My roleplaying group used to cut loose up to four times a year with seasonal one-shots. It's a tradition that died out in the pandemic never to fully resume, though we still try to fit in a special around Christmas -- almost the only roleplaying I get to do these days.
Fifteen years ago I ran a scenario called “A Long Time
Dying”. The idea was based on another Christmas tradition, at least of my
childhood Christmases, when there would always be a James Bond movie on TV between Christmas
Eve and Boxing Day. I don’t think it’s essential for Christmas movies or
Christmas one-shot games to be set at Christmas, although for this scenario I
buckled. Cold War stories always benefit from a touch of frost.
The game is set in 1962 and the player-character
cast list will give you the general idea:
I thought that would tell my players what to expect,
but I’d forgotten that most of them weren’t born until the 1970s, so probably
only Smiley meant anything at all. That may explain why the game veered off
into a rather Roger Mooreish arched-eyebrow take on Cold War espionage, but –
well, these one-shots were never fully serious. I know a lot of people prefer silly games, but for me there's no point in roleplaying unless you're going to take it seriously. Specials like this, though, are just for fun.
I've changed the scenario title to justify a Shirley Bassey theme song. So here's
THE RHYTHM DIVINE
Monday,
Dec 17, 1962
(Music track: Nunc Dimittis by Arvo Pärt.)
(This is a
“pre-title” sequence that is presented to the players without them being
present in character. Normally I’d have no truck with such metafictional
malarkey, but it’s a one-shot. Come to that, I don’t normally include music
tracks in my scenarios either.)
A railway station
near Haskovo, southern Bulgaria. It’s the early morning, just before daybreak. Troops
from the nearby 4th Fighter-Bomber Air Base wait in the cold. Gritty
snow falls, skittering like dust over the icy cold platform.
Then: the sound of a
train horn. Lights appear out of the blue pre-dawn dusk. The train pulls into
the station. Red Army soldiers jump down and the two commanders salute each
other.
A tarpaulin is
removed from one of the carriages to reveal a large bomb, about 8m long by 2m
wide, with the single word царь painted on the side.
Sergeants shout
orders, their voices sounding short-tempered and nervous. A crane is lowered
and begins to unload the bomb, which swings wildly to one side, the support
frame just missing a row of soldiers who have to throw themselves to the
ground.
The crane sweeps
across the platform, smacking the bomb into the station wall. The frame buckles
and the bomb falls. Absurdly, given the size and nature of the bomb, everyone
dives for cover. The bomb strikes the iron-hard ground –
And cracks, with the
sound of splintering wood. The Soviet colonel picks himself up, sweeps the snow
off his coat, and strides over. In gloved hands he lifts part of the wreckage:
painted wood, filled with sand for ballast.
He looks into the
east, where the dull glimmer of dawn barely penetrates the heavy shelf of snow
clouds, and perhaps imagines the gulag where he will be sent for this.
Music as we fade to black: On Her Majesty’s Secret Service
THE SETTING: 1962
This is the year of the Cuban Missile
Crisis. Both the USA and the USSR are aware of the need to safeguard against
such incidents in the future, so when a new threat emerges only a couple of
months later, the best operatives from both sides of the Iron Curtain are
assigned to an international team to track down the diabolical mastermind
behind it.
NATO
- USA President:
John F Kennedy
- GB Prime
Minister: Harold Macmillan
- France: President:
Charles de Gaulle
- W Germany: Chancellor: Konrad Adenauer
EASTERN BLOC
- USSR First
Secretary: Nikita Khrushchev; Chairman
of the Presidium: Leonid Brezhnev
- Rumania: General Secretary:
Gheorghe Gheorghiu-Dej
- Bulgaria: General
Secretary: Todor Zhivkov
NON-ALIGNED
- Yugoslavia Marshal Josip Tito
- Albania First Secretary:
Enver Hoxha
- Tunisia President: Habib
Bourguiba
Thursday,
Dec 20
(Music track: The Avengers theme.)
Whitehall on a grey
morning with snow falling outside. Control waits with George Smiley and Colonel
Ross. John Steed arrives and
the introductions are made. A few minutes later, Harry Palmer looks around the door – “Late as usual, Palmer,” says
Ross irritably, waving him to a chair.
