Some of you already guessed this news a while back, though I'm willing to bet the finished book won't be anything like you expect. Our official announcement gives some kind of an idea what's in store:
"Maybe you remember gamebooks or choose-your-own novels, but if so put those right out of your mind. Frankenstein is way more than that. It's an art installation made up of story fragments, where the reader can explore the text, creating a unique and personal experience of this rightly world-famous work and developing a direct relationship with the main characters. That's why we're describing it as interactive literature. It's a truly new kind of novel for the digital age."
What Jamie and I are aiming for is a gamebook that even non-gamers can enjoy, in the same way that plenty of non-SF fans are happy to read Mary Shelley's original book in spite of it being most definitely a science fiction novel - and probably the first such, although if you know of an earlier one, shout it out. Traditionally, mainstream readers have been very dismissive of things like comics and gamebooks. That's a very lazy prejudice (as most prejudices are) so that's one of the attitudes we're hoping to change a little bit with this book.
The engine that's powering this project is by Cambridge-based app developers Inkle Studios, smartest mammals in the new digital book ecosystem by a long way. Thanks to their tech, I can just write the book with all story logic in curly brackets as part of the text. I feed it into their engine and out it comes as a working app. Hey presto, I'm not just the designer and writer of this thing, I'm the coder too. We're hoping to do more with them and Profile Books in the future. A whole lot more. You'll read it here first.