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Friday, 3 July 2015

Phew


We made it! The Frankenstein Wars campaign on Kickstarter was a rollercoaster, a melodrama, a war of nail-biting anxiety. At one point we had a pledge for €2000. Then we lost it. Honestly, guv'nor, it was this big. But the whale came back. We went a few hundred euros over target. Then at the eleventh hour, in fact with two seconds to go, somebody pulled back their pledge level and we ended exactly on the nose: €8000.

That's not quite as extraordinary as it sounds. When a campaign has hit its target and is in the closing stages, Kickstarter's code automatically stops people dropping their pledges so far as to scupper the project. You knew that. I'm burbling. Excited, you see.

Anyway, I just want to thank everybody involved in reaching this point. We've had support above and beyond the call of duty from Jamie Thomson, Kyle B Stiff, Jonathan Green (who has his own Kickstarter upcoming btw), Tin Man Games, Stuart Lloyd and others. You know who you are, and we love you.

Also, of course, thanks are due to the chaps behind the campaign: Cubus Games, Rafa Teruel, and Paul Gresty.

But most of all, we should all thank you, the backers, for getting behind this attempt to do something new and different in the world of digital gamebooks. Stay tuned for updates as the Frankenstein Wars get under way.

10 comments:

  1. Nicely done! Looking forward to playing all Cubus' games. Congrats!
    Also, I didn't know Kickstarter prevents walking back pledges enough to scupper. I wondered what had happened. How you get to the exact value.

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    1. I wondered about that too, Michael. Possibly somebody tried to cut their pledge but the KS system only allowed them to back out as far as the $8000 mark.

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  2. My pleasure! I'm also glad that Kickstarter prevents people taking back pledges. That's something to remember for the future.

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    1. I heard that from Richard Hetley. Apparently it only cuts in towards the end of a campaign, to stop people messing around by making a $10,000 pledge and then withdrawing it.

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  3. Excellent! Now I can also back the new Fabled Lands-book without feeling guilty... ;-)

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    1. And The Good, The Bad & The Undead, don't forget that one :-)

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  4. I won't! I hope it will feature a morriconoid soundtrack... ;-D

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    1. Not easy in a print book :-) I'll ask Ashton what he has in mind.

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  5. Congratulations Dave and Team!
    Glad to hear it works

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