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Showing posts with label Burne-Jones. Show all posts
Showing posts with label Burne-Jones. Show all posts

Sunday, 18 September 2011

The Sword of the Silver Dawn

This is another never-was gamebook proposal but, unlike the ones I've posted before (eg here and here), this dates right back to the early 1980s when the gamebook craze was just beginning. If we had gone ahead with this, it would have pre-dated Lone Wolf, Grailquest and Falcon to be the first ongoing gamebook series with a specific lead character. I'll explain the context on Friday, but first here's the original three-book proposal as written by me, Jamie Thomson, Oliver Johnson, Mark Smith and Mike Polling.
Background to the adventure

In former times, the land of Thalassa was ruled by the High King, a good and wise monarch who brought peace and prosperity to his subjects.

But the High King died, and his son, the evil wizard Prince Sussurian, came to the throne. The Council of Paladins was dissolved and its members scattered to the corners of the kingdom. While those who opposed the Prince were beheaded or cast into his dungeons, the cruel and ruthless became Sussurian's knights, and thus he closed his evil grip on the land.

Your father, Galador, was chief of the Council of Paladins. Now he lives in retirement on the only lands which were not taken from him. You have never known a life different from the simple country ways you and your family have been forced to adopt. But you have always dreamed of the glorious days when your father 'wielded the sword Whitefire.

One night you are visited by an old man, Aurelion, who persuades your father that he must once again take up arms and oppose Sussurian, whose tyrannical reign must be ended. As your father reaches for the sword, the fire dies to a flicker and all the lamps and candles go out. At once, Aurelian shouts a mystic word and the fire leaps up. In the flickering gloom, you see a dark shadow reaching out to touch your father.

Instinctively, you seize the sword. A nimbus of light shines from the blade as you swing it at the Shadow, which begins to shrivel but,even as it does so, fades into your father, who slumps to the floor. Aurelion does his best; after some time he turns to you. He explains that your father is a victim of the Prince's evil necromancy, and that there is little he can do. He tells you that the sword Whitefire has chosen you as its wielder, and that in order to save your father's life you must undertake the quest in his place.

Your first objective must be to prevent the wicked Baron Korstang, who rules this area through his band of robber-knights, from returning to the Court of Prince Sussurian with the dread Sceptre of Doom. With this artifact, the Prince's power would to such that none could stand against him. At this point, the cock crows and Aurelion hurries away.

You set off on your adventure...

General outline

Although all three books form a single adventure, each is entirely self-contained and can be read/played on its own.

The Sceptre of Doom
In this book, the hero's objective is to prevent Baron Korstang from taking a magical artifact of great power to the evil Prince Sussurian. After many adventures, the hero finally catches up with Baron Korstang and defeats him. He destroys the Sceptre of Doom, and in so doing attracts the attention of the forces of darkness.

The Black Knight
Prince Sussurian's champion, the Black Knight - who appears only peripherally in the first book - is sent with orders to slay the hero and capture his enchanted sword, Whitefire. The Black Knight has other ideas. With the power of the sword he hopes to supplant Sussurian. Early in the book, the hero loses Whitefire, upon which he has come to depend. He has to overcome the obstacles facing him without the aid of its magic. Thus he begins to learn that he can rely on his own inner strength. Eventually he retrieves the sword. In the final battle with the Black Knight it is his own courage and resolve, as much as the power of the sword Whitefire, that wins him victory.

The Court of Prince Sussurian
The final book takes the hero into the heart of Sussurian's domain, Castle Blight. The many rooms and towers of the Prince's court are inhabited by dissolute courtiers, brutal men-at-arms and creatures of the night, attracted by the citadel's aura of evil. The hero has to find his way past these, and the Castle's many traps and magical wards, to get to Sussurian. The ensuing battle pits the determination and valiant heart of the hero against the sorcery and cunning of the evil Prince. However, even with Sussurian defeated, the hero realizes that the curse laid on his father in the first book is still not lifted. So he penetrates the Castle's deepest depths where he finds a monstrous demon, the pure manifestation of evil. He hurls his sword at it, and the sword becomes a shaft of white light which pierces and destroys the demon.

