Gamebook store

Friday, 9 October 2020

Dragons ahoy!

Here's a moment that every adventurer in the Fabled Lands has experienced: the confrontation with Vayss the Sea Dragon. (Yes, I know he's a sea dragon and he lives in a lake -- but I'm not going to argue with him.)

This gorgeous piece of artwork is by Renie Aganchyan, whose brother Bernar Aganchyan is the game's art director. That's one talented family!

It's just a taste of the goodies Prime Games have in store when their Fabled Lands CRPG erupts from the depths early next year. Players will be able to explore the lands of Sokara, Golnir, the Great Steppes and hopefully Uttaku too. And that's just for starters. Further releases will add other lands, and Jamie and I are looking at writing all-new books in the series if the CRPG kindles fresh interest. The year ahead could be a great time to explore uncharted waters.


24 comments:

  1. Any possibility that FL8 (or 9 or 10, etc) might be part of that? Paul did amazing work on FL7. But figure part of the fruits of that labor is that he's swamped with work.

    ReplyDelete
    Replies
    1. Eventually the Prime Games CRPG will, we hope, take in the whole FL world -- as long as we can keep up with the writing. Laying tracks ahead of the train is how I see it.

      Delete
  2. But is your comment implying that if the CRPG isn’t popular, then future FL books are unlikely? Or was FL7 successful enough (despite Megara’s efforts) to warrant more?

    ReplyDelete
    Replies
    1. The books are a labour of love, Tim. The trouble with making them financially viable is all the artwork, editing and layout, which took the lion's share of the book 7 Kickstarter. And it didn't help that a lot of the people who backed that KS never received their copy from Megara, so I don't know how much goodwill there would be for another KS even if Jamie and I ran it personally.

      Delete
    2. I would back another kickstarter for Fabled Lands books. I bet a lot of other people would too. It is well known what went wrong last time and we know it would not go that way again.

      Delete
    3. I second, third and fourth that emotion. Any time you guys want to run a KS for FL8 or any other FL, I'll be there with credit card in hand.

      Delete
    4. As I've recently purchased them all for the second time around, I'll fifth that. Reading the posts I've realised I omitted Lich-Lord from the order, so will rectify that soon.

      Delete
    5. Thanks for responding. I agree with everyone above. I think there’s a core group who love the books and will buy regardless, and they know what went down last time. But I do get the financial situation too, particularly where the core group of fans is presumably quite low. Anyway, I hope you find some financially viable way of continuing the series, and I’ll keep buying whatever you produce!

      Delete
    6. I’m pretty new to FL and have just bought 1-6 and would back another Kickstarter for sure

      Delete
  3. If you do write Book 8 here are some things I'd like in it. What do you think?

    A chance to meet Lauria and get involved in another of her schemes but this time you double-cross her rather then her double-crossing you

    The chance to acquire antique weapons that due to their age sell for more then normal, for example A +1 weapon that has the same sale value as A +3 weapon or A +5 weapon that sells for what A +6 weapon costs

    At least 1 Quest and preferably 2 Quests that only The Warrior can do that guarantees he gains a rank and if their are 2 and you succeed at both you get a unique reward

    The chance to get A Artefact that is Sacred to The God Sig that can only be done by A Initiate of Sig and if you succeed nets you A Item that gives you +4 Thievery and raises 1 stat of your choice by +1 and this can even be used to raise Nahual

    A encounter that you gain something from, it only happens if you have fought Namagal and what you gain depends on if you spared him or killed him or were killed and resurrected

    ReplyDelete
    Replies
    1. Paul Gresty and Jamie are both keen to write book 8 so I'll pass your ideas along to them. I particularly like the weapon that's worth more because it's an antique. Powergamers will ignore it as not being worth the cost, but it might be useful in other ways than just in combat.

      Delete
    2. I wasn't thinking of buying 1, rather I was thinking of it being something you'd either loot from A Tomb or steal from A Temple or other place that is sacred to a evil god or be given as a reward from a collector after you save his entire family

      Delete
    3. I've had a few more idea's and 1 question about Keep of The Liche Lord, What do you think?

      Have somewhere were you can increase the bonus's that things that can be used in Spirit Combat give you in regular Combat but not Spirit Combat.

      For example The Crystal Dagger will still give you +2 Combat in Spirit Combat but its bonus in regular Combat can go as high as +5

      Have A Demi-God give you A Mission that he or she directly benefits from and in return he or will increase the bonuses that give both 1 weapon and 1 bit of armour give your in Spirit Combat

      As a example The Crystal Daggers bonus in Spirit Combat being increased to +3 Combat and The Suit Crocodile Armours bonus in Spirit Combat being increased to +5 Defence

      As the question about Keep of The Liche Lord if a character is good enough to be able to beat Lord Mortis without using The Ivory Spear what is to stop him or her from not using it, keeping it and using Molherns Smithy to make it even stronger

      Delete
    4. I'd better leave Paul Gresty to answer the questions about spirit combat, as that's his invention. But as for the ivory spear -- sure, if you keep it then there's nothing to stop you taking it to Molhern's Smithy.

      Delete
    5. And to be fair, you really don't have to be all that good in battle to beat the Lich Lord as long as you visit the Castellan's mom. Honestly, beating the Liche Lord by throwing the Spear is probably a whole lot tougher than beating him in straight combat with or without it.

