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Showing posts with label San Gimignano. Show all posts
Showing posts with label San Gimignano. Show all posts

Friday, 17 September 2021

A time capsule of ideas


I love a notebook. No, that's understating the case; it's a fetish really. There's something about starting a new project with a fresh notebook, feeling the glide of the pen, watching the ideas start to flow on pristine pages.

But when is the right time to start? I have cherished notebooks going back years, still uncracked, waiting for a project that's worthy of them. And then there's the project itself. Is it ready for the notebook stage or does it need to cook a while yet?

Worse than that, there's the problem of finding an idea again. Once I've jotted it down the brain seems to favour wiping that neuron to use for something else. And a full notebook is the Augean stables of inspiration. There might be gold nuggets in there, but boy do you have to work to dig them out. Makes me feel like that poor bugger in Memento


I came across a notebook just now while tidying out my desk drawer. Circumstantial evidence points to it being fairly old. The handwriting looks nothing like mine, for one thing. Also I don't think you'd find one for under a quid these days. Adjusting for inflation would date this relic to 1971. That can't be right… 

Aha, here's a clue: "Megatron wants chips to make robot brains." We're back in 1985, then, when I wrote the Transformers gamebooks, so the roleplaying notes here would have been intended for Dragon Warriors.

Here's one: "Spells. State what you want to do. Chance of success depends on how much you are having to thwart someone else's will, therefore on the strength of his will. Cf the door in LotR."

Or: "Have to set up a 'box of tricks' to do spells. Stops sorcerers moving about too much once they're casting."

I may have been thinking there of the cover art for War of Wizards, which showed a little shrine-cum-workstation beside the sorcerer. It's before I'd heard of Encounters of the Spooky Kind, in which magical shrines were an essential prerequisite and vied for height like the towers of San Gimignano.

Another: "Go into a trance to use magic. Deeper trance, stronger magic. But you have to be led around because you're 'out of reality'."

(It was the mid-'80s. Altered states were a big thing with me back then.)

Another tack here: "Magic as release of the content of the subconscious. The more power you call on, the deeper into yourself you're delving, the more likely to work in reverse against you."

This one is interesting because here we are thirty-five years later and look what I recently wrote in the Jewelspider notes:

"Consider inspiration in the literal sense. When you are singing, for example, and you begin to go beyond normal use of skill and start to channel a divine or pagan presence, with a song so marvellous that everybody stops to listen, the rafters ring out, goblets chime, and even time holds its breath. This is no longer controllable by the singer and the entity, god or goddess that imbues them is manifesting in the song and, being a god, is inhuman, beautiful and terrible – who knows what will happen?"

Now, if I can just make that work in rules terms!

Friday, 29 May 2015

Designer genes


The author Conn Iggulden (who incidentally has written about the creative benefits of role-playing, but that’s a detail) was talking recently about the effects being able to buy genetic upgrades for your children.



Let’s not oversimplify. (I’ll get this out of the way first.) Genes don’t code for attributes directly, they code for structure. And the genome is a big mess of software patches going back millions of years, so typically it’s not easy to point to one gene and say it does X and X only. Even so, my family has some genetic kinks I’d like ironed out. Migraines. Sinus trouble. Short sight. Wonky knees. If it doesn’t mean turning into the Brundlefly, I’d pay for some changes there.


Some people have reacted by saying, “Oh great. So the rich will buy genes that give them a competitive advantage.” And my first thought was, sure, all genes that are worth keeping must give you a competitive advantage. Actually getting in there and tweaking them could get us out of a saddle point on Mount Improbable. So – other than the qubit-melting complexity of the entire interdependent H. sap genetic program – where’s the harm?

But on second thoughts, consider the Klingons. They’ll fight at the drop of a pin, and prehistoric Klingons must have been even worse. In the course of ordinary evolution, presumably a mutation arose that made early Klingons slightly less aggressive. Thus a family of brothers and sisters with that trait cooperated and thrived. And so the gene spread to other families within the village, then the tribe, then the entire Klingon race.

The point is that the cooperative trait I’m describing is an advantage in situations which allow a win-win solution – that is, where everybody does better by cooperating than by competing. Reverting to the real world and guessing now: maybe conditions in the Ice Age were so perilous that the human race had to become less selfish in order to survive. Thus we modern humans are able to understand a concept like pooling our resources via taxation in order to create a more comfortable society than we could enjoy if we were all living like backwoods survivalists.

But what if you were a Klingon buying a trait rather than having it sprung on your bloodline by mutation? Now there isn’t much point in buying the cooperation gene. (Yeah, yeah – see oversimplification disclaimer above). Little Worf is going to do much better in life if you make him more grasping and combative. Screw those jerks who’d share a fish they caught, right?

A common misunderstanding of Richard Dawkins’s selfish gene concept is that it must imply a selfish organism. How can we have altruism? Simple. If the world doesn’t consist solely of zero-sum games, the problems the genes are trying to solve will sometimes throw up cooperative solutions and hence social animals. Sadly, in the case of humanity, we could add: just social enough for the circumstances of a hunter-gather community of a few hundred individuals. Yet we are a species so in thrall to amour-propre that most of us would opt for being higher status than our neighbour even if that meant dragging everybody’s living standards down including our own.

And that’s the best we’ve got from evolution, which can chug on trying to find a joined-up solution. Biohacking is a whole other environment, one that doesn’t have to see problems in aggregate. There, you start by wanting your son to be a couple of inches taller than the other fellow, and next thing you know it’s the towers of San Gimignano all over again.

Long-time readers of this blog will know that I’m an evangelist for the post-human future. We’re not going to inherit the cosmos with monkey brains, and once Humanity 2.0 is out there among the stars, the old primates can grow their hair long again – and spiny, and blue, and luminous, or whatever they like. But in the meantime, let’s try not to allow rivalrous gene wars to pull us off into a future of futile hardwired fashion accessories.


Image at top by Kate Andrews and shared under Creative Commons CC BY-NC-SA 2.0 licence.