Are gamebooks making a comeback? As regular readers of this blog will know, I'm more inclined towards the possibilities of e-gamebooks than print, but every so often something comes along to remind me that embracing the future doesn't have to mean booting out the best of the past. This month it's Destiny Quest, an impressive new gamebook series from author Michael J Ward.
When I say this series takes its inspiration from computer role-playing games, I mean that as high praise. The reader chooses locations from the map, which dispenses with the need for lots of bespoke linking paragraphs while also hinting at upcoming quests. The game system is uncluttered, modern and simple, with considerable thought put into the range of character types you might want to play.
Most of all, the Destiny Quest series bears the mark of having been created by someone with real passion for the genre. Just browse around the Destiny Quest website for a few minutes and you'll see what I mean. There is masses of stuff there to show how Michael Ward is building an immersive world. The only thing that could stop him from creating the next-gen successor to Fabled Lands is if Blizzard snap him up to work on WoW.
Destiny Quest book one is available from Amazon and WHSmith in Britain. The US price tag seems a little steep at$15.51, but if it gets good sales then maybe future books will be cheaper. There are plans for a Kindle edition too. It's not iPad but at least it's digital.