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Showing posts with label community. Show all posts
Showing posts with label community. Show all posts

Thursday, 2 June 2022

Theme tune

John Whitbourn remarked to me not so long ago that it was a pity we had to drop the comments on this blog for a while, because without them a spark had gone. I know exactly what he means. One of the main reasons I was a Marvel rather than DC fan was the sense of community that Stan Lee brought to the former, and a big part of that came from the lively exchanges on the letters pages.

But even while comments here were shut down I was still getting some feedback -- some of it bubbling up out of the moronic inferno of social media, and other communications (much more civilized) in real life, in emails, and on my Patreon page. John Jones, gamebook expert, valued consigliere and frequent correspondent, made an interesting point about themes in books and roleplaying games. He was talking about how White Wolf's World of Darkness used settings to convey themes and moods, for example Detroit in the '90s, with its theme of decayed grandeur and loneliness. "Detroit," John went on to explain, "was a city built for two million that at that time had 400,000 people or so living in it."

We discussed the themes of the Vulcanverse books, and John made some interesting observations:

"The Houses of the Dead is a little rough because it was the first book, but even there I can see a theme/mood of indifference. Charon knows the living aren't supposed to be in Hades, but the gods are asleep, so what does it matter? The philosophers debate endlessly at their foodless dinner until your character provides the picnic hamper. One of the Fates will give your character a favour for... a honey cake, because why not? 
 
"The Hammer of the Sun's general theme/mood seems to be withering. Without the waters of the rivers, Iskandria is little more than a largish village. The Amazons are basically a largish bandit gang. Even the Sphinxes of the pyramids mostly just slumber in the heat, too weakened or indifferent to guard their homes, for the most part. Heck, Loutro, who knows the rituals of Tethys, will only accompany the character, not actually do the rituals himself.
 
"The Wild Woods' theme seems to be ruin, whether through specific actions (suppressing the rivers) or just general neglect. The bridge-nets for the catapult travel system are in disrepair. Fort Blackgate is a ruin, home to a vile giant. The Summer Palace, home of a powerless king, is in bad shape. Even the Great Green Ones are slowly dying, just like the child of the truffle hunter who is unwittingly killing them.

"The Pillars of the Sky's theme seems to be isolation. One of the few surviving minotaurs roams his labyrinth alone. The bosgyns live away from their men. Stuck in their Great Sinkhole city the Gargareans dwell on their own perceived superiority, which allows them to brutally mistreat their captives and attack others as lesser beings. Even Boreas, the north wind himself, is isolated and trapped in a frozen moment of time by the Uroboros Ring."

I like thinking about things like this, and John and I got to talking about the fifth book in the series, Workshop of the Gods. The theme there would be secrets – the hidden social traps, the societies and gangs, scheming individuals weaving plans, and the ultimate secret being: what’s behind the curtain?

Well, that's my notion of it, anyway. The actual answer might turn out to be be completely different from that. The mood/tone is yet another question. I’m not sure how well my and Jamie's styles mesh these days, and would readers find that jarring if we each wrote half a book? The join might show in both style and theme. Every memorable IP in books, comics, TV, games, you name it, has a unifying theme that is the soul of the story, whether planned or otherwise. Take a look at your own favourites. Even if you haven't consciously dug down into the themes before, you'll probably find they've influenced you profoundly all the same.