Pages

Friday, 3 November 2023

Prophecy or blind fate?

I'm always dubious of prophecies. In real life, they're usually incorrect and/or useless. The way they're used in fantasy, the prophecy is often a lazy narrative device that feels like it's more about telling than showing. It's even more obtrusive, though, when prophecies occur in realistic fiction. Recently I was watching The North Water, based on a novel by Ian McGuire, about characters on an 1850s whaling ship that makes the Pequod look like the Love Boat. One of the characters, Otto, is given to vatic pronouncements and one day tells the other sailors that he's had a dream in which they all die except for Sumner, the ship's surgeon, who will survive after being "swallowed by a bear".

If somebody said that to you in the real world you'd know they were the sort of wearying crank who insists on recounting their dreams, and you could safely disregard any possibility of it coming true. But in a novel or TV drama you know for a fact it will come true because a prophecy is equivalent to the author inserting a plotting note several chapters early.

This could be why I'm unimpressed by many so-called narrative games, if by that they mean they're trying to replicate the way things work in a storytelling universe. I like realistic universes (whether or not they contain magic is not relevant) because the stories that emerge from them are far more unusual. In short, they are better at narrative.

The North Water is a first-rate TV drama (in the first four episodes) especially for showing how compelling characters don't need to be likeable, but inserting that prophetic dream can't help but break the suspension of disbelief, because you know that everything will have to unfold the way Otto foretold, and that's easy for the writer to achieve because it's a cheat. The prophecy is like the author whispering semi-spoilers in your ear -- telling not showing, you see. He or she can't expect a pat on the back for signalling in advance how the plot will turn out and then arranging things so that it does just that. (Especially when you can see two episodes ahead that it's going to be a Luke-in-the-tauntaun moment.)

Incidentally The North Water is also worth watching as a cautionary tale of the over-authored story problems that Sarwat Chadda warned about in a recent post. The first four episodes are very powerful: atmospheric character-driven drama, like The Sea Wolf meets Moby-Dick. The last episode, after the prophecy has been fulfilled, disintegrates into mechanical thriller-style plotting, led astray by the literary conceit of the book ("can a civilized man find his bear spirit and so kill the force-of-nature uncivilized man?"). Stop after episode 4 and watch the end of Blade Runner instead, that's my advice.

Some player groups like their game worlds to be arranged as if guided by a storyteller. Others prefer the sense of a dispassionate universe where Fate doesn't have its finger on the scales. You'll know which kind of roleplayer you are, and if you're finding that you chafe at some campaigns it could be because you're in the wrong kind of universe.

9 comments:

  1. Prophecies are probably most interesting when they become self fulfilling and therefore depend on character choices rather than predestination (such as in Macbeth - though the witches were remarkably accurate on several points!), but I can see similar problems still arising.

    I rather like the Doomings in Warhammer Fantasy Roleplay (2nd Edition, I think?). Every character receives a cryptic prophecy about how they will die, which (at least as far as I can tell) has no impact on the rules whatsoever. It's a neat roleplaying prop, though, as everyone in the Empire has them, and presumably takes them seriously, so are likely to avoid situations they think may lead to their doom, or be overconfident in other situations (see the ending of Mostly Harmless by Douglas Adams, for example).

    ReplyDelete
    Replies
    1. Oh yes, as long as they're entirely subjective I'm all for them. Games can do that better than fiction. A PC in our Legend game has been told he'll die choking on a fishbone, and he believes it which leads to plenty of amusing situations, but the rest of us don't assume it has any validity in game-terms. The same situation in a story would absolutely ensure the author had some smug plan to have the prophecy come true ten chapters later, as if that required any special writing talent!

      Delete
  2. The North Water sounds great - I enjoyed most of The Horror (though again, the supernatural elements were less interesting than the human ones). Of course, ironically, I will now have to watch all five episodes, for fear of going mad not knowing how bad Episode Five is... xD

    ReplyDelete
    Replies
    1. Episode 5 is just a disappointment, really. If they'd ended it at ep 4 I've have remembered the whole show more fondly.

      Are we talking about The Horror (a miniseries) or The Terror? I would love to see a straightforward drama based on the Franklin expedition, but lost interest in the TV version once they started shoving the Inuit demon stuff in. Just the real-life story is quite interesting (and horrific) enough.

      Delete
    2. D'oh! I meant, of course, The Terror - about Lord Franklin's ill-fated expedition. I grew up with John Renbourn's "Lord Franklin" on the turntable, and remember it making the news when they found some of the bodies (only a century and a half late!), so I guess it made quite an impression on me. The fact that they were trapped for so long, was quite amazing. But I agree - the demon didn't add anything, and the whole business with Cornelius Hickey got a bit odd towards the end.

      Of course, I will now have to find out what The Horror is...

      Delete
    3. Oh wait. I begin to suspect you were asking whether I was referring to The Terror or a different miniseries called The Horror.

      Silly me. I'll be quiet now. xD

      Delete
    4. Actually, Ray, I hadn't heard of The Horror until you mentioned it -- and it turns out that was by mistake :-) So now I'm hoping we'll find it's a really good series that sheer serendipity has pointed out to us!

      Delete
  3. I found Collin Farrel quite terrifying that series. I guess that was the idea, I just didn't expect him to pull it off so well!

    ReplyDelete
    Replies
    1. I know, it was quite a shock. He's usually playing quite a likeable chap -- even when he's a hitman (In Bruges).

      Delete