'm constantly telling my old friend, role-playing comrade and esteemed fellow author, John Whitbourn, that he should publish the Binscombe Tales, his cycle of whimsical fantasy/horror stories, on the Kindle, Nook and iPhone.

The Binscombe books, originally issued as hardcovers a decade ago, are now out-of-print and fiercely sought by collectors. My first encounter with the Binscombe Tales was in the late 1980s when John came along to a ghost story evening at my house. We all had a nice dinner, a little fine wine, and settled down around the fire to entertain ourselves with some cosily spooky stories. An activity that Man has only been doing for - what? twenty thousand years and more.

Then John got up and read us "Waiting for a Bus" and a chill dark hand closed over the group. As he read the final words, you could hear the sigh of long-held breath and people looked from one another with that bright-eyed smile that says you know you have just had the bejasus scared out of you. My first reaction: "Get those stories on the radio, John. It'll be an M R James for our times - the Beeb'll bite your hand off." Now I say, "Short fiction is perfect for digital platforms, you need to get the Bincombe Tales on iPhone." But John is more of a traditionalist, like many of the readers of this blog, and likes a book you can hold and stroke and breathe in. On his blog, John describes the stories thus:
There is a real place called Binscombe, located in the south-east of England; but these tales are not about that Binscombe. Instead they concern another Binscombe, linked to the first by subtle but invisible bridges of 'what if?' This other Binscombe is a place rich in history, where strangers are welcome, but not always safe; a place where watching a video is not as harmless a pursuit as it might seem, where waiting for the bus may take much longer than expected, and where churchgoers are advised to pay very close attention during the midnight service on Christmas Eve. It is, in short, a place which takes its history very seriously - and with good reason, as the unwary are apt to find out to their cost. No one takes Binscombe and its history more seriously than Mr Disvan, whose encyclopaedic knowledge of the village and its past seems to have been acquired through more than simply reading history books. We see Mr Disvan and Binscombe life through the eyes of Mr Oakley, a newcomer whose family has long had roots there, and who thus proves the truth of a local saying: 'They always come back'. This local connection gives Mr Oakley an opportunity to see some of the stranger side of life in Binscombe, with Mr Disvan as his guide; but it also shows him that once you come back, it isn't always possible to leave again.
"Waiting for a Bus", that story that gave such a shudder to the dinner party guests who were privileged to hear it first, was picked as one of the World's Best Fantasy stories of that year. Everyone who reads it recognizes that this is a new and authentic voice in English horror-fantasy. And yet, thus far, only a small cult readership has experienced the special delights, dreads and brilliant inventiveness of the Binscombe Tales series, so I'm going to keep on at John to authorize an ebook edition. In the meantime, Fabled Lands Publishing has his latest novel and I'll be telling you all about that in the very near future.
Here, the intersection of the timeless moment is England and nowhere. Never and always. - T.S. Eliot "Little Gidding"

Friday, 8 April 2011

Golnir in July, Violet Ocean next after that

News from Mikael Louys, CEO of Megara Entertainment:


We can confirm release dates for Fabled Lands 2 as July 2011 for HD iPad and September for iPhone/iPod touch. Players of the first app will be able to save their character and continue adventuring in Golnir.

Artwork is already under way on FL 3. However, because we are constantly now working on the FL 2 beta, and because of its interrelation with the first Fabled Lands app, Fabled Lands 1.2 and Fabled Lands HD 1.5 are postponed. These updates for FL1 will only become available after the FL2 release.

The Mac version for Fabled Lands is postponed until after the release of FL2. The porting tools for the Mac store are not good enoughalso being at the moment to port such a complex engine of ours. We'll try again in some months, hoping that those tools have evolved.

The good news is that this will give us more time to throw in more content and polishing for the updates to FL 1.2 and FL HD 1.5.

Thursday, 7 April 2011

Serpents and mongooses

If you're interested in Dragon Warriors, you may have noticed that the former printer of the books, Mongoose, have been putting their stock up for auction on eBay, one copy of each title at a time, at a starting price of 99p. Far be it from me to keep eager fans from a bargain, but it is important to realize that buying the books that way not only deprives the creators of the game (me and Oliver) of our royalties, it also takes revenue from Fabled Lands LLP and, much more importantly, from Serpent King Games, who are the guys trying to make a go of the series. So if you want to see more DW books in future, enlightened self-interest suggests you probably should buy direct from the authorized publishers.

Monday, 4 April 2011

Worlds too alien to care?

Regular readers will know that my favorite role-playing setting is Professor M.A.R. Barker's world of Tekumel. Yet in spite of a lavish release by TSR in the mid-1970s, Empire of the Petal Throne never achieved a hundredth of the success of Dungeons and Dragons.

That used to baffle me. But when I raised my head out of the fantasy gamebook market and started working in other media, I began to see the view from outside the geek box I'd been living in all my life.

It's a simple enough proposition: most people want to connect to characters that are like them. I guess that's why 75 million Americans queued up for Avatar and only a few hundred thousand went to see Atanarjuat the Fast Runner. Soulful blue fellas with the regulation fantasy apostrophe in their name seem less alien to multiplex audiences than Inuit hunters of their own species.

I shudder at that, yet I know I'd never get my group to show up for an Atanarjuat RPG campaign. Even introducing new players to the wonders of Tekumel calls for careful coaxing, like getting a wild mustang to take the bit. The Game Whisperer, that's me.

Typically, fantasy role-playing games use the same technique to create relatability as you see in Hollywood movies. Most Arabian Nights movies, for example, have obviously Westernized and very modern main characters. The world of D&D is successful (ish) because it's a theme park version of the Middle Ages. Miss Marple becomes a sexy thirtysomething because audiences can't connect to a seventy-five-year-old. No use fighting it, that's the way the world is.

When you're designing a role-playing campaign, do you ask your players to make an imaginative leap and enter a different culture? Or do you let them play themselves in funny clothes? More thoughts on the vexed question of relatability here.

Saturday, 2 April 2011

Game on

A few years ago, Leo Hartas and I pitched the idea of a series of books called Game Gurus, each of which took an in-depth look at the creative, artistic and gameplay aspects of a specific genre. When the publisher told us that they, not we, owned the series we kind of lost interest in writing any more, but not before we completed the titles on Strategy and Role-Playing games, still available on Amazon US (preceding links) and at bargain prices on Amazon UK here and here.

Wednesday, 30 March 2011

Cover version

And here's the back cover and track listing for the Fabled Lands OST, which you can download from Megara Entertainment for free right here. If you missed the whys and wherefores, go here.

Monday, 28 March 2011

Free Fabled Lands OST from Megara Entertainment

Fighting FantasyMore staggering generosity from munificent Mikael Louys, madcap maestro of triple-A app developers Megara Entertainment. Hmm... sorry if that came out sounding a bit too Stan Lee; my only excuse is that I've been following his tweets. Anyway, Megara are making the original soundtrack to the Fabled Lands app (iPad here, iPhone here) available as a free giveaway. So you don't even need to buy the app now: you can just download the free soundtrack and listen to it while playing the print books, and all you'll be missing then is the additional flavour text, the scintillating colour artwork, the extra content and minigames, and the automated maps, ability roll resolution, character sheet and quest log. Or you could just get the app - which incidentally reached #3 in the Australian app store last week. What can I say? Them Aussies got good taste.