Control relates what
Smiley has found out from his Bulgarian contacts about the stolen bomb. Control
and Smiley have made an approach to the KGB to assist them in looking for the
bomb. The Soviets have agreed, but on the condition that their man will head up
the joint operation. Steed, Palmer and Smiley are to fly to Berlin, where they
will meet up with two more international operatives codenamed “Tailor” and
“Thief”.
- London to Berlin: flight 2 hrs.
- Paris to Moscow: flight 4hrs; train 36 hours; car 72 hours averaging 60 mph.
- Berlin to Moscow: flight 3 hrs; train 27 hrs; car 49 hrs averaging 60 mph.
Thursday, Dec 20
(Music: The Man from UNCLE theme.)
It’s mid-afternoon
when they reach Berlin. It’s icy cold but not snowing. Their liaison in Berlin
is Dr Franz Six, a former Nazi who
now works for British Intelligence.
Smiley, Steed and
Palmer are to make contact with their colleagues at the Adlon Kempinski Hotel.
At reception they are told that “Herr Solo” is in the coffee bar. Smiley goes
through and nods to Napoleon Solo
just as a man coming in off the street recognizes Smiley, sees that he knows
Solo (whom he was coming to meet) and rushes out.
The man is Otto Vessler, an East German spy whom
Solo has been reeling in for weeks. In the west he poses as an industrialist,
but with his cover blown he’s going to make a dash for the Wall. He grabs a
motorcycle and the chase is on…
(Music: The Saint.)
Halfway through the
chase, Simon Templar turns up. He’s
been tracking Vessler as part of his own private investigation, so may take
some convincing to team up with the others.
Their flight leaves Berlin at 5:30, arriving in Moscow at 11:30 pm (ie 3 hours ahead of Berlin time).
Thursday, Dec 20
(Music: Diamonds Are Forever.)
Midnight in Red
Square. Snow on the ground, but a crystal clear sky full of stars above the
Kremlin – and among those stars the small but growing collection of satellites
launched by the superpowers, including Telstar which was put up in the summer.
They are taken to
meet Illya Kuryakin, along
with an academician called Andrei
Sakharov, who explains:
“The bomb is based on
the Teller-Ulam design and has a yield of 100 megatons. That’s three thousand
times the combined yield of the Hiroshima and Nagasaki bombs – or, to put it in
terms of conventional explosive, twenty times the total of all explosives used
in WW2. The explosion would cause third degree burns at a distance of 100 km,
stone buildings would be destroyed up to 55 km. Two such weapons would equal
the detonation of Krakatoa.”
Brezhnev
comes in. He’s wrapped up in a thick fur coat and there’s a waft of vodka on
his breath. “We have a captive spy at the Black Sea facility. He could be
useful and it’s on your way, a bit. You’ll have to spring him, though, as
SMERSH will never give the nod to releasing him.”
- Moscow to Odessa: flight 2 hrs; train (HSR) 8 hrs
- Odessa to The Village: 2 hrs by car
- Berlin to Moscow: flight 3 hrs; train 27 hrs; car 49 hrs averaging 60 mph.
Incidentally this is the first time Solo and Kuryakin have met each other. U.N.C.L.E. is still a few years in the future, and in fact this adventure paves the way for its formation.
THE VILLAGE midday,
Dec 21?
(Music: The Prisoner.)
To get Number Six away from the village, they
need to get past Rover (the Water Balloon Monster):
Whether Number Six’s real identity is John Drake is up to the player to decide.
THE TRAIN ROUTE
10 hours across Romania
(Music: From Russia With Love)
They set out from Kharkiv
in the south-west USSR, via Kirovohrad and Chisinau, into Romania at Iasi and
then via Bacau and Brasov.
Just beyond Zarnesti
in Romania, the train carrying the bomb entered a mile-long tunnel through the
Carpathians. Thereafter it went via Bucharest without stopping, crossed the
Bulgarian border at Ruse, and from there via Veliko Tarnovo and Stara Zamora to
its destination.
