Martin Noutch, author of the wonderful Steam Highwayman books, is a true scholar of the craft of gamebook writing. One of the reasons his own books are so good might be because he has thoroughly analyzed the works of other writers in the field. The shoulders of giants and all that.
So that you can benefit from his studies too, Martin recently posted his story maps of the Fabled Lands books. Looking at those prompted me to dig out some of the maps I used to plan the books. Astonished that I still have this stuff after 30 years? I'm working on that hoarding obsession.
Trust me when I say that you haven't seen the full possibility of storytelling married to open world gamebooks until you've played the Steam Highwayman series.
And if you like the idea of steam-powered vehicles and picaresque adventures in an early 19th century setting (or style thereof), I recommend Keith Roberts' seminal SF novel Pavane. (It is SF, incidentally, and not steampunk, which is really a branch of fantasy because physics, but I don't want to give any spoilers. Read it and see.)
I haven't played it, so don't take this as an endorsement, but indie developer Panic Barn have announced a "post-Brexit Papers Please" called Not Tonight. Apparently they're expecting "a flurry of negative reviews". Well, all publicity is good publicity, so that's a better thing to hope for than the crashing silence Jamie and I got in response to Can You Brexit?
Probably the mistake we made is that we made our political gamebook (there's a very nice custom "character sheet" for it here, incidentally) fairly balanced. The media really aren't interested in something unless it gets them spitting with outrage. You can judge for yourself in this episode of the Brave New Words podcast from Starburst magazine. The presenters start the show with a trigger warning, if that's any guide.
Speaking of trigger warnings, the trailer above opens with footage of Nigel Farage. In my house that can provoke a reaction that scares cats and breaks crockery. But hey, your tolerance levels may be different.
Other interactive things I haven't played include Charlie Higson's stab at a Fighting Fantasy book, The Gates of Death. It's for younger kids than the original '80s FF fandom - or maybe kids are just kiddier these days. Anyway, apparently that means fewer gory/scary encounters and more pop culture references and bottom jokes. Try it on your kids and see what they think. You may first need to convince them it's not a Miss Marple mystery, though, judging by the cover design.
I'm told by Mark Lain, aka Malthus Dire, that his gamebook Destiny's Role is the first of a planned series. There is very little about it on the web, but from the Amazon product page I've gleaned that this book comprises four different adventures in different genres, including a noir-style private dick scenario. (That's dick as in detective, of course, not what it would mean in a Higson book.) Marco Arnaudo's video review below should give you an idea of what the adventures are like.
French company Celestory, who seem to be a European answer to Choice of Games, have announced a forthcoming academic book called Interactive Story which will be published in both Europe and the US around Christmas 2018..
And while we're doing a round-up of games and gamebooks, let me put in another plug for Martin Noutch's excellent Steam Highwayman, in part inspired by Keith Roberts' SF classic Pavane. The Highwayman is building up pressure for another outing, so if you're a Fabled Lands player and you're into steampunk, this is for you.
"Your adventure is only limited by your success in pursuing your own goals. You have no single quest to complete and there is no fixed 'story', but you will encounter many quests, missions, puzzles and mysteries throughout the book. Your journey through these becomes your 'story' and when it comes to an end, you can begin once more and explore what might have been."
That's new gamebook author Martin Noutch describing his upcoming project Steam Highwayman. It sounds like it will appeal to fans of open-world gamebooks, as well as to steampunk aficionados, and if either or both of those ticks your boxes, you want to head over to Kickstarter and back the first volume in the series, Smog and Ambuscade, right now.
I've seen parallels being drawn with Fabled Lands, and certainly Steam Highwayman is an open world -- more of a solo RPG than a gamebook of the Fighting Fantasy single-quest model. But Martin has made a significant innovation. Where Fabled Lands leaves you to define your own character and goals (a degree of absolute freeform that many find too daunting), Steam Highwayman is more like a structured roleplaying campaign in which you are given a pre-defined role. You're not just presented with a world and told, "Go." You're a figure in that world and your choices fill in the character background. Kind of like being given Robin Hood to play, but whether he's a peasant or a dispossessed Saxon nobleman is left up to you. And that difference will, I think, make Steam Highwayman accessible to a lot of people who wouldn't know where to start with Fabled Lands.
Still need convincing? Then try this taste of what Martin has in store:
"Steam Highwayman is an adventure gamebook in which the reader explores an alternate 19th century England on a steam motorbike. You can choose to rob the rich, give to the poor, or to pursue and punish evil-doers. Will you side with the Compact for Workers' Equality and work to bring about revolution in England? Will you find a place in high society and become famed for your gallantry and style? Will you find your own path through the smog of the cities and beneath the branches of the quiet woods?"
I detect notes of H G Wells, Keith Roberts, maybe even a dash of William Morris. It sounds like a glorious immersive adventure which Martin has enriched with a depth of characterization you just didn't get in those old '80s gamebooks. And from his proficiency with accents in that YouTube trailer, I bet his roleplaying sessions are a blast too.