After the unveiling of the Dagon Warriors rules and the recent investigative scenario*, Teófilo Hurtado asked me how we would represent characters like Arthur Jermyn. The staple protagonist of a Lovecraftian story is not, after all, a two-fisted bruiser or a swami with mind control, simply a fellow of ordinary prowess and sometimes with an academic bent. OK, then...
The Scholar
Scholars are learned investigators and
antiquarians who delve into forbidden knowledge and ancient mysteries. Unlike
other professions that rely on physical prowess or psychic powers, Scholars use
their extensive education and research skills to overcome supernatural threats.
Their deep study of esoteric lore has granted them unusual resistance to mental
intrusion, but at the cost of combat effectiveness.
Minimum Requirements: Intelligence 12+, Psychic Talent 9+
Starting Stats:
- Health Points: 1d6+4
- Attack 11, Defense 5
- Psychic Attack 0, Psychic Defense 6 (enhanced mental resistance)
- Evasion 3
- Stealth 13, Perception 7
Progression:
- Attack/Defense: +1 at
4th rank, then +1 at 7th, 10th, etc.
- Health Points: +1 at
2nd, 4th, 6th, etc.
- Psychic Defense: +1
each rank, with additional +1 at 4th, 7th and 10th ranks
- Evasion: +1 at 5th, then +1 at 9th rank
- Stealth: +1 at 4th, then +1 at 7th, then +1 at 10th
- Perception: +1
per rank
Special
Abilities
1st Rank Abilities:
- Linguistic Analysis: Can
attempt to decipher unknown languages, codes, and ancient inscriptions. At
1st to 3rd rank the Scholar will always be able to
translate at least one important phrase. At higher ranks they can
additionally interpret a percentage of the text equal to 1d10x their rank, though this usually takes a few hours.
- Historical Research:
Exceptional knowledge of historical events, antiquities, and academic
sources
- Psychic Resilience:
Starting Psychic Defense of 6 instead of the normal 5
Higher Rank Abilities:
4th Rank: Academic
Network - Can locate rare books, expert consultants, and obscure
information through academic contacts.
6th Rank: Rapid Analysis - Can quickly assess supernatural threats and identify weaknesses through cross-referencing folklore and historical accounts.
8th Rank: Theoretical
Construction - Can design and (given sufficient time and resources) build devices based on historical accounts
and mythological descriptions. Examples include Eilmer's wings, Greek fire,
siege engines from ancient texts, or protective talismans based on folklore.
10th Rank: Masterwork
Construction - Can create sophisticated devices combining multiple
historical techniques, such as mechanical calculators (such as the Antikythera mechanism), advanced Babylonian optics, or complex timing mechanisms using
ancient mathematics and astronomy. (Cf gadgeteers in GURPS 4e.)
Scholar
Skills
Scholars gain expertise in the following areas
as they advance, beginning at journeyman level and becoming fully proficient by 5th rank:
- Languages:
All known ancient and modern languages (Latin, Greek, Sanskrit, etc.)
- Archaeology: Understanding of ancient civilizations and their technologies
- Occult Theory:
Academic knowledge of supposedly supernatural phenomena (without the ability to
practice it)
- Research: Exceptional ability to find information
in libraries, archives, and academic institutions
Combat
Limitations
Scholars’ strength lies in preparation,
research, and the construction of useful devices rather than direct
confrontation.
The premise of the game is that extraterrestrial civilizations and other-dimensional entities first visited the Earth hundreds of thousands of years ago. Some of these creatures were worshipped as gods by primitive man. Over the millennia, the few definite facts have been distorted, misreported and added to until the field of “mythos lore” today bears little resemblance to reality. Those who imagine themselves to be perpetuating the ancient worship are like modern druids fancying they are continuing traditions from before the Roman conquest by mustering at the far more ancient site of Stonehenge. The prayers that cultists offer to Cthulhu are unheard, if indeed Cthulhu even exists as a single being, and would not be answered in any case.
That doesn’t mean that study of the Cthulhu mythos is not worthwhile. Consider Bible studies. Knowledge of the Old Testament will not tell you anything about the history of the universe, or even just the solar system, or provide useful insight into medicine, hygiene, nutrition or ethics, but nevertheless it is a valid academic subject. Similarly, Cthulhu mythos lore is largely a study of the many fabrications made over the centuries, the truth often being unknowable, but it is valuable for the Scholar to know about those beliefs because the actions of cultists who venerate Cthulhu and other such beings are predicated on such beliefs being true.
Design Notes
The Scholar's enhanced Psychic Defense
progression provides significant protection against the mental attacks common
in Cthulhu Mythos scenarios. Their construction abilities offer unique
problem-solving options that complement rather than replace the combat
abilities of other professions. At higher ranks, a Scholar might construct a
collapsible glider, a defensive smoke bomb, or even a primitive spacesuit—all potentially invaluable tools for 1920s investigators
facing supernatural threats.
Stats for an Average Scholar
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I have just stumbled upon your post by coincidence (unfortunately, I do not come as frequently as before) and it happens I had developped a "system-less" gamemastering aid for "scholars" (I even wrote it in English) that you might like and add to the rules above, as it is a kind of "plot point" : https://fr.scribd.com/document/537806428/scholar?_gl=1*jncyvd*_gcl_au*MTMwMzU1OTgyNC4xNzc1MDI1ODYxLjE2NjYyNTk3MzkuMTc3NTIzNTA0Ny4xNzc1MjM1MjU2
ReplyDeleteInteresting -- thank you for that. I think it would be particularly effective as a character "move" in a narrative game like Cthulhu Dark or Tremulus, though of course could equally be deployed in traditional RPGs like CoC. Readers can find it here.
