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Friday, 10 April 2026

Fellow travellers in the Vulcanverse

As you explore the Vulcanverse you can acquire various companions to accompany you on your quests. The companion you travel with can make a big difference to events at a location. They not only give advice or help, they sometimes become part of the story themselves. You can only have one companion at a time, so it’s a decision that can fundamentally change what you experience in the game.

I’m thinking of producing a series of Vulcanverse guides for the players who are put off by the thought of exploring without some hints. The Companions Guide would be the first, featuring overviews like this.

Loutro

You first meet Loutro at a dilapidated lakeside shrine to Aphrodite in the south-east of the land of Notus. Though Loutro respects the goddess of love, he reveals himself to be the last initiate of Tethys, the almost-forgotten goddess of rivers.

Loutro is one of your most loyal companions, becoming a reliable and steadfast friend and maybe even more than that. But despite your relationship he never loses sight of his main goal, which is to pass on his religious training to you. If you walk with him along the course of the Great River, which is now just a dried-up gully across the desert, he instructs you in stages until finally you earn the title Initiate of the Tethysian Mysteries.

Devoted as he is to you, Loutro isn’t going to hang around once his goal has been achieved, so if you want to experience some of the other regions of the Vulcanverse in his company you need to resist his urging to undertake that pilgrimage along the river bed. Once he leaves you he’ll never be available as a companion again, though you might well meet him in the course of later adventures. In fact, it’s during one of those later encounters that he gives you the means to acquire another of your companions.

Once you know the secrets of the river goddess’s cult as an Initiate of the Tethysian Mysteries, you can perform a ritual that will radically and permanently change the landscape of Notus and have ongoing effects throughout the whole Vulcanverse. The ritual is one of the three labours of Notus that must be completed to open up the main storyline in book 5, so you’ll want to get to it eventually, but again there’s no need to rush things. Some locations will no longer be accessible after the ritual and others will open up. You might want to explore Notus for a while longer first – in particular the mines just north of the Iskandrian delta.

When you do get around to the ritual, you're going to need three sacred items: a conch horn, a green pearl, and a baby's rattle. As for where you can find those, that's a subject for another guide.

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