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Showing posts with label Ellery Queen. Show all posts
Showing posts with label Ellery Queen. Show all posts

Friday, 8 May 2020

Clueless


Did you ever read any Ellery Queen? I’m thinking of the early novels such as The Roman Hat Mystery. I’d get one from the library on Friday afternoon after school, then having done my homework I’d read as far as the point where the challenge to the reader was issued: ‘You now have all the clues. Can you solve the mystery?’ Then the next morning, after finishing the rest of my homework, I’d decide on my solution and then read the final chapter to see if I’d got it right.

Ellery always figured out the answer, of course, and pretty often I did too; the fun of the game was standing or falling by my own reasoning. But those classic puzzle whodunits are a very artificial genre. Life isn’t like that, any more than most problems in dynamics can be solved as neatly as the applied maths questions I was doing for homework at the time.

I continued reading crime novels into my teens, but not the Cluedo variety. I was more interested in the why than the who. Ellery Queen’s later novels were more like that. On TV we had Columbo, shabby raincoated embodiment of the criminals’ guilt, who hounded them like Nemesis until he prodded them into making a fatal mistake. In comparison, puzzle whodunits concocted for the little grey cells felt as outmoded as cloche hats and the Charleston. And that branch of the crime fiction family tree survives up to the present day, as author Anthony McGowan points out:

It’s curious, then, that investigative role-playing scenarios often feel like they’re stuck in that primordial era of crime stories when a paper trail of clues would lead an infallible detective to the culprit. The unexamined goal of the scenario often seems to be to cast the player-characters in the role of Sherlock Holmes (how often in a fantasy context are we expected to match the feats of a Conan or Elric? more often we're the luckless foot soldiers who hope never to meet them) and the job then is to make sure they don’t miss the clues they’ll need to reach the correct conclusion.

Justin Alexander addresses that with his three-clue rule. In brief, it supplies the players with three different ways to figure out the next set-piece in the storyline. Certainly I think that if you’re going to have clues, you shouldn’t usually be getting the players to roll Spot Hidden or Search rolls to find them, because there are few ways in which simply not finding a clue leads to more interesting outcomes than finding a clue and drawing the wrong conclusion.

But as Robin Laws points out here, ‘The trail of clues, or bread crumb plot, is not the story, and does not constitute a pre-scripted experience. What the PCs choose to do, and how they interact with each other as they solve the mystery, is the story.’

Indeed, it’s also the story if they signally fail to solve the mystery. In “Murder Your Darlings” my players got totally the wrong end of the stick. And so what if they did? Sometimes the dog meows in the night-time. Unsolved crimes are just as interesting as the ones that get neatly wrapped up. Miscarriages of justice are more dramatic than tidy endings.

That said, I’d recommend anyone planning on running (or just playing in) an investigative scenario to try Sherlock Holmes: Consulting Detective. You’re chasing around Victorian London, maybe seeing the whole of the picture, maybe seeing a part of the whole, or possibly cooking up a theory that’s entirely different from the truth. Crazy explanations are also fun, and at the end the Great Detective ties it all up with a bow for you. That’s a boardgame, and I wouldn’t enjoy any roleplaying session that felt so constrained, but it's a useful experience for thinking about mystery scenarios.

Or if you’re more into the thankless, foot-slogging reality of policework, why not try "Keeping the Peace", a mini-campaign I wrote a couple of decades back? It’s designed for Tekumel, but with a little tweaking you could fit it to any urban game setting.

Tuesday, 28 February 2012

Self-publishing, digital books and a cautionary tale

Anthony Horowitz was on today's Guardian blog asking, "Do we still need publishers?" If you happen to follow any of the blogs that are proliferating like tribbles in the bow wave of the self-publishing explosion, you probably felt your heart sink a little at that news. But, unlike the vast majority of those, Horowitz's piece is actually worth reading.

Partly that may be because he's a proper writer, with multiple successes to his credit including Alex Rider, the Power of Five, Foyle's War and - if your memory goes back that far - even a few episodes of Robin of Sherwood. (Actually, forget those - he was just starting out, and had the impossible task of measuring up to the legendary Richard Carpenter. But the other stuff more than makes up for it.)

And, instead of just asserting a position and backing it up with hectoring bloggadocio, Horowitz considers the various possible futures of publishing and leaves us with some interesting questions. Thus, where many self-pub bloggers come across like doorstepping Jehovah's Witnesses, he's bringing the persona of an intelligent dinner party guest. Anyway, I urge you to pop over to the Guardian website and read the piece for yourself. Regular FL readers may be particularly interested in what he has to say about digital books:
"I'd love to write a murder mystery where you could actually tap on a bit of dialogue you mistrusted and discover that the character was telling a lie. Where the reader actually had to become a detective and where the last chapter, the reveal, had to be earned. Or how about a book with different points of view, where you could choose which of the characters became the narrator?"
The second of those ideas certainly did well for Ellery Queen eighty years ago, incidentally, so why not now?

I have my own story about self-publishing. I ran into a well-known author who wrote a very successful novel. It came out almost twenty years ago, but even so I'll bet you've heard of it. He saw me with an iPad and asked, "Do you think these ebooks and things will catch on?" It turned out that he still owned the digital rights in his novel, as those hadn't entered the picture back in the early '90s. The publishers wanted to do a Kindle edition and were offering him 25% of net receipts.

"Email me the book," I said. "I'll turn it into a Kindle file this week and you can have 99% of net."

"Isn't that like vanity publishing?" he worried. It isn't, in fact. Vanity publishing is where somebody runs off a limited print run and makes money by selling the books at a high price to you and your friends. But his point was that self-publishing still carries a stigma - and, of course, there'd be no publicity.

He should have done it. The book is already famous, and everyone knows he's a proper writer. But instead he went and signed with his print publishers, who must have been aching from the strain of holding back their Cheshire Cat grins as they walked him to the door. Ah, so foolish - but so many authors are still a bit befuddled by the digital age. Annoying, too. That one percent would have paid for me and Jamie to write a dozen books!