Investigation inside the tunnel at
Zarnesti discovers an apparatus built
into the tunnel roof. The mechanism has been removed but it was
obviously recently excavated and a large piece of machinery was housed here.
Caves lead off from the excavated area.
Investigation: Some discarded screws. Engineer roll to
conclude they are West German.
Investigation: Part of the
apparatus is found – part of a plate
scraped off against the rough walls of the cave, stamped with “CHIRO-” (from
Chiroptics GmbH).
Investigation by questioning the
driver (Engineer Boris Utkin) or officer in charge (Col Yuri Lagunov) reveals
that the line was blocked by a fallen
tree just after the tunnel, forcing them to stop for about fifteen
minutes while it was cleared.
Investigation further along the
track after the tunnel reveals a disused branch line that has been recently uncovered – the
line towards Yugoslavia, sealed off when the two countries fell out in the
1950s. It leads to Dubrovnik.
Investigation before the tunnel reveals a siding where a train was recently (engine oil on ground). Somebody waited
a while (cheroot stubs; Connoiseur roll to identify as 25-cent Marsh Wheeling
stogies).
Boswell Brontë’s mercenaries (all ex-US special forces, led by a stogie-smoking WW2 commando called Major Dugan) swapped the bomb for their fake, then when the train had gone they brought up their own carriage, loaded the bomb, went on and used to branch line into Yugoslavia, hooked up with a train carrying the circus troupe, and smuggled the bomb out as fireworks bound for Venice.
Investigation of ships out of
Dubrovnik into western ports on Dec 18-19: the Suske, carrying the Carobnaci od Vatromet circus troupe, arrived in
Venice on Dec 19.
Monday, Dec 24
Venice. A cold wind
blows across the lagoon. The local CIA agent is Candy Sweetmeat, a young
“swinger” type. She’s eager to please and very nice, so no doubt the bad guys
must kill her at some point. (Or try to kill her, if she’s a player-character.)
Boswell Brontë is
giving a fireworks display on the Grand
Canal on Christmas Eve, which also happens to be the night of the new
moon. If the characters attend, they will see Brontë give a rambling speech
about how he met his wife “here in Europe” seven years ago tonight. That’s
followed by Mrs Brontë lighting a champagne-bottle-styled firework that begins
the show.
One part is
particularly impressive: the Yugoslav acrobat troupe do a trapeze juggling act
over the canal, throwing lit fireworks to each other that are timed to go off
in mid-air at the exactly right moment and orientation to create the highlights
of the display.
If the characters
have been at all indiscreet about their investigations, Miss Hazzard sneaks in
while they’re watching the fireworks and plants a bomb in their hotel suite
(Observation roll at -5 to spot, character involved only.)
OR
They might sneak into
the Brontës’ suite (though in fact they’re going back to the yacht after the
show) in which case they may have to deal with Miss Hazzard and an appropriate
number of mooks.
EITHER WAY
They get to discover
some finely ground glass that
seems to have been trodden into the carpet on somebody’s shoes.
Investigation of the glass factory on Murano owned by Chiroptics
GmbH discovers glass with microcracks (Observation roll) caused by sonic
effects (Physics roll). The sonic equipment itself has been moved out. (This
was where Brontë’s scientists worked out the correct array of parabolic
reflectors.)
If Brontë needs a
rapid departure from the city, either as an outright escape or simply if the
referee wants to create a dramatic moment if the characters are closing in with
a view to confronting him, he leaves by hydroplane on the Grand Canal.
CRUISE TO TUNIS takes 48 hours -> arrive midday Friday 28th
Investigation: if they talk to
Boswell, they discover that he is fascinated by Rome’s struggle for supremacy
with Carthage, and how he admires Hannibal – who nearly dealt with “those
upstarts”.
The Jericho leaves Venice at 9am on Dec 26 and arrives in Tunis midday Dec 28.
Investigation: Brontë International
has a facility 50 miles south of Tunis where they are building arches of
various sizes using synthetic rock (similar to sandstone).
- Observation
and
Physics/Engineer:
the arches are curved and would fit together to create a large parabolic
surface with a radius of over 50m.
