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Friday, 25 July 2025

The bells, the bells!

Chime Born characters are those whose time of birth marks them out from others. In the north-western parts of the world of Legend (especially Ellesland, Chaubrette and Kurland) this is believed to confer special abilities. Roll 5d6 during character creation and consult the table:

Technically the character must have been born within the sound of church bells, not merely at those times of day, which implies they were born in or near a town, monastery or large village where the bells would be rung at regular times.

Given the rolls required, characters like this will obviously be very rare, but I agree with Damien Walter that the value of role-playing rulebooks is not only in deciding what happens in a specific game, but to tantalize with all the possibilities that might occur. Glimpses of other possibilities or future games; the hint of the bulk of the iceberg floating darkly below you. So there will be some folkloric touches like this that may never apply to your PCs personally, but will nonetheless colour how players see the world.

I originally considered the Chime Born feature for the Jewelspider RPG but it ended up on the cutting-room floor, at least as an overt game mechanic. It smacks too much of 18(00) strength in the old days of D&D -- a footling detail that isn't worth including if players are really just going to accept the vagaries of statistical chance. But I expect the Chime Born to get mentioned somewhere (perhaps in a scenario or in the magic section of the rulebook) even if they're not a PC option, and they could work very well in Dragon Warriors if not in the lower-fantasy version of Legend that is the setting of Jewelspider.

1 comment:

  1. A fun little detail that I plan to include when the Jewelspider RPG is on my gamingtable.

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