      Delete
    6. I've A idea for A Unique Fabled Lands Book that you can get to from any place that lets you travel to Book 3, but it has to be your first Book, you can't go back to it

      You could even make this books character a lot more powerful then most starting characters then lower his stats to that of a normal starting character and justify it as the effects of 1 or more of age, lasting injuries, not getting enough quality food and ill health caused by spending time awaiting a trial that he walked away from after bribing the jury

      What more as its supposed to be set 10 to 12 years or so before the main Books and because they held the titles then but not now you can kill them and the reason it won't effect the official books is because the current holders of those titles got them after the 1's that either you or another killed at the point in time this book died

      Examples are The Last King of Sokaras Former Heir, The Former General of Sokara, Baroness Vanna's Former Chief Wizard, Lauria's Fathers Father that at the time was The Head of All Hellions College, Kascuf The Deathless a few weeks before he became Deathless, The Former King of The Ratmen, The Former Pirate King and several minor Akutsurai Nobles that because you killed them in the official Book 6 their younger brothers have their titles

      Basically you travel throughout a variation of the area covered by Book 3 and can choose to either trade or be someone that hunts only Pirates or be someone that hunts all criminals, get unique versions of normal things and even do a bit of trading before retiring from that live, becoming A Adventurer and doing the regular books

      Delete
    7. I like the idea. In fact the way we might do it is to set a 13th Fabled Lands books 100 years *after* the events of the main series. The character would have some points in books 8-12 where they can travel through time or go into a Rip Van Winkle sleep. The 13th book would cover the entire Fabled Lands and you'd be able to see what effect your actions had on history. Various codewords would decide what the world was like a century later.

      Delete
    8. If we get to that 13th book, I think we might call it A Hundred Winters (a nod to Tennyson's poem "The Sleeping Beauty": https://www.bartleby.com/360/2/228.html ) but we have to write the others first.

      Delete
  4. Ooops just realized that in the section on the weapons that sell for more then normal I meant to put a mixture of quality and rarity rather then age

    Also I realized that in the section on Artefact that is Sacred to The God Sig I meant to put recover A stolen Artefact not get A Artefact. Sorry

    ReplyDelete
  5. I'll confess that in terms of game mechanics one of objectives with the mechanic of spirit combat is to impose a type of challenge that's somewhat immune to powergaming, even for really high-level characters. And so I tried to control quite tightly the elements that could give advantages for spirit combat - high-level characters might have much high Stamina scores than other characters, and a few extra points in their MAGIC or SANCTITY, but otherwise they're pretty much just as capable (or ineffectual) as anybody else.

    And so I'd be very wary of including any way of modifying those items that can influence spirit combat. I mean, I see that here your suggestion actually wouldn't impact how that item behaves in spirit combat, so I wouldn't have any big problem with something like that. I'm just paranoid about opening floodgates that I may not be able to close again.

    (This is my idealised theory behind spirit combat, in any case; in reality I've found that determined enough players can usually find a few unanticipated areas to poke at... I am myself a rules-lawyer powergamer; I take some pride in the exploits I've found for the Fabled Lands books so far...)

    Regarding quests for specific Professions... Yes, that's certainly something interesting. At higher levels, when a player's stats tend to be pretty high, the Professions tend to blur together a little - so I think it's certainly interesting to provide Profession-based advantages (or disadvantages). In The Serpent King's Domain, high-level Wayfarers can potentially gain a pretty significant advantage that the other Professions don't have access to. Who knows if we'll see more of that type of thing in future books...

    ReplyDelete
    Replies
    1. Well, presumably you know (or at least have some idea) if we'll see more of that type in future books since you're pretty much the one writing them. I don't recall specifically but I think I had some idea about combining the White Sword and Equilibrium into an item that gave +8 to Combat and +6 to Spirit Combat. Of course doing that meant sacrificing several other unique items (one being the Ring of Ultimate Power, I think) and I had it cost something like 100,000 Shards as well. The resulting item was the Grey Sword. And after all that effort, you got a Weapon which was 1 point higher than the Serpent's tooth in Spirit combat.

      Delete
  6. I've got a question about Dragon Warriors

    I'm using Tables I made for determining a characters initial Social Class, initial Social Status and background

    The problem is that 1 of my players character rolled a initial Social Class, initial Social Status and background that's very troublesome. Can you advise?

    The problem is that the player in question fairly rolled A 100 for Social Status, A 70 for Homeland then A 3 followed by A 40 on Birth

    This means that he/The Character, is the oldest child and therefore heir of The Reigning King or Queen of The Country that is The Worlds Weakest Super Power and has 3 younger siblings

    So how do you suggest I justify the future king of The Worlds Weakest Super power becoming a mere adventurer?, what kind of guards would you suggest he have nearby? and what kind of extra's should he start with?

    ReplyDelete
    Replies
    1. Your simplest solution is to use the background tables in the DW rulebook. But if you want to homebrew it, consider what could go wrong with being the eldest son of a king. Maybe the character's mother died, the king remarried, and now his stepmother and siblings all want him dead. The royal families of history are notable for committing as many atrocities on each other as on other people. You can look at medieval dynasties for inspiration (the Byzantines got up to some eye-poppingly murderous deeds) or at contemporary examples like the royal families of Nepal, Thailand or Arabian states. Your character might be on the run for his life and be lucky to have got out of the country alive. There could well be factions within the country that would rally round him if he returned, but he'd still have to tread carefully. A noble who offers to install him as king will want something in return. The character might end up a puppet ruler -- or on the losing side in a failed coup. Wasn't Aragorn in a similar situation? (Somebody who's read Lord of the Rings will have to chip in here.)

      Delete
    2. And I'm omitting the most obvious complication in your character's backstory: he's the oldest son, but that needn't mean he's the heir. A bastard will never be king, but is just enough of a threat to the legitimate princes and princesses to be worth eliminating.

      Delete