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Showing posts with label Battlestar Galactica. Show all posts
Showing posts with label Battlestar Galactica. Show all posts

Wednesday, 16 August 2023

L'art pour l'art


Last time we were talking about the obscure science fantasy world of Tekumel and how it might achieve greater (or any) popularity if it were dumbed down to accentuate the swashbuckling fairytale elements that George Lucas exploited so effectively in the original Star Wars.

That’s not my personal preference. I’d change Tekumel, but rather than play up the creaky mid-20th century pulp elements I’d turn it into something more real. The Battlestar Galactica reboot rather than the silly ‘70s version. (You can see my take on science fantasy here and my opinion of pulp tropes in SF here.)

Point is, my preferred version would fail. We’re in a time when people want escapism and high camp. The frenzy over the Barbie movie (completely baffling to me, by the way) indicates that irony is in, seriousness is out of fashion. That’s why my recommendations about Tekumel in that recent post are opposite to my own tastes: I realize that I don’t have a mass-market mentality – and that’s a useful starting point if you’re trying to figure out how to take a cult favourite and turn it into a mainstream hit.

I just thought I should clear that up in case you’re one of the dozens of purists awaiting Jewelspider or Shadow King. Never fear, those are still going to be intensely personal projects; I’m not going to go chasing a big market at this stage. It’s always better to be true to yourself when creating something. So my suggestions regarding Tekumel weren’t because of a change of heart, but simply an intellectual exercise in how it might escape from the Negative Zone.

Will it? Probably not; Tekumel will go on selling in dribs and drabs to a dwindling and ageing band of fans till finally it crosses the event horizon and winks out. But that’s the fate of almost every book, game and movie. And the fate of every human being too. Better to have been than not!

Thursday, 9 July 2015

Take another kick


You don't need to be Clint Barton to have spotted the new Kickstarter tab in the sidebar. Under licence from Fabled Lands LLP, Megara Entertainment are looking for backing for a new Fabled Lands book. See, it only took nineteen years.

The Serpent King's Domain is being written by Paul Gresty (pictured below with me and Jamie). I've just been reading the 127-section playable demo that he's already finished. Take a look at that demo and you'll see that Paul's writing style achieves the perfect blend of modern, up-to-date immediacy and prose quality (something the old '80s and '90s gamebooks were always weak at, to be frank) while retaining the authentic feel of classic FL-style encounters and characters. The best parallel I can think of is the Battlestar Galactica reboot: a thoroughly fresh and exciting new take that still manages to show warmth and respect for the original.


The Kickstarter page itself is here. It's not running for a whole month like a lot of KS campaigns; the last day is August 3. If you're interested in backing it, then, it's probably best to get over there sooner rather than later.

So is the money being raised to pay Paul? Not really; he's working on this mainly as a labour of love. So is it for typesetting? No, Mikaël Louys at Megara will be doing that. Mostly the Kickstarter is centred around the 'art meter' which is a nifty little financial instrument that Richard S Hetley has devised so that you can see how your pledges go towards funding a magnificent colour cover by Kevin Jenkins (that's his work above from Guardians of the Galaxy) and of course maps and interior artwork by Russ Nicholson. There's a pie chart on the Kickstarter page on which Megara Entertainment set out exactly how they are going to spend every dollar raised. So here's hoping that 7 is a lucky number.