Sam needs the help of a good friend. You are Sam's guide and only contact outside the evacuated area. Without you, Sam will not survive the next few days.A character-driven, chat-based, story-rich text adventure game in which trust is as important as problem-solving? Of course I'm going to like Everbyte's Dead City. I'm sometimes asked what the future of gamebooks will look like. Like this.
And while poking around Everbyte's site I also found they've made an audio adventure -- something I was harping on about twenty years ago, and still am. The future of gamebooks is finally here.
But wait, there's more. Storyfix Media have just released Christopher Webster's interactive adventure The Pulse. This is another one that breaks with the old second-person narrative style in favour of building a relationship with a character. You make the decisions, they take the risks. Immediately there's the potential there for conflict, suspicion, unreliability, trust. If you've played my Frankenstein interactive story you'll know it's a development in the genre that I think is ripe for experimentation. To the castle..!
