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Friday, 19 July 2019

"Turned To Stone" (scenario)


I often find myself thinking of role-playing campaigns as akin to seasons of a TV drama. Like any comparison it only goes so far, but typically you’ve got one or more big events growing in the background and then each session there’s often a problem that gets wrapped up neatly in an evening or two.

This scenario was one of those monster-of-the week episodes in our Immortal Spartans campaign. The Highlander-type concept allows us to zip through history, and in this case it was 878 AD and the player-characters were on their way from Constantinople to Wessex. I know what you’re thinking, and they did meet King Alfred, but that wasn’t the reason for the trip. They had to deal with a time-travelling weaponized AI that crash-landed in Mercia pursued by other factions in a future war and had ended up allying itself with a Welsh priest called Frych. Highlander meets Terminator meets 12 Monkeys sort of thing.

Anyway, en route they put in at Pylos, on the west coast of the Peloponnese and this is one of those single-session scenarios I mentioned. Its particular significance to the Spartans was that it had been the scene of a notorious defeat by the Athenians in 425 BC, so there were some old demons festering away there.



TURNED TO STONE


The characters put in at Pylos (west coast of the Doric peninsula) for re-supply. Note on the map that modern Pylos is on the mainland, and the site marked Pylos to the north is the ruins of the classical city.

They are met by Dioscorus, a local representative who takes them to their lodgings (his house) where they are soon visited by Brother Bruno (see below) and the Governor’s servant Mikos.

The governor of Pylos is an Italian, Malvio Buonarotti. He is concerned for his son, Joffredo Buonarotti, who lies paralyzed (a kind of sleeping sickness) because of an encounter with “the Gorgon” on Sphacteria, where he had swum on a dare from his friend Festus Kontostephanos, son of Lord Falkon, Controller of the Port Authority.

Joffredo is being attended by Brother Bruno and some lay brothers from the local monastery of St Cyriacus. Drops are administered to his eyes, which are open but unseeing. Brother Bruno believes “ossification is setting in; it would be well if His Eminence the Cardinal would say a benediction.”

Unlike the Governor, the monks believe in the Gorgon and say it settled here attracted by the blood of heroes, and to feast on their bones.

How long has the Gorgon been here? The local legend is that she originally inhabited the ruined temple of Artemis on Corfu, but that Pope Nicholas I exorcized her by cock-crow on his visit to the island in 860 AD, and that her spirit fled aboard a ship whose crew were all found turned to stone when it drifted into Pylos harbour.

The “Gorgon” is really a psionic with acromegaly, shunned by others so she fled to the island twelve years ago. She is inarticulate and somewhat mad, and would prefer to be left in peace, but if harassed will respond aggressively.

She can effectively turn invisible (using psionic power to achieve Stealth 30) and then unveil her face to her chosen victim. If two characters attack her at once, let them both roll, then resolve those attacks against each other. This is the power of confusion that she can exert, but after the first time characters get a Will roll to resist it.

Her first action is to wait until the characters have climbed up the island a way, then sink their boat and/or paralyze the boatmen.

If she is killed, that does nothing to help Joffredo - at least, it didn't in my game; you might decide to be more lenient. (And incidentally he is of course not turning to stone, whatever the superstitious Brother Bruno thinks.) 

Among various trinkets of no real value (threaded seashells, etc) she wears an old scratched-up amulet of Artemis Orthia, probably of Spartan origin. On the back, an acronym that stands as an abbreviation of a common Spartan proverb: “Your own hand use when Fortune you would call.”

Also on the island are low stone walls that may be the remains of the Spartan fort here. If they search around, Observation at -5 to spot a shield buried among the stones. On the back of it is scratched a prayer to Aidos, the aspect of Aphrodite dedicated to shame and modesty:
“Goddess, let me face injustice with the same disregard as danger,
Let me face dishonour with the calm I would meet death;
Allow my best actions to endure after I have fallen;
Though Man is mortal, smile forever on Sparta’s halls.”


4 comments:

  1. What would be the roll to communicate with the "gorgon?" That would seem to be the best way to solve the situation for Jeffredo. Convince her to come with them to remove the affliction and perhaps remain on Pylos as a defensive measure for the island where she can be cared for and fed.

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    1. The characters could try talking to her. In my version she was too frightened and mentally disturbed for there to be any real chance of getting through to her, but if one of the players had thought of something brilliant then maybe it would have worked. (They just attacked; any kind of planning or diplomacy is way beyond them.)

      Even if they'd got her back to the mainland -- well, it's the 9th century and people are superstitious. I don't think she'd have survived. In any case, Jeffredo would still have sleeping sickness and there's nothing anybody was able to do about that.

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    2. I suppose my thought was that it was her power that caused the sleeping sickness effect. Presumably she would be able to reverse that effect. I do find it funny that as of this adventure, these characters have been alive for several centuries and their problem-solving outlook still hasn't moved past bashy-bashy-stab-stab.

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    3. That's why they've been alive for several centuries :-) Although, of course, to a Spartan every problem looks better once you've stuck a sword in it.

      The "gorgon's" psychic power did cause sleeping sickness, but I didn't play that as any sort of ongoing connection with the victim. She just fried some nerve endings in their brains and that was it. Of course, you could rule that she could reverse it, but that's not how psionics had been established to work in this campaign.

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