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Showing posts with label David Walters. Show all posts
Showing posts with label David Walters. Show all posts

Friday, 17 April 2026

The glories of Orb

You may not have noticed, but the Way of the Tiger gamebooks recently got a mini-makeover. All six of the original books are now available in ebook format as well as in paperback, and there's a new series page on Amazon.

What's unique about the Way of the Tiger books is the range of gameplay styles covered. In the early books you're a stealthy assassin. Then you have to conquer a kingdom -- but not just that, in the next book you have govern it. Enemy city-states move against you, making the next book a complete wargame, firstly of strategic choices as you manoeuvre to bring your adversaries to battle, then a contest of nerve and tactics as you try to break them once and for all. The last of the original series circled back to solo adventuring, but this time in the form of classic dungeon delving.

The dungeoneering made sense because the glittering centrepiece of the series is the world of Orb, Mark Smith's setting for the D&D campaign he ran for his friends at school. There were no ninja in Orb in those days, just classic sword-&-sorcery tropes. Many of the NPCs who pop up in the books were player-characters in Mark's campaign, which was still getting talked about (and occasionally run) when I met him at college the following year. I remember holding the Book of the Gods of Orb, a school exercise book in which he'd detailed all the temples and cults of Orb. There were other books too, and more material got added as the campaign progressed over the years. We played long-term in those days, not just a dozen sessions and on to the next thing. Orb was a genuine epic loved by everyone who was privileged enough to play in it.

The good news is that you can get a taste of that brilliance by playing the gamebooks that Jamie Thomson wrote with Mark in the 1980s. And if the downbeat ending of Book 6 bothers you, there's a very good sequel by David Walters (Redeemer) that lets you get Avenger out of that web.

Friday, 18 October 2024

Dusk in Wistren Wood

This year is the fortieth anniversary of my first published book, Crypt of the Vampire. I've blogged about it before, and longtime readers will already know the story of how it came to be written -- and revised (in 2013) and later expanded (in 2016) by David Walters.

And if you're familiar with the Mirabilis blog you'll also know how the Golden Dragon Gamebook series led to my lifelong friendship and creative partnership with Leo Hartas -- which also weaves back into the present day and my Jewelspider RPG, which is being illustrated by Leo's son Inigo. Everything's entangled.

In the introduction to David Walters's 2016 version I wrote:

"As my preference when running role-playing games is to let the players drive the story, I dispensed with the long introduction usual in gamebooks at the time. There’s no spoon-feeding here, no overt mission. You aren’t told your history. You are the hero, as the back cover blurb used to say, so your background and motivation are up to you. I’m not saying it works. You as the reader must decide that. I’m just saying it was deliberate. Crypt of the Vampire is my love letter to Hammer horror, and I wanted it to have the pace, vigour and dislocating dreamlike quality of the best of those movies."

Is there anything more to say? Yes, plenty. The full origin story of Crypt of the Vampire has yet to be told, but it's coming soon. With Samhain approaching, expect to hear the creak of a coffin lid, the howl of wolves, and the flapping of leathery wings. There's no escape -- so stock up on garlic and hawthorn stakes now, and watch this space.

While you're waiting -- have you tried this Golden Dragon mini-adventure, "The Island of Illusions", that Oliver Johnson and I wrote back in 1984? And listen to this comparative analysis of two very different Gothic novels by the virtual hosts on NotebookLM.


To get you in the mood for Halloween, here are some vampire movies I've enjoyed. Got your own favourite? That's what the comments are for.

Friday, 19 August 2016

Lord Tenebron has risen from the grave

My first ever gamebook was Crypt of the Vampire, illustrated by Leo Hartas, and recently Leo was asked to do five new illustrations for a special colour edition of the book published by Megara Entertainment. It's not just window dressing. Megara also commissioned Way of the Tiger scribe David Walters to write a bunch of new sections for the book, expanding the adventure by about 30%.

David has done a fang-tastic job of matching the style and mood of the original book, while also making it more cohesive by building up the sense of the vampire as a threat throughout. So it's no longer just a dungeon bash. Now it really feels like you might find Christopher Lee and Peter Cushing around the next corner. (Possibly with Jack MacGowran and Alfie Bass not all that far away.)

You can get the new edition exclusively from Megara, while the original version is available from Fabled Lands Publishing on Amazon. Take your pick.

