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Showing posts with label Roll20. Show all posts
Showing posts with label Roll20. Show all posts

Thursday, 23 July 2020

Goodbye to the tabletop?


There's a division among roleplayers when it comes to gaming over the internet. It's not quite as fraught as the bonkers split about mask-wearing but it seems to run deep. The other day we had a player drop out of our game. As he put it:
"The whole Zoom thing is a pain. I just don't enjoy sitting in front of the screen, trying to get a word in, moving a marker around on a map, or waiting for the referee to come back when he's got several private messages to deal with. I much prefer the snacks and drinks, the face to face interaction, and the quick 'can I have a word'. It feels more real like that somehow."
Until recently I was playing in two online RPG campaigns, one on Zoom with Roll20 for dice and maps, the other audio-only on Discord. Of course there are good and bad points. I rarely bother with a full tactical map, but in Roll20 it's harder to do a quick sketch to show where everybody is. (Do please point me at some good software for that if you know of any.) As for the Discord campaign, I loved it but we did benefit from having stripped-down rules and a brilliant referee in charge. It wouldn't work so well with a complicated game system and lots of dice rolls. Also my private gripe about Discord is that it was designed as a chatroom; players who miss having visuals will comment on the action by posting cartoons and movie stills, which runs against the immersiveness of pure audio. If there was a way to turn off that legacy feature and go full theatre of the mind it would be perfect -- at least for those of us who are radio hams in spirit.


Our disaffected player's point about snacks and drinks was interesting. I like having friends round for dinner. Also I like gaming. I don't much like mixing the two. One of the great things about gaming during lockdown was that we can jump in, play for three hours, and say goodnight. Nice and focused. No need to eat supper, stow everyone's coats and bags, clear a metric pileup of crisp packets and wine bottles off the table, and so on. Admittedly Zoom and Discord aren't so good for dinner parties but, hey, you can't have everything.

If anything the quick 'can I have a word' is much easier online. You can set up breakout rooms in both Zoom and Discord and it's easy to pop over to those for a private chat. Around a table, everybody has to get up, squeeze round, avoid tripping over other players' scattered belongings... You could waste two minutes getting into the next room just to say, 'You secretly search the body and find nothing.'

For me, the biggest advantage of online gaming is being able to play with friends who live at the other end of the country. They could hardly ever make it along to a real-life session. Avoiding salt-saturated snacks and tooth-corroding fizzy drinks is just a bonus. So I'm in no hurry to get back to physical games. But what do you think? Screen or table?

Friday, 10 April 2020

Keep your distance



My gaming group have been looking at ways to play online using options like Skype or Discord. I'm even tempted to do some play-by-mail. Why? Well, if you've been in the Negative Zone for the last few months, this will help explain it.

What do you do about dice-rolling in a virtual setting? Becky Annison had a good thread on Twitter about online gaming and her view on that was: "Trust your players not to cheat on dice rolls - it doesn't matter if you can't see their roll. What on earth are you doing playing with people you don't trust?"
Fair enough, although I'm sorry to say that in the past we had such trouble with one player cheating that I had to institute "the shield of truth", a ghastly blue plastic tray in which all dice had to be rolled. Thankfully that's a thing of the past, but if you're unsure then take a look at Rolz.

Playing online will probably reduce the amount of dice-rolling in your game anyway, which in my book is no bad thing, but if you really want the full rules-heavy dungeon-bash experience there's always Roll20, of which one of our group says:
"Roll20 does seem quite good for creating a virtual space in which we can visualize our characters. It would be enough, I think, for us to hear one another, see the rolls, and pass secret notes to the GM. We could add tactical map battles fairly easily when a particular situation calls for it. Roll20 doesn't have full integration to other systems like GURPS or Dragon Warriors so it would be simplest if we keep the rules in our heads and use the platform mainly as a communication device. We might even use Roll20 for the map and dice, while using Discord for the voice communication. The advice on GURPS forums suggests that most people use Roll20 that way, as a lite service for rolls and maps, keeping the rules, characters, and so forth offline."
Other options worth considering include: Astral TabletopFantasy Grounds, Dungeonfog, and Streamyard. (And for board games try Vassal.) Some of those are full-on VTTs that include maps and dice rolling, others are just for chat. Have a look around to find the best fit for you. After all, you've got plenty of time for research.


But you could be missing a trick if you're simply looking for a way to replicate your usual tabletop experience online. Maybe there are benefits here that are unique to virtual play. For example, our group meets every other Thursday and that means at least half a dozen people travelling across London in order to grab about three and a half hours of gaming. (It'd be longer, but I can't get them to follow the Earl of Sandwich's advice and forgo a cooked meal beforehand.) Because we have such limited time for gaming, we've drifted towards a planned adventure-of-the-week style of play that's really not a patch on proper seat-of-the-pants roleplaying. The improv style of gaming is a luxury it's hard to make time for when everybody has jobs and family. It's a far cry from playing at school or college or in your early 20s, when it's possible to set up side sessions with one or two players on the spur of the moment, and the events in those sessions feed into the main weekly game.


If you're gaming online, though, it's pretty easy to recapture the sandbox, open-world approach. Each player is only a phone call away, and it's no problem finding a half hour for a Skype session involving just one or two players. That opens up a much more freewheeling kind of campaign, where one player might, for example, be sent as ambassador to a foreign court, and he or she plays that out separately, creating world events that will impact on the events of the main weekly game -- if "the main game" even means anything any more.

There is no substitute for hanging out with friends in person, but while the Sword of Damocles hangs over us, let's look for the ways that playing online could provide something different and just as entertaining.

Friday, 20 March 2020

Life and death are only a dice roll away!



Only a dice roll away? That's never been truer than now for most of us, but while you're battening down the hatches there's no need to lose all contact with the outside world. My gaming group have been looking at Discord, Roll20 and Zoom for roleplaying and Vassal Engine for boardgames.

James Desborough ran a Dragon Warriors game the other night, and as you can see it's almost as good as playing face to face. Even better than face to face, perhaps, if your friends are scattered all over the country and find it hard to get along to an in-person session.

If you've been waiting for the right time to snap up all the Dragon Warriors books, Serpent King Games have them in a Bundle of Holding for the next couple of weeks. And I'm now talking to SKG about them publishing Jewelspider, which would mean wider distribution and more artwork -- which the proceeds of the Bundle of Holding sale will help pay for. See, there's always a silver lining.