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Showing posts with label ghost stories. Show all posts
Showing posts with label ghost stories. Show all posts

Saturday, 23 December 2023

Strange encounters on Surrey lanes

"It was true that there were fences and gates to be seen, so someone must have been by to place and repair them. However, apart from these tokens, if one faced the right direction, the land was free of life, and looked fit to remain so forever. The motorway had cut off these fields from what they had been before and turned them into obscure borderlands. Now they were visited only with difficulty, by those with strong reason to go there -- or else flotsam and jetsam of the road like me.

"I considered what strange things and evil deeds might be hidden in such a landscape - as remote and unwalked in its way as any Scottish mountain. There were great caverns of darkness amidst the trees capable of holding any enormity, just a few yards from Mr and Mrs Average, driving from normal A to normal B."
 
There is no greater author of English weird tales alive today than John Whitbourn, and "Waiting For A Bus" is perhaps the eeriest of all his short stories. It has won a slew of awards and if you read it on Christmas Eve with the lights turned low, I think you'll see why. And after that, when the goosebumps go down and you can steel yourself to get up from your chair, take a look at the rest of the Binscombe Tales series.

I'm glad to see that the Binscombe Tales are winning a whole new following in the States -- particularly in the South, perhaps because of the strong roots connecting our American cousins there to the old country. A case in point: this in-depth review by a lady in Alabama, but beware spoilers. And you should read John's own account of the landscape we love and which inspired the stories. I grew up nine miles away from Binscombe, in much the same ambience and environment, the main difference being that Binscombe admits to being overlooked by the Domesday Book whereas my own village, Mayford, lays spurious claim to a mention. (My roots there, or even in Surrey generally, are by no means as deep as John's in Binscombe, though it's nonetheless the foundational territory of my imagination.)

And in the same vein of goosebumps and cold grue, take a look at Tanya Kirk's collection of seasonal ghost stories for British Library Publishing, Haunters at the Hearth, with contributions by D H Lawrence, A M Burrage, James Hadley Chase, L P Hartley, Mildred Clingerman and others. If only she'd included a Binscombe Tale it would have been perfect.

Binscombe Tales can be bought in the US from Amazon or Barnes & Noble,
and in the UK from Amazon or Blackwell's.

Tuesday, 30 October 2018

Fright Tonight


Fright Tonight is an interactive audio drama that I've written for Amazon Echo. It's pretty ground-breaking, too, even if I have to say it myself. I needed a model of interactivity that would allow the listener to influence the characters in the story while still being surprised by what happens. So the way I've done that is --

No, I can't just tell you. You have to play it for yourself. Trust me when I say that Fright Tonight is much more than a game. It's a compelling and completely innovative form of audio entertainment which is destined to be as talked-about as Orson Welles's 1938 Halloween broadcast of War of the Worlds, only this time without the traffic jams and the shot-up water towers.
Experience an interactive ghost story set in Heskill Hall, England's most haunted stately home, where a great tragedy took place decades ago. Now the cynical radio host of the niche horror show “Fright Tonight” might just get the show of his life, as the crew gets ready to record their live Halloween special at nightfall in the deserted manor house...
Oh, and it's free too. Just dim the lights (easy if you have your Echo hooked up) and say, "Alexa, start Fright Tonight."

There are already some fun adventure games for Alexa -- such as The Magic Door, which is effectively an audio walking sim -- but Fright Tonight is nothing like that.. The style of interaction doesn’t require the listener to be a “game player” as such, meaning that they can be gripped by the narrative. I admire The Magic Door, but it’s the equivalent of a ghost train ride at a funfair, whereas Fright Tonight is genuine interactive drama. The developers are Mythmaker Media. Remember the name, as I'm hoping to do a whole lot more projects with them.

Who is the target audience? An interesting question, that, whenever you attempt something new. The appeal of something like Fright Tonight is certainly not limited to readers of Choose Your Own Adventure or to people who’d play a traditional adventure or CRPG videogame. While I’m sure I’ll pick up lots of listeners/players who would play, say, Layers of Fear or >observer_ , I'm aiming to appeal to lean-back audiences who just like a good scary story. So I see the typical audience being the entire family, from kids up to grandparents, and including lots of people who would never normally play a game.

Who knows, this could be the big comeback for audio drama. I hope so. As my dad always used to say, the great thing about radio is the pictures are better.