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Showing posts with label Odin. Show all posts
Showing posts with label Odin. Show all posts

Thursday, 19 December 2019

"Winter Bites" (a solstitial scenario set in 10th century Iceland)


"Where is the horse gone, where the young rider? Where now the giver of gifts? Where are the seats at the feasting gone? Where are the merry sounds in the hall? Alas, the bright goblet! Alas, the knight and his hauberk! Alas, the glory of the king! How that hour has departed, dark under the shadow of night, as had it never been."
We used Sagas of the Icelanders for this adventure, and such game mechanics as it needs are given in those terms, but other options are GURPS Vikings and VikingsRegardless of the system, you will certainly find the Icelandic Saga Map useful.

If you're running the adventure as the lead-in to a campaign then the characters are young (15-19 years) and begin with two relationships instead of the usual four. 


Overview
Thorkill Whalerider lives at Kolbeinsvik up in the Strands in north-west Iceland. In his youth he was a renowned trader and raider, now he owns much of the land from Arness to Kaldbak and is the big man in the district. The characters are sent by their family in the far south to trade goods with Thorkill, but a complication requires them to spend the winter with him.

Daylight
At this time of year the sun rises at 10:00 and sets at 14:00, with three hours of twilight either side. So it’s full dark from 5pm till 7am.

Arrival
The characters are bringing spices and furs, which their father is trading with his old shipmate Thorkill for wood (mostly driftwood that fetches up along the coast). Thorkill has agreed to send them back with men and mules to carry the wood, which takes more space than the goods they’ve brought.

It's sunset and the characters have been travelling all day in freezing fog. They're cold, they're tired. Coming down off the Thorskafjord Moor, they see a big man who seems to have a bloody burden on each shoulder. He lumbers up and tells them he’s Ulkar No-Name, “so now you can tell everyone you met nobody on the road.” He doesn’t smile. “I’m bringing these two sheep for the feast.” Wouldn’t it have been easier to herd them back and slaughter them at the house? “I didn’t think of it.”

But there’s a snag
Thorkill hasn’t yet got the wood together to send back, and so he says the characters must stay for the frost festival Þorrablót”) when a sacrifice is made in honour of Frost and Snow, the sons of Jokul the Giant in mythology.

The characters can sit about the house as guests, or they can join in chores if they choose to. If they volunteer to do that, it’s an opportunity to meet Audun Haldorson the foreman who says that the wall needs mending on his farm. It’s not actually for Thorkill, but it would help indirectly as it would free up Audun’s time.

If so they might meet Audun’s headstrong son Bakki, who is their age and will surely propose a swimming contest (in the sea, freezing) or a wrestling or drinking match, or a dice game (use wyrd). Bakki usually tries to get them to do this instead of work, and is likely to be derisive if they refuse, so there’s opportunity for Honour to be questioned.

About half the wood has so far been made ready, including a pine tree trunk that would make a magnificent mast for a ship. Thorkill’s brothers pause each day to look at it and say what a hardship it would be to part with that, maybe the characters can make do with some driftwood roots instead, etc, etc. It’s just a wind-up.

The household

  • Thorkill (38)
  • Asdis (wife, 26)
  • Ongul (brother, 35)
  • Skeggi (brother, 34)
  • Ulkar (illegitimate brother, very strong, 39)
  • Senuna (a beautiful Irish thrall, 19)

Rumours include:

“Ulkar is Thorkill’s half-brother, but he’ll never acknowledge him. He gets seated at meals like a labourer and never gets included in family decisions.”

“When will Thorkill have your goods packed to send back? In his own good time, like everything else.”

“Thorkill went raiding in his youth to prove himself as bold as his father, but Kar Drangson was as fierce a man as any of us will meet in this life, and with his sword given him by the Danish king he was a match for any three warriors of these days.”

“The bandit called Thorn has worried his way into Thorkill’s side since last winter. He preys on those crossing the moors and he’s been tracked as far as Ymir’s Tooth Mountain, but nobody knows where he has his lair.”

“You’ve been invited to the frost festival?” Sucks his teeth. “You know it involves a sacrifice, don’t you?” (This is just locals winding up some young outsiders.)

Characters could use Look into someone’s heart to figure out if a rumour is true or just the locals getting a rise out of them.