DeleteAnd please, don't stay away so long in future. Among other things I'd welcome your thoughts on Moi, Frankenstein.
Thanks for the kind words, Dave ! "Moi, Frankenstein" is impressive and well-translated. I had some "personal fun" when they were at Chamonix, a few years after the Mont Blanc was vainquished by, notably, Horace-Benedict de Saussure. Few people know that the ancestors of the famous Swiss "De Saussure" family comes from the village where I live near Nancy ("Saulxures" in its modern orthography). Unfortunately, there are broken links at the end and I couldn't go farther than when I read a letter Elisabeth sent me.
DeleteOh -- thanks for letting me know, I'll take another look and see if I can find and fix the bug!
DeleteOK, I got it. During translation, straight quotes in Javascript had got changed to curly quotes, making the options invisible. It's now fixed -- and I'm hoping that you'll be able to proceed from where you were, but you might have to clear the cache, in which case you'll lose your saved game. Try it without clearing first, and if the bug is still there then I'm afraid cache-clearing (and so going back to the start) is the only solution.
DeleteLol, I had no other choice but to kill the beast :-) I shall do it another time.
DeleteUnfortunately it is still blocked, at Chapitre 2 of Partie 5; the choices don't work :
DeleteC’est courageux de sa part d’avoir écrit cette lettre.
Oui, chaque phrase lui a coûté cher, c’est évident, et dans la légèreté forcée du ton je décèle le labeur de longues heures de réflexion, et des dizaines de feuilles froissées et de plumes brisées.
› Il semble qu’elle vous aime énormément.
› Elle ne mesure pas la menace de Damoclès qui pèse sur tout projet de mariage.
Sorry about this -- but you are doing pioneering work locating these bugs. I shall plunge back under the hood and see what's going wrong.
DeleteOK, I don't want to risk famous last words, but I think it should now work. The problem has been trying to construct it as a pure-browser game with no formal save state. So your save contained the old corrupted HTML with curly quotes baked into the choice logic. Even after deploying the fix, your local game restored the broken HTML verbatim, bypassing the corrected source sections. The fix should now scrub curly quotes from logic when restoring a saved state, so existing saves ought to "self-heal" without requiring the player to restart the game. In theory! But do please let me know if it's still giving trouble.
DeleteYes, still blocked at the same place (I think I shoumd not be in love with Elizabeth :-))
DeleteClaude and I are doing our best to smooth the course of true love... The new version should override the cached version to ensure you get those options. If it's still broken, try:
Delete(a) A hard refresh (Ctrl+Shift+R / Cmd+Shift+R), or (b) clearing site data in browser settings
I appreciate the feedback! Let me know if there are still problems -- I'm determined to get it fixed so you're able to get to Victor's wedding night (and beyond).
It works ! But I am so sad for happened to Elisabeth ! The rest ran smoothly, the only "inconvenient" was that our tale to Walton wasn't translated and is still in English. But congrats Dave ! That's great work ! I shall share it on a few forums !
DeleteThanks for your help with it, Olivier. I might never have known about those bugs if you hadn't pointed them out, as they were introduced by the translation software and weren't in the original English version.
DeleteI ought to be able to fix the tale to Walton without having to rewrite any code so I'll take a look at that now.
And -- drum roll, please -- that section should now be en français. Phew. Let me know if anyone on the forums spots anything else!
DeleteLol ! Did I push the wrong button ? For I still have it in English. But don't worry, Dave, that's not a big issue with all the translation tools we now have (not mentioning guys like me who roamed the Net in English for the games they couldn't find in French :-) )
DeleteAh, that will be an issue with the cache. So I guess you're playing it in a browser rather than having downloaded the PWA (the icon for which should appear in your browser's omnibar).
DeleteEven so, I think you should be able to fix it by hard-refreshing (Ctrl+Shift+R / Cmd+Shift+R) or by clearing the site data in browser dev tools (Application > Storage > Clear site data). Or by starting a new game! Any of those and the Walton section should now be translated.
Oh, yes, I played it with my browser; I always use outdated equipment :-)
DeleteMe too. In fact, I run Claude in the browser via GitHub when I could just install it.
DeleteHi Dave, I hope it is okay to contact you like this. This is Joseph Daniels from MAGMA Gamebooks. I have a proposal that I would like to discuss in private. What would be the best way to contact you? If you prefer not to put details on here, please feel free to message me on my Facebook page. Many thanks.
ReplyDeleteHi Joseph -- email info@fabledlands.net, and ignore the bounceback message as we should still receive it despite that. (If it doesn't work, I'll venture onto Facebook but I tend to avoid social media these days.)
DeleteThis comment has been removed by the author.
DeleteJust on the whole "value of bible studies", in The Future by Naomi Alderman one of the characters discusses excerpts from the old testament as a heavily slanted and befogged history of the earliest days of a civilization.
ReplyDeleteComparative studies of different translations could be used to understand the different objectives and preoccupations of the different translators.
We could overlay other more modern disciplines onto the understanding of these texts - psychology, cryptology, geography etc to the improved understanding of both.
The insight into the experiences of others we might gain from this can be applied to entirely novel situations the players (and we) encounter in our lives.
It's certainly an extended lesson in how not to be a good parent.
Delete