Here's Jamie talking to Jamie (it's confusing, I know; we have to get used to this sort of thing in the era of cloning) about our upcoming Vulcanverse gamebooks, which will be released later in the year by Fabled Lands Publishing. My first one, The Hammer of the Sun, weighs in at over 1700 sections, which is two whole Fabled Lands books, and I'm now well under way on the second, currently titled The Pillars of the Sky.
Jamie (whose first two titles in the series are The Houses of the Dead and The Wild Woods) and I are aiming to put in some design innovations for the genre, just to prove we can still break new ground like we did all those years ago when we first came up with the concept of open-world gamebooks. Elder gods can learn new tricks, y'see.
Will these books, as Jamie claims, be our best yet? In just a few months the world of gamebook fandom will be able to judge. I can reveal that we have built in the ability to permanently change the world by your actions. You will encounter friends and foes, develop relationships throughout your adventure, and the choices you make will have a lasting effect on you and the people you meet. There is an ongoing story arc, which runs through all five books and builds towards an epic climax, but of course you'll be free to wander off the main thread to explore side quests or investigate whatever takes your fancy.