I'm filled with envy and admiration for what gamebook author Michael J Ward is doing with the crowdfunding campaign for the DestinyQuest world sourcebook. I couldn't produce such a beautiful-looking book and I certainly couldn't whip up that sort of exciting marketing frenzy.
The book is an illustrated hardback and the campaign goes live on Kickstarter on May 17. It includes:
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A detailed history of the world, from its creation by the celestial Fates, to the current End Times of crumbling empires and war-weary kingdoms.
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A comprehensive timeline that charts the key events that have shaped the world of Dormus, right up to the present-day narratives of the gamebook series.
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An overview of the magic system, detailing the chaotic forces of the Shroud and the effects of its demonic taint, as well as the runic magic of the dwarves and the dangerous arts of elemental sorcery.
- Character stories and biographies, exploring some of the key characters who have influenced the DestinyQuest world, including the legendary witchfinder, Eldias Falks, and the enigmatic archmage, Avian Dale.
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Descriptions of the main factions that vie for power and influence within the kingdom of Valeron, from the secretive enclaves of the Arcane Hand to the scheming masters of shadow, the Nevarin.
The blurb promises: "Whether you are a fan of the DestinyQuest gamebooks or a referee looking for a new and immersive setting for your homebrew roleplaying campaign, the World Companion promises a wealth of exciting secrets and discoveries – everything you need for the epic adventures ahead."
This also seems a good opportunity for some of what
Sam Harris calls housekeeping. First up, gamebook fans of a certain vintage may have already noticed that
booking for Fighting Fantasy Fest 4 is now open.
Jamie Thomson and
Paul Gresty will both be there, along with Ian Livingstone and Steve Jackson,
Martin Noutch of
Steam Highwayman fame,
Rhianna Pratchett,
Jonathan Green, and other FF stalwarts.
Even more exciting (in my book, anyway) is that you can now
sign up for the Fabled Lands CRPG beta build. That includes the whole of the northern continent and coastal waters -- with more to come.
Lastly, I was at Surrey University this week and somebody mentioned they'd had complaints about the lack of story nudges in an open-world game they had written. It's not just me, then. In days of yore, adventures began with an old guy running into a tavern to hand you a quest, and
some players of Vulcanverse were irked to be just left to explore the world and find their own adventures,
others were happy to uncover those stories for themselves. So as to cater for the former players I'm making sure that the fifth
Vulcanverse book,
Workshop of the Gods, has plenty of those proverbial old guys (or equivalent of other age/gender) to guide you on your way. If you prefer to be assigned quests and given plenty of hints, then, just be sure to start your adventures in VV book 5.