Audun the foreman
Thorkill’s foreman is Audun Haldorson (35) a free man with his own farm at Kaldbakvik. Thorkill has bought up every other farm in the district that his family didn’t already own because of the haunting of Kar the Old, who died twelve years ago and whose ghost is said to walk the shores.

The bandit
Thorn and his four men are outlaws who hide out in the mountain and watch for traders they can rob. Their lair is in a tunnel that runs right through the mountain.

Towards sunset it’s as though the day peels back, so that already you can see stars while there is still a glimmer of pale blue, orange and red along the horizon. At such a time character might, looking up at the mountain, see the blood-red light of the dying day somehow mirrored in a pinprick gleam in the middle of the black cliff.

Unless you know the way up, it is a hard climb to the caves where the bandits live. For the last twenty feet it’s likely their lookout will have spotted you, too, so there’ll be a barrage of rocks raining down on you before you reach them. [When you tempt fate for the climb; ideally Berserker or Fight with many against many for the fight at the top.]

The barrow
At night you can see a pale green light billowing around the headland. This comes from Kar the Old’s barrow. (When would they see that? Probably when going outside to empty their bladders.)

Audun: “That’s why people are in a hurry to get home before sunset at this time of year. No one wants to meet Kar walking on the shore. When Kar was buried, Thorkill was in Norway. He took it hard, not for love but because Kar had much of his wealth buried beside him in the barrow. But Kar’s ghost has enriched Thorkill anyway, by terrorizing people into selling him their farms.”

If they enter the barrow: it takes most of the day to dig down to the rafters. Then if they enter (a drop of twelve feet) their torch goes out because of the foul air. They won't be able to get a torch or candle to stay alight, and that's -1 ongoing for darkness.

The interior chamber is narrow, only room for one at a time. They feel around until they find horse bones, then their feet slither on silver coins and they blunder into the back of a carved chair. It’s heavy, though. It doesn’t give when they push it. Wait – there’s somebody sitting in it…

In fact: Ulkar is prone to narcolepsy and wanders off in a daze by night, either wandering the shore or entering the barrow by means of a tunnel that emerges a hundred yards along the beach. So they will have quite a fight with him – that’s Accept a physical challenge at -1 ongoing for darkness; in the cramped conditions it’s not possible for another character to assist by spending bonds. It will go better for them later if they don’t kill Ulkar.

The treasure includes the short sword Kar used to wield, which is the finest weapon any of them have ever seen. Its blade looks blue in daylight and in torchlight almost seems to reflect the blood it’s thirsty to spill. Thorkill will not part with this: “You must do something worthy of fame before I give you the sword, for I myself could never get it from my father as long as he lived.”

The festival
At the feast they are given strong drink, then the youngest is bound with silk ribbons and carried out to the bonfire. [A character could Consider an uneasy situation if concerned.] He is shown to the flames and the men say, “Now this one will sacrifice to you, sons of the ice.” He’s then carried to a hut to lie with Senuna, the thrall; the only sacrifice, his virginity.


If somebody wants to essay a poem or song, so much the better. Our Icelanders campaign is historical, so there's no magic, but you'll want a numinous moment to evoke the solstice spirit, so how about giving the characters a spectacular view of the northern lights "like the hem of Odin's cloak brushing middle-earth".


*  *  *

The opening quotation is from J.R.R. Tolkien's translation of "The Wanderer". The pictures are by the acclaimed illustrator John Vernon Lord, whose grandson happens to be one of our players. John coincidentally grew up in the same Derbyshire town as my dad. Much of the story has been swiped from Grettir's Saga, and I urge you to read that before running it. May the High One grant you peat for your fire, mead for your cup, and boon companions to share the long evenings of storytelling and merrymaking with.

Saturday, 21 December 2013

Sayings of the High One

Well, it's that time of year again. The season when the Wild Hunt rides the sky and the sun flickers down to an ember, perhaps never to rekindle.

I like Yuletide, but the magic for me lies not in the Bethlehem child and his royal gifts but in rather darker and fiercer deities. Like Alan Moore, I believe all these things are real - in the same way that love and hate are real, not in the way that log fires and mince pies are. But some are more real to me than others. Odin and the other Aesir, above all the other gods mankind has imagined. They feel like old friends.