Sunday, 12 October 2014

The Way of the Tiger continues

1987. It was the climax of the sixth book in the Way of the Tiger series. Having risen from orphan to pretender to king, the hero of the series, Avenger, travels to the Rift, a great chasm into the heart of the Earth, to rescue her (or his) comrade Glaivas the ranger. Plummeting down the precipices, Avenger lands on something soft. That's the good news. The bad news is that it's a web, in which she (or he) is stuck fast, and a colossal spider (and/or god) is coming closer, closer...

Jamie Thomson and Mark Smith got to there, section 424 in the book, and wrote, "The end." Other books in the series had an implied "to be continued", but this one bore a stamp of finality. There's a good reason; Mark and Jamie didn't expect to be writing another one. Knight Books, publishers of Way of the Tiger, had dragged their feet over whether to renew the contract. It's the eternal worry of the freelancer - a publisher or network executive twiddles their thumbs, unhurried as only a regular salary can make a person, while the writer or artist frets about where she (or he) will find the next mortgage payment.

Not knowing whether to commit to more Way of the Tiger, Mark and Jamie had pitched another series, Duel Master, and got an offer from Armada. So by the time the alarm clock went off at Knight Books and somebody remembered to phone up for a discussion about a chat about some thoughts regarding a possible book 7, Jamie was already deep into designing the rules and complex structure for Duel Master. Mark finished off Inferno, dumped Avenger into that web, and typed two three-letter words that stuck a generation of schoolkids on tenterhooks for twenty-seven years. He left the tiniest of get-out clauses, a faintly glimmering "unless" in the final sentence, but the truth is Mark and Jamie never expected to be coming back.

Never say never. All these years later, Fabled Lands Publishing got hold of the Way of the Tiger rights and enlisted the editing team at Megara Entertainment, headed up by Richard S Hetley, to fix some of the logic problems in Inferno, refurbish the text, and now we have an all-new edition to please the most demanding fan. (Not only that, author David Walters has permission from Mark and Jamie to continue the series and looks set to do that brilliantly, starting with book seven, Redeemer.)

The new edition of Inferno is on sale now. The cover took some thinking about, and in the end we didn't use any of the designs above. Initially we were going with the giant spider painting by Mylène Villeneuve, the artist for the other five WOTT covers. It's nice and sinister, but the problem comes when you see it in thumbnail, as it would appear on most online bookstores, whereupon the tiny figure of Avenger is lost and all the customer would see is a picture of a spider. And, as you can see, to use that painting we'd have needed to add a blank strip at the bottom, otherwise the text of the title would have obscured Avenger anyway.

So we turned to the rising star of Megara's art stable, Sébastien Brunet, who did the cover art for the new edition of the Blood Sword gamebooks as well as the interior illustrations in Inferno. But the first stab at using his picture (above right) didn't work. The conventional direction of movement implied the dragon/serpent trying to get somewhere and the swordswoman Cassandra trying to stop it. That may be the scenario in the story, but the cover becomes more dramatic when it's flipped the other way round. On top of which, it always looks odd when artists insist on having warriors fight left-handed. (Unless the author has specified that. I bet a hundred WOTT fans will now tell me Cassandra's a southpaw.) So finally we come to the cover above left, which is the one you'll get if you part with your hard-won oban. But don't empty the piggy-bank completely, as the coming weeks will see the re-release of Falcon 1: The Renegade Lord, a beautiful (and multi-platform) app version of Necklace of Skulls, and The Keep of the Lich Lord (formerly Fighting Fantasy Gamebook #43) as a Fabled Lands adventure. Christmas is indeed coming early.


Thursday, 10 July 2014

Warbringer - and the rest

fantasy gamebookThe juggernaut that is the Way of the Tiger new paperback edition rumbles on, reaching book 5: Warbringer. (Or Warbringer! if you're a purist or just generally a bit shouty.) You can get it right now from Amazon UK, Amazon US, Amazon France, or - well, you get the picture.

That just leaves book 6: Inferno, you may be thinking. Not quite. Jamie Thomson and Mark Smith, the original authors of the series, have licensed David Walters to whisk Avenger out of that car as it went over the cliff (metaphorically, okay - I know it was a giant spider's web) and bring him/her back for further adventures starting with book 7: Redeemer.

