interactive version of Frankenstein, I didn't think of it as a game at all. Yet gamification is now an element of all media, and of course I drew on my 15+ years' experience as a game designer to structure and write the book. So I shouldn't have been surprised to see it nominated for Game of the Year 2012 on jayisgames.com. Where casual gameplay once meant family fun on the Wii, now it could just as easily involve getting drawn into a narrative in a novel, TV show or ARG. Gameplay is getting to be the sixth element of story - after plot, theme, character, setting and style, that is.
If you want to vote for Frankenstein, there's the link. (And don't forget to tick the Game of the Year box at the top first.) There are a bunch of other great games and/or interactive stories there too. Expect the boundaries to get ever fuzzier from here on in.