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Dragon Warriors

Dragon Warriors is the key to a magic world. A land of cobwebbed forests and haunted castles. A land where dire monsters lurk in the shadows of the night, where hobgoblins shriek across the bleak and misty moors, where wizards and armoured warriors roam dank dungeons in their quest for gold and glory. The realm of your imagination.

Publications

Dragon Warriors core rulebook 

Enter a world of magic, folklore and danger. Here, superstition covers peoples' lives like autumn mists cover the moors, and terrifying monsters with bizarre powers lurk in the shadows. The king is a weakling, barons scheme against each other, and lordless knights, back from the Crusades without the honour or riches they were promised, roam the countryside in search of adventure, or prey.

Ruined castles and barrows are the lairs of the supernatural, or newer, more sinister masters. Labyrinthine underworlds lie forgotten below ancient temples and city cellars. The dark places of the world hold riches for those who would search for them, and the keys to great power, and death.

These are the lands of Legend, and they need heroes. Brave knights, courageous barbarians, cunning sorcerers, mystics trained in the powers of mind and body, sword-wielding warlocks, elementalists who command the fabric of reality itself, and assassins trained to bring death to the deserving. All these will be your comrades on the path to glory - and perhaps your enemies too.

Bestiary

Mortals think they rule the lands of Legend, but they do not. Even the most powerful lords must live in fear of the things that lurk in the shadows, or prowl the wild country, or creep into the depths of a guilty man's dreams.

Sleeping Gods (campaign book)

Those who lie under the earth should not be woken...

The Elven Crystals (campaign book)

A shattered stone, a fractured kingdom, one last chance.

Prince of Darkness (campaign book)

Glissom is the norternmost of the countries of Ellesland. Trapped between its sinister neighbours to the south in Ereworn and the ice-pack beyond the Mountains of Brack to the north, it is an unquiet place where the old ways are crashing head-on into the new.

Outside the walls of Glissom City, the old ways hold. Reivers raid rural settlements, killing and pillaging, making honest trade impossible.

Beyond their forts lie forests populated by elves, ruins left by the Selentine Empire a thousand years ago, and the mountains with their strange inhabitants. And in the north people still talk of the ancient Fomorians and their glass towers, and abandoned cities under the ice.

It is a wild land, in need of strong leadership. But King Durindar has been seen only twice in two years. With the heir to the throne a reckless adventurer, many are saying that it is time for a change in Glissom. And a change is coming. Under the ice, ancient things are waking.

Friends or Foes

A selection of intriguing characters, ranging from the powerful to the obscure, nobles and beggars, figures from folklore, and others with strange and dangerous motives.

Cold Fury (scenario book)

Quests that will lead those who dare to crumbling temples, labyrinthine tombs, sand-swept pyramids and dragon-haunted caverns. Here are demons and gremlins, ghosts and traitors, the ways and means to reach fabled islands and mayhap escape with your life. Will you rise up or be cast down to drown in the briny depths?

Players Guide

Rules for three new professions (hunter, knave and priest) and much more, including organisations and sworn fellowships, details of everyday life, secrets of arcane lore, new secondary skills and weaponry, and rules for summoning, bargaining with, and banishing demons.

Scenarios

The Miller's Tale

A month ago, a miller with 'the sight' was slain by a dark sorcerer in order to protect his secrets. The characters (who should be 2nd-5th rank) are tasked by the miller's ghost to track down his murderer. They have to navigate a web of lies and misdirection to find the true murderer, and hopefully stop a plot that extends beyond this small village.

The Knight's Tale

The player-characters travel to the Carind royal tourney, one of the largest events of its kind anywhere in Legend. As the games progress, they begin to notice strange behaviour from the tourney-goers. Conflicts that would ordinarily simmer instead boil to the surface without reason, and even the animals start to act strangely. This is an adventure of intrigue and chaos for adventurers of 2nd-5th rank.

The Reeve's Tale

The castle of Brochleah Bluff stands warden over the Coronach Marsh, but its crumbling battlements can do nothing against the curse that has plagued the lords of Brochleah for centuries. Chaos haunts the marshlands, while in the darkness, something evil and alien stirs in its sleep for the first time in a thousand years. Can the heroes prevail where even the fell might of Balor himself failed?

Resources

The Cobwebbed Forest is the definitive compendium of DW lore, with adventure scenarios, maps, downloadable game aids, and source material about the world of Legend.

The Great Library of Hiabuor collects details of the lore and key locations of Legend along with links to other DW-related sites.

Video playthroughs of most of the original DW campaign, run by James "Grim" Desborough.

Magazines & supplementary material

Casket of Fays

In addition to being an iconic magical artefact in Dragon Warriors, the Casket of Fays is a quarterly magazine showcasing new fan-written material for and about the Dragon Warriors RPG published by Red Ruin Publishing. The Casket delivers unto its reader: short encounters; detailed locales for adventuring; new monsters, skills, NPCs, spells and magic items; myths, legends, and folklore from the Lands of Legend; maps and art; and much more besides.

Red Ruin publications

Top-line DW material including scenarios like The Fallen Monastery and All Roads Lead to Clyster, solo gamebook-style adventures such as the gripping Icon of Death, stories evoking the atmosphere of the DW setting, and fabulous locations such as the tower of Ulric.


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