The new books are being managed under the watchful eye of Richard S Hetley, series editor and the head honcho of Megara Entertainment US. These guys really know their stuff. I recently almost got sucked into one of their conversations about tweaking the WOTT books for reissue, and it was like steering too close to Sagittarius A*. Luckily I escaped without my mind being turned into spaghetti by the narrative tidal forces at work. Here's a taster:

Richard S Hetley: The first problem came in how book 6 adamantly refused to accept that I didn't bring Foxglove along. Did you know it's possible to call her from the grave by using Poison Needles?

Dave Morris: Hmm. Counter-intuitive…

David Walters: For all the Foxglove permutations, book 7 relies on the fact that she is either dead, exiled, or with Avenger into the Black Widow's web I did not come across any other option, if you do please let me know.

RSH: I'm not clear on Foxglove's status in book 6 yet. She can wander off across the land after failing to enchant you. She also can be sent into the Rift with Cassandra. I haven't followed these threads yet, but as far as I can tell the book forgets these two options exist. I'm open to any word on what does/should happen with them.

DW: I am sure I have it covered. Since she is under a geas to return to the Black Widow whether living or in spirit if dead, it doesn't matter what the outcome was in book 6. The one thing I can promise is that choices from book 6 are referenced, for example if she charmed you or if she died you will have different paragraph options.

DM: Guys, listen. I'm finding this all fascinating but utterly impenetrable, not being familiar with the problems of book 6 in its original form...

DW: Dave, I find my own thoughts impenetrable at times!

DM: All it needs is for some extra bits of explanation, along the lines of:

-"But Glaivas couldn't have known that Kwon was in the Inferno because the last time he saw Kwon was on the Island of Tranquil Dreams."

-"Right. So I suggest that we put in an extra sequence where Foxglove tells Avenger that she passed Glaivas on the road and he mentioned that he'd been told by Dore that Kwon had gone to Inferno looking for him."

Or something like that. You get the drift.

RSH: Well, aside from your "so a ranger, a monk, and a deity walk into a bar on the lake of boiling blood" example…

For Foxglove, my work so far suggests this is the full set of Foxglove Dispositions(TM) :
  1. Foxglove is with you
  2. Foxglove has enchanted you
  3. Foxglove is Cassandra's prisoner
  4. Foxglove is dead
  5. Foxglove is exiled
  6. Foxglove has become separated from you
I tried to merge the last two, since both of them mean she's off wandering on her own devices, but combining the terms sounded dumb. The only ones you can possibly have at the same time are "Foxglove is with you, and she has enchanted you." If status changes, the book says something like "Cross off any other notes about Foxglove and note that she has become separated from you." That is, enchantment breaks if she wanders off, because the original implied it that way in section 302.

One problem is the book doesn't care whether she's Cassandra's prisoner. I may have to allow her to appear during the final confrontation, wreaking havoc there just as she would otherwise. If I do, then it's likely the Character Sheet will still read she was "Cassandra's prisoner" after the end. So, David, if you use "with you" status to mean she falls into the web in book 7, you should probably use "prisoner" status as well.

Is this confusing yet?

fantasy map

Wednesday, 11 June 2014

Interview with Mark Smith, creator of Orb

Of all the Fighting Fantasy inspired gamebook series of the 1980s, the most innovative was probably the Way of the Tiger. Mark Smith had created a vivid world steeped in intrigue and adventure, and he and co-author Jamie Thomson didn't rest on their laurels. Soon tiring of the traditional find-the-quest-item-in-the-dungeon structure, they began to introduce elements from the wargames and boardgames they loved so much. In one book you had to juggle competing political factions while managing a city. In another you had to muster an army and choose the tactics that woul carry it to victory. Here, to mark the reissue of Way of the Tiger book four in paperback, author David Walters describes what it was like to play through those classic books when they first appeared, and he asks Mark Smith to look back at what inspired him to create them:

*  *  *

When I read the Way of the Tiger series back in the ‘90s, I started with book four, Overlord. I do not recall why I chose that particular one, maybe it was the Kraken on the cover, or maybe the other books were in short supply that week in the bookstore, but the book remains my favourite of the series to this day.

The opening was simply electrifying for me. For a start, I was the ruler of a city, which I had never experienced in a gamebook before. I was used to being a lone warrior on quests in gamebooks, and sometimes even winning a position of power at the end of such a book, but I had never been in a position of wielding that power from the start of a gamebook. In Overlord, the crown did not rest easy on my brow, for I had to get on with the difficult decisions of ruling a city split by competing interest groups on whom I had to rely for support, and a people divided by racial and religious schisms.