Whatever your beliefs, or lack of same, may you rise to find the sun still in its heaven and with a year of wondrous experiences laid out ahead. I'll leave you with the Allfather on Yggdrasil:
"I know that I hung on the wind-swept tree,
Nine long days and nights;
Stabbed with the spear, sacrificed I was
To Odin, myself to myself,
High on the tree that none may ever know
What root beneath it runs.

"None gave me succour with food or drink,
As I gazed right down in the deep;
I took up the runes, shrieking I took them,
And forthwith back I fell."

Thus Odin spoke before the world began;
Then he rose and came again.


Illustration by Paul Reck (Odingraphics) on DeviantArt, reproduced here under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.


Thursday, 1 April 2010

A new legend

No, it's not an April Fool. Jamie has written a novel and it's published today by Boxer Books. If you don't believe it, order your copy right here (UK) or here (America). In fact, even if you do believe it you should still buy one; Jamie is counting on you for his beer money.

Corvus Gunnarson is a hero in the Conan mold. He returns home after a period of exile to find his parents murdered and his two sisters captured by the ruthless warlord Wulfric Coldblood. Corvus swears an oath of vengeance and sets out to find Wulfric and rescue his sisters. His quest takes him on a journey from the fjords of Norway to the shores of Saxon England and beyond. On his journey he encounters giant sea serpents, pillaging armies, devious tricksters and shape-shifting berserker werewolves.

It's the first of a planned epic series. And, as this excerpt shows, there's a definite flavor of the Fabled Lands in the action sequences:

There were two more loud cracks in quick succession. Lightning bolts flashed down to strike the sea and the water steamed and boiled. It began to bubble, though there was no more lightning. It seemed like the storm was easing off now, fading away as fast as it had come. Certainly the rain was beginning to ease. But the bolt-struck waters nearby continued to roil and boil. Great bubbles rose up and burst into the air, releasing a foul stench of rot, like the breath of a hundred drowned sailors. The clouds parted a little and in the growing light Corvus could see something dark and indistinct rising up out of the depths.

Suddenly a great serpentine head broke the surface of the sea. Great gouts of water cascaded down its scaly ridged skull and the sides of its sinuous and heavily muscled neck. A hulking body - scaled, greenish, pitted with barnacles, finned and tailed like a demon-whale - came up behind it. It raised its head and uttered a rumbling roar that shook Corvus and Orm to their very bones. Its eyes, black and soulless like those of the squid, were wet and cruel and they glittered evilly. The sea-rot stink as of men long drowned filled the air with foulness.

‘Aieee!’ shrieked Orm at the top of his voice, ‘Jormungand, it is Jormungand!’

‘Jormungand!’ thought Corvus. Jormungand was the world serpent, the worm that eats its own tail, the gigantic sea serpent that would kill Thor himself at Ragnorak, the last battle of the Gods at the end of time. This was bad. Especially if Orm believed it – he didn’t believe in stuff like this normally. They were doomed!

Corvus looked up at the great beast, as its head reared up over the small boat. Well, if he was going to die, he would go to Valhalla fighting with the last drop of his blood. Quickly Corvus plucked the long knife from his belt and began to saw at the rope that held him to the mast. If only they’d realized the true nature of the threat. Instead of lashing themselves down, they should have been…. what? What could they do against this thing? He glanced over at Orm. The old man was desperately working at his bonds, his eyes staring in unbelieving terror at the sea-serpent.

As Corvus broke free, the diamond-shaped head of the sea dragon flashed down, great maw gaping, rows of sword-sharp shark-teeth glistening in the sun. Its jaws closed around Orm and the mast, snapping it like driftwood. Orm shrieked in agony. The serpent took him up into the air, and bit deep. His chest burst asunder, spraying blood and entrails, soaking Corvus in gore. Orm’s head fell one way, his legs another. Greedily the vile beast gulped down the rest of him as Corvus scrabbled for his axes, wiping bits of the dead man off his face and arms.


Read on in the first Corvus novel, Oath of Vengeance. "A thrilling epic of bravery, honour and revenge," say the skalds. "By Odin's lost eye, if thou purchasest but a single book this year, let it be this one!"

Verily, that was a word from our sponsor; Abraxas resumes tomorrow. And you Dragon Warriors players get ready, as we'll have some Tamorian magic for you in a week or two.