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Friday, 6 February 2026

Going for gold


When Vulcanverse was first published, Emmanuel Quaireau said to me, "It's easy to see this is a work written with love." It's really nice when somebody notices that. Jamie and I put years of work into Vulcanverse, and gamebooks are not such a vibrant market that we can expect George R.R. Martin scale rewards, or even George Costanza rewards. When you're wrestling with plot twists and story logic and the flowchart looks like all those notebooks the guy has in Memento, you'd better really love what you're doing.

So I was grateful and flattered to see that in his roundup of the top narrative games of the year, Juan Pablo Fernández del Río awarded Vulcanverse the number one slot for the second year running. And that's especially gratifying when you see the stiff competition we were up against. I particularly like the look of Pentiment (a stylish-looking whodunit set in a 16th century monastery) and Chants of Sennaar (Piranesi meets the Biblical Tower of Babel, with elements that made me think of the legendary Chris Crawford's Legacy of Siboot). But they're all enticing and have been crafted with obvious love, which makes Vulcanverse's position at #1 all the more a thrill and a privilege.

Juan has written extensively on all forms of interactive narrative, so I'll just recommend his website Mundo Iludico -- which, thanks to the magic of AI translation (see Tower of Babel reference above), is a treasure trove now unlocked for us all -- and say that a great place to start is his essay on open worlds.

6 comments:

  1. Juan is also a ver prolific and succesful gamebooks himself. I'd recommend to you "La Cofradia"
    A fascinating story of magic in the muslim spain at the mithical city of Granada

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    1. I'd love to try it, but I'll need to wait for an English translation. There are so many great gamebooks (and graphic novels too) that will hopefully be unlocked for a global audience by AI translation.

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    2. It was translated to Italian. No english publisher is interested.

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    3. Gamebooks don't sell very well in the US or UK. I think it's because the medium is still seen in English-speaking countries as being for children. We have the same problem in Britain with graphic novels -- publishers here just don't appreciate the broad range of GNs that are available in Europe. They think comics are for kids.

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  2. Thank you for the mention, Mr. Morris!

    I am still battling my way through Vulcanverse, although I hope to complete it this year. I only have two Labours left to accomplish, plus the final section in Vulcan City. I let my playthrough rest after (SPOILER!) yet another trick from Orphea (END OF SPOILER), but the adventure is calling me back once again.

    Congratulations to you and Mr. Thomson for bringing this marvel into being.

    By the way, it would be wonderful to see this great adventure adapted into a video game. It would surely reach a much wider audience that way.

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    1. Thank you, Juan, for the appreciative comments you've made about Vulcanverse. Jamie and I will probably never again tackle another project as big as that, so it's heartening to hear from readers who are exploring every nook and cranny of the world.

      I'd love to see a video game version. The endgame after entering Vulcan's Palace has some pretty spectacular levels, if I say so myself!

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