Then I got to pick my advisers from a choice of varied and interesting characters, including those who had once allied with my (tyrant) predecessor, yet who represented a large part of the city. Dangers were everywhere. It would be just as threatening to my rule to rely to much on new allies as it would be to trust potential enemies.

(Incidentally, if anyone has calculated all of the possible safe routes via the councillors you can select, please do comment below. The editor in chief of the series is very interested to confirm all the permutations!)

As well as political intrigue, I had to survive an assassination attempt, endure a siege and undertake a perilous quest that would lead me to the very den of the evil ninja of the Way of the Scorpion and beyond. Interestingly, I was not only powerful in my position as a ruler, but also as a deadly ninja. In this game book the reader was allowed to feel personally and politically powerful, yet still experience threatening situations and enemies.

It was only after this book that I went back to the beginning of the series and played through them all, enjoying the journey from a young unproven ninja setting out on an epic quest. For me, Overlord set a benchmark in innovation, in characterisation and sophistication that I had never seen before in a gamebook. I'd recommend you to give it a try, and hope you enjoy it as much as I did. But watch out – it may inspire you to become a writer as it did with me!

Questions about Overlord answered by Mark Smith, creator of the world of Orb and co-author of the Way of the Tiger series:

DW: Were you concerned about introducing rulership into an action series? Is that why the whole book was not about ruling the city and involved a quest element?

MS: We did worry that if there was no standard gamebook adventuring it would disappoint and yes that's why it's not all about governing.

DW: What were your inspirations for the characters who seek to become your advisers in Star Chamber?

MS: Some of the characters had been pre-developed while role-playing. The Demagogue was inspired by Athenian history.

DW: What possible game mechanics did you consider or reject regarding the city management element of the book?

MS: I gave little consideration to game mechanics beyond striving for simplicity.

DW: Apart from Avenger, which character in Overlord did you most enjoy writing about?

MS: I enjoyed all of the characters but especially Golspiel, Foxglove, Force Lady Gwyneth, Solstice and the Demagogue.

DW: Looking back at the book, is there anything you would do differently now about it?

MS: I would do more checking for game balance.

DW: Were you concerned about ending this book on something of a cliffhanger?

MS: The cliffhanger was deliberate. I was happy with all the books except that in Inferno you need to take Foxglove with you for it to be good.


Thursday, 30 January 2014

Another sneaky peek

More Way of the Tiger news, with a hot-off-the-presses view of Ninja, the prequel book written by David Walters. You get to play out Avenger's early life and find out how he/she came to be orphaned on the steps of a monastery dedicated to forgiveness, gnomic epigrams, and garotting.

This one is not going to appear in paperback (Fabled Lands Publishing only owns the rights to the original six books) so if you want a copy you'll need to hie your way over to Megara Entertainment and see if they have any spare after supplying the Kickstarter backers. In fact, I just this minute got an email from Mikaël Louys, who runs Megara, to say that he has a few copies of Ninja for sale. Better be quick!

Monday, 7 October 2013

What dread hand and what dread feet?

Way of the Tiger fans can't have too many reminders that their black-pyjamed hero - I mean, alter ego - is making a bid to return from the misty swamps of gamebook history. If Megara Entertainment get the backing they need, Avenger will leap, tiptoe, somersault and forward roll his (or her) way into the 21st century in a series of full-colour hardback books.

Depending on this Kickstarter campaign, you'll be able to play through the early life of everybody's favourite peace-loving assassin in David Walters's prequel book Ninja and then undo the hero's demise at the end of book six in Redeemer, written by David Walters in consultation with original WOTT authors Mark Smith and Jamie Thomson.

I've seen David's plot outline for Redeemer and it's by no means the sort of "with one bound he was free" solution that would have Annie Wilkes shouting at the screen. Instead it really moves the series on into a more mature, novelistic, character-driven direction as befits the fact that the typical WOTT fan has to be at least thirty-five years old by now.

But perhaps you are not so long in the tooth as that. Or perhaps you were never bitten by the '80s ninja-and-nunchuks craze. Not familiar with Way of the Tiger? No need to fret, as those generous chaps at Megara have come up with a demo comprising about half of book one:
  • Download the full-size version here
  • Download the compressed version here
And to think, Megara didn't even have to kidnap and hobble Mark and Jamie to make this happen. Not so far, anyway.

