Gamebook store

Friday, 28 April 2023

How to make things stranger

This article originally appeared on my Patreon page for 5 January 2022 -- there with a little extra content -- and I'm reprising it here in hopes of enticing a few more of you to come and back me. 

“The chimera was beginning to bore people. Rather than imagining it they turned it into something else. As a beast it was too incoherent; the lion, the goat and the snake do not readily make up a single animal.”

Borges there, writing in The Book of Imaginary Beings, and he’s dead right. I never quite embraced the Greek myths as a kid because of all those monsters with the forelimbs of animal X and the hindquarters of animal Y. Even as a kid I thought they should have tried harder. The Norse myths came steeped in really dark and dreamlike elements, which I loved and that’s probably why Legend turned out the way it did.

This came up in a recent episode of The Good Friends of Jackson Elias, my second favourite fantasy gaming podcast. The chaps were talking about Robert E Howard’s short story “The Tower of the Elephant”, and I got to thinking about how almost every illustration of Yag-Kosha just plonks an elephant’s head onto a man’s body. You can almost hear the scratch of the pen as the artist carefully copied a picture from a zoology book.

But here’s how Yag-Kosha is described in the story:

“Conan stared at the wide flaring ears, the curling proboscis, on either side of which stood white tusks tipped with round golden balls. [...] This then, was the reason for the name, the Tower of the Elephant, for the head of the thing was much like that of the beasts described by the Shemitish wanderer.”

Yag-Kosha is an extraterrestrial. While REH was no doubt inspired by the mythology of Ganesha, I think he had something stranger and more original in mind. A body with two arms and two legs, and head that has protuberant teeth or horns and a long, prehensile snout – of course to Conan it looks like an elephant-headed man, but that’s no excuse for artists to be so literal.

One of the worst offenders is the illustration by J M Wilcox from the March 1933 edition of Weird Tales:

No better is Ernie Chan’s depiction from The Savage Sword of Conan. Somewhere there’s a photo of an elephant’s head that looks exactly like this:


Likewise this uninspired mix-n-match. The artist evidently just couldn't be bothered:


On the other hand, Cary Nord put some real thought into his version (the header for this post). And here’s a properly alien one I found online (artist unknown):

The takeaway is that we all find our inspiration in the familiar, but when transmuting that lead into fantasy gold it pays off to hide your sources. And, along with that, always to look for a new angle on familiar material. For instance, vampires that seem to have been whisked off the set of a Hammer horror movie will probably not give your players a genuine shudder, but investing a little work in dirtying them up, or adding an outré spin on the concept, can yield a very memorable encounter.

Incidentally Scott is right on the money about both Conan’s physique and the need for realism to ground fantasy fiction -- but those are subjects for another post.

2 comments:

  1. Howard's description is a bit jejune, so I can forgive the artists a little for what they produced.

    Honestly, I think the Greek myths also get the same short shrift. The generic sort of way they are taught to kids robs a lot of the life from them. I though they were ok as a kid, if some of the monsters were disappointing. Coming back to them as an adult (first through the Roman poets, then the Greeks themselves) put quite a different spin on things.

    Poor Chimaera never had a really great treatment, but check out Hesiod's description of Typhoeus (Theogony 820ff); this is the kind of nightmare monster I want in my fantasy.

    ReplyDelete
    Replies
    1. When I was a kid I'd occasionally see a comic strip called Wrath of the Gods, by Willie Patterson, that really captured a dark and dreamlike feel of the Greek myths. (A far cry, it must be said, from Homer's Olympian soap opera approach.) That was the kind of Greek myth that Jamie and I tried to capture in the Vulcanverse books, which is why I avoided a Monster Manual style description of the likes of the Furies, the Dactyls, the Hecatoncheires, and so on. Jamie took a more Homeric approach in his VV books, so you get his version of Typhoeus rather than mine, but I'm certainly aiming to make the finale of the series as scary as possible.

      Delete