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Friday 20 September 2024

When to go all-in

John Whitbourn, author of the wonderful Binscombe Tales and many other first-rate fantasy stories, has the knack of finding out about a wide range of interesting curiosities. "Perhaps you've seen this," he'll say, pointing me to an obscure book or a movie or a game that is absolutely right up my street and yet that I'd never heard of before that moment. If I try it in reverse, telling him about a little-known Nigel Kneale SF drama, say, or a 1960s Soviet folk horror movie, or a seminal work of English apocalyptic fantasy, it usually turns out he already knows all about it.

I've given up looking for an explanation. The universe just looks favourably on John while I'm its red-headed stepchild. But I'm grateful to be kept abreast of news that otherwise would have passed me by. For instance, he recently dropped me a line about an OSR game called Slay. This line jumped out:

Slay has a unique d6 combat system. Roll a red effort die along with your white task dice. Make a decision to either add the effort die to your attack or convert it to a dodge die and keep it to improve your defence. This makes every attack roll a decision: do you go in for damage but potentially leave yourself open? Do you play defensively even though you could potentially deal damage?
That made me think of Tirikelu, another RPG where you can trade off attack against defence. But there are differences worth pondering. In Slay, you roll the dice and then decide how to share out your zanshin. In Tirikelu, you set your priorities first, then you roll. You also get the chance to alter your tactics as the round progresses. Say you get initiative and you start off with a half-value attack. That leaves you with the option later in the round of either using the other half-value action to parry, or letting your opponent strike at you unopposed and then at the end of the round you can use the remaining half-action to attack again.

One system gives more tactical choice, the other is super-quick. Which you opt for depends on your playing style and preferences. In fact, since Slay is pay-what-you-want and Tirikelu is free, why not try both? And now that autumn is here, and Halloween barely a month away, the perfect reading matter as the nights draw in is the aforementioned Binscombe Tales. Tell a friend about them and you'll soon have a reputation for spooky synchronicity.

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