Friday, 13 August 2010

Redemption part 3

Our write-up jumps a bit because I didn't have time to write an entry after each week's game, but here's one last entry from a few sessions further on. The party was trying to help reconsecrate a lost chapel, in the course of which quest we were supposed to get absolution for our own sins. We'd had pretty fierce opposition from some antler-headed elves (...goblins, fairies, what-you-will) and my character, Gaius of Tamrac, was also being pulled in another direction by his former mentor, Cynewulf, who had the power to send Gaius's wife's soul down to hell each night. In this sequence, we had gone down into a pit out of Weirdstone of Brisingamen and Gaius had volunteered to squeeze down the narrow tunnel to try and find a way out... It still gives me a shudder.

Descent

As recounted by Gaius of Tamrac

When I speak of the horror, I do not mean the drumbeats above us in the darkness, or the slow trickle of black kobold-oil down the subterranean tunnel. I do not refer to the pit into which Escher nearly stumbled, and which we had to cross on a narrow, creaking plank.

I do not even use that term to describe the moment when Lucan lost his balance crossing the plank and, roped to him, I was dragged to the lip of darkness. We were both within a hair’s breadth of oblivion then.

But that was not the horror.

It came when we reached a narrow drain in the floor and I, as the most limber, entered first. I had to remove my armour and crawl along a passage that soon grew tight around me. It dropped then, doubling back on itself so that I now squirmed on my back. It grew tighter. I had only a firefly summoned by Lucan’s magic to light the way. Each breath became harder to take, hot foul-tasting air sucked into taut lungs.

A rope around my ankle was my sole link to the others waiting above. As the rope – some fifty yards in length – went taut, the dwarf Gork began to tug hard on it. I was pulled back sharply and would have broken my legs or my spine when he dragged me up the recurve, but by luck the rope snagged and snapped.

I waited, wondering whether to go back. Wondering whether it was possible to go back. A scuffling in the passage then, and I heard Escher’s voice. We decided to press on together. I first managed to twist around onto my front, and by dint of extreme contortions cut myself out of my clothing. Naked, armed only with a dagger, I resumed the crawl forward. Around us, the rough stone closed tighter.

And then without warning I came upon the horror. It was there in the tunnel ahead. A face fixed with a skinless grimace. A hand of tendons and white bone closed around the firefly. Utter darkness fell upon us like a rockfall.

I could hear that damned thing slithering towards me. No way to go back. Choking darkness. The scrape and tap of its dagger on the rock. The clatter of bones.

With my eye of night I looked for its aura – the only way I could hope to discern anything of it. The aura showed as a deeper absence against the indelible dark, a hole in the heart of a shadow. And then I felt its dead fingers brush my lips and in gasping silence I stabbed with my knife.

There was no way to parry; barely was it possible to aim blows. We lay stretched out at arms’ length, chopping at each other. I struck with my dagger in a chisel grip and felt the tendons of its forearm give way. Still it came crawling forward. I let go the dagger and pounded blindly, in panic, feeling my fists sink into gristle and soft bone.

Eventually it stopped moving. I noticed the pain of several deep cuts that I had not realized I’d taken. Sobbing with disgust, I crawled past the damned thing – the bits of it, I should say; like the evidence of an appalling murder that is no longer a body, but now only strips and patches of gore and skin.

As I squeezed past, my hands closed on a cold thin shaft. On the point of flinging it away from me, I realized it was not one of the creature’s fingers but the key we had come seeking. The cold iron key of the Black Cauldron.

Escher and I pushed on, feeling the weight of a million tons of earth and stone pressing down above us. The soul can be crushed by fear more certainly than rocks may break the body. You cannot banish fear; only the insane do not feel it. But you must hold your fear pent inside a tiny cage at the very back of the mind. If you allow it out, even for an instant, then the horror will come leaping at you like a great unseen beast in the blackness. And then you are lost.