Richard Hetley, who is a long-established and valued member of the Fabled Lands ground crew, has news of a game he's been working on that I'm sure will be of interest to FL players. I'll hand over to Richard for the details:
"In To Carry a Sword you are the the guard of a medieval caravan on a journey where the social connections you make are just as important as the money. You can help the people who hire you in ways far beyond swinging a sword and scaring bandits for them, including tending to their animals and telling stories to their kids. Strategically plan your route across a procedurally-generated world, taking advantage of the text events you encounter to pursue your own goal, whether that is to become skilled and famous enough to join the escort of Her Majesty the Queen, or to see a religious pilgrimage to its destination. In the end, it's about the people who need you.- FTL meets The Oregon Trail in medieval Europe.
- Rely on your social skills as much as your battle prowess to see caravans safely to their destination.
- Serve the needs of the land's factions, aiding the Noble, Criminal, Religious, and Heathen.
- Select routes and explore the procedurally-generated map, seeking the clues to advance each questline.
- Relax in a self-paced narrative experience of over 85,000 words.
- Mod the narrative and add your own text events (release version only).
- Join us in the final stages of development as our team brings the game to life!
"This is a student project now being made into a full videogame experience. We are playtesting a browser-only version of the game as we finish development. You can play it here. During development, that page will also link you to a feedback survey and a Twitch page where we stream about development. For longer feedback or to follow along with the fun, please feel free to join us on Discord.
"To Carry A Sword is developed by We Three Nouns, a group of graduate students in Game Design & Development at Rochester Institute of Technology. I've edited gamebooks for years before coming to RIT, and I edited The Serpent King's Domain (book 7 in the series) for Fabled Lands LLP. Paul Gresty, the writer of that book, graciously agreed to edit To Carry a Sword. And yes, I've kept everyone's book 7 feedback in mind while writing the game!"
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