Investigation: the company books
show that enough arches were made here to build hundreds of similar parabolas.
- Physics/Engineer
roll at -5:
An array of such reflectors would have an effect similar to one enormous
reflector hundreds of miles long.
- Physics
roll at -5:
The size of the parabolas suggests they are designed to focus or reflect sound
of low wavelength.
Investigation:
an Accountant looking into Brontë’s business discovers he
has a network of shell companies in the finance sector. On a roll at -5 they can see that many of these companies
have been shorting US stocks and bonds.
The opening night of
the opera is 8pm on Dec 29. The stage is spectacular, being a floating platform
hundreds of feet across set in the bay, complete with replica backdrop of
ancient Rome.
The opera is attended
by Tunisian President Habib Bourguiba, Foreign Minister Mongi Slim, and King
Mohammed Idris of Libya. (There is talk of the two countries merging into one,
which would signal a rise in the price of oil, but that’s actually a red herring.)
The opera stage is
self-propelled and submersible, docking with Boswell’s undersea base (see
below) in which the bomb is located. Of course, at the time the bomb detonates
(6am on Dec 31) he plans to be safely inland at his villa in Corsica.
THE MASTER PLAN
Boswell plans to
detonate the bomb on the sea bed, where an array of parabolic reflectors will
direct the resulting pressure wave through the Straits of Gibraltar, and across
the Atlantic, where it will create a tsunami that will wreak devastation along the
eastern seaboard of the United States. Boswell has heavily shorted US stocks
and the dollar, and stands to make billions when Wall Street crashes.
THE UNDERWATER BASE
The “stage” docks
with the underwater base where the bomb is located. Brontë plans to detach from
the bomb housing, return to the surface, escape by helicopter, scuppering the
stage so that it sinks to the sea bed with the characters trapped on board.
The characters will
need to break out of the stage, survive the pressure (luckily they’re on the
saddle of seabed connecting Tunisia and Sicily, not on the deep bed), get to
the bomb base, gain entry, disarm the bomb, and return to the surface.
THE CORSICAN VILLA
Visitors arrive by
helicopter. It’s a replica of Nero’s palace in the Bay of Naples.
Monday, 11pm, New Year’s Eve: FINAL JEOPARDY IN MONACO
Three of the circus acrobats come to kill whichever
of the characters is “man of the match” – so out-of-game it’s kind of a reward. Think of the final jeopardy
scenes traditional in 007 movies.
That character is
taking a shower while the others are waiting in the casino. He notices a slight
ruffling of the shower curtain as the balcony door is opened and closed.
Game notes:
The players were all characters in our long-running Immortal Spartans campaign, although this tongue-in-cheek one-shot was not canonically part of the "real" campaign. That explains the title, "A Long Time Dying", which felicitously both sounds like a Bond title and describes a 2500 year lifespan.
Being Spartans from Thermopylae, all the characters were male even though the players were not. But that fits with the assumptions of high adventure in 1962. If you have players who prefer female characters there are some from the period who you could use, eg Dr Cathy Gale from The Avengers.
The scenario originally appeared on my Patreon page; you can join as a free member if strapped for roubles.
The stats are given in GURPS 4e terms because that's what I used originally, but it should be simple enough to adapt the scenario to any system. (Other options: Classified, Cold Shadows, and Mercenaries, Spies & Private Eyes.) I usually don't care for what are now called narrative games (it's good that they encourage improvisation, but I prefer character-playing to storyteller-playing) and the only capers I enjoy are the sort that go on pizzas, but I recently played in a Blades '68 one-shot that was a real hoot and a thorough pleasure, a kind of gaming crossbreed of Spy and Hudson Hawk, and I can't deny that those Forged in the Dark based rules deliver a lot tighter and brisker gaming experience for one-shots. Given that you're only going to be playing these characters the once and they're all daft caricatures of the classic fictional originals, it's barely roleplaying anyway. So why not?
Regarding the music, if you're not a purist then there are some funked-up versions of some of the tracks here.
Finally, if your players attempt to defuse to bomb at the bottom of the Mediterranean, as mine did, here's the track for that.