Thursday, 23 April 2015
There's been a slew of interviews on the Lloyd of Gamebooks site this month, and with so much going on you might have blinked and missed them. There's one with the redoubtable Paul Gresty, whom most FL blog regulars will know for Arcana Agency: The Thief of Memories, and another with the very talented Michael J Ward, author of the Destiny Quest gamebook series. Oh, and not forgetting the master of death-rock space opera, Kyle B Stiff, creator of Sol Invictus.
And there's even an interview with yours truly, in which I spill the beans (well, one or two beans, not the whole can) about a couple of new gamebook projects I'm working on with the aforementioned Mr Gresty. One of those is the ever-so-long-awaited new Fabled Lands book, The Serpent King's Domain, for which we are hoping to team up with Megara Entertainment. (Incidentally, search around on Megara's site and you might even see The Thief of Memories on sale. Be prepared to do some Howard Carter level digging around to find it, though.)
And then there's the first mention of a gamebook app that I'm helping Cubus Games to launch on Kickstarter sometime soon. This is being written by Paul Gresty based on my setting, story and characters. The picture above is your teaser.
Best of all, though, there's an interview with Emily Short, co-creator (with Richard Evans) of Versu. She talks about someof her favourite examples of Interactive Fiction (capitalized here because it refers to the specific parser-type definition, rather than just "fiction that you can interact with" which is what I usually mean by the term) and anything in the IF field recommended by Ms Short has to be worth a look.