Friday, 27 September 2013

The Grand Fromage of Megara

Another guest post from David Walters today in the run-up to the Way of the Tiger Kickstarter campaign that begins on Tuesday. This time David attempts the impossible: describing the founder, leader and human dynamo of Megara Entertainment, the charming and inimitable Mikaël Louys.

*  *  *

Commissioning artists in the pursuit of a common goal is a tricky job, and one that falls to the managing director of Megara Entertainment Mikaël Louys. He has a great many artists and tasks to draw together in one creative whole for the Way of the Tiger gamebook re-release and the forthcoming roleplaying game.

Mikaël is the man in charge of ensuring art and writing come together in an attractive display of ninja awesomeness. He has an established ethos that all the work should be in colour (part of the Megara philosophy), and strives to give the artists enough freedom to make their mark on the art whilst ensuring they have information to include details such as the insignia representing the gods of Orb.

Mikaël is a keen fan of the Way of the Tiger books, so he takes a personal interest in making sure that key scenes from the book are captured on the page and has a considerable knowledge of the source material upon which the artists can draw. Sometimes he commissions the artists to do a colour representation of artwork from the original books, and other times it is a dramatic reinterpretation based on the source material.

Either way his methodology is the same – give the artist guidance, check the draft, give further guidance and repeat this process until the work is finalised. Mikaël will also send drafts of the artwork around the writers to ensure that any discrepancies are caught early in the process.

His artist list includes Dominique Doms (mostly characters from the books), Lise Rafalli (places on the Island of Plenty), Tonio Di Lorenzo (monsters), Mylène Villeneuve (mostly scenes and characters), Aude Pfister (maps and characters), Eric Chaussin (pre-generated characters for the RPG), Faiz Nabheebucus (characters), Motise Musashi (Island of Plenty characters), and Mary Nikol (characters). Mikaël’s artists have a range of experience levels, and he always takes time to develop and improve less experienced artists, and counts them all very much as friends.

The artwork is not just for the books, as Mikaël is very much in charge of the business side of Megara too: T-shirts, jewellery and even a giant cloth map have been the canvas for some of the creative work sold via the Megara website. One of the crowning glories of the early artwork was a new map of Orb, a beautiful hand-painted piece of work by Aude Pfister.

As well as co-ordinating the artists, Mikaël co-ordinates the writers as well, ensuring that they have the assignments needed and that there is creative oversight of the work. On the few occasions where the artwork clashes with the writing or vice versa, Mikaël will get the work redone to ensure it is as true to the source material as possible.

Mikaël has many other parts of his role, including formatting the page layouts for maximum impact, deciding what is in (and out) of the roleplaying game both in terms of chapters and artwork, and also formulating the rules for the RPG from his extensive gaming experience.

Mikaël is known amongst the team for his encyclopaedic knowledge of tabletop RPGs, RPG computer games, boardgames, and casinos. He also runs a music fan club archiving almost all the live recordings from all the career of Eric Clapton and Mark Knopfler. He is also a japanime expert, J-RPG expert and former editor at RPG Magazine, RPG Online and Gameplay RPG. He has developed a great love and appreciation for the Japanese culture, but of course it's not mandatory to have that to appreciate the Way of the Tiger gamebooks.

- David Walters 

ADDENDUM: As of midday September 27, after just 24 hours live, the Way of the Tiger Kickstarter campaign has reached 94% of its initial target. (Even Mikaël probably wasn't expecting that!) There are a host of stretch goals, though, and plenty of time left to pledge. The campaign will run till the end of October.

Thursday, 26 September 2013

Tiger vs octopus

Just a few days now before the Way of the Tiger campaign launches on Kickstarter. I've seen a first draft of the prequel book, Ninja, by David Walters and it's everything you'd want it to be. David has also come up with the storyline for the seventh book, Redeemer, which will be written if the stretch goal is met.

More news next week and over the month ahead. First, though, you ought to meet Mikaël Louys, the driving force behind Megara Entertainment, who will be producing the hardback editions of Way of the Tiger. Pop back tomorrow to see what all the fuss is about.

The new covers (of which this is my favourite) are by Mylène Villeneuve. Awesome enough for ya?

Thursday, 15 August 2013

Guest post: David Walters on The Way of the Tiger

Starting a series about contributors to the upcoming Way of the Tiger Kickstarter campaign from Megara Entertainment, today we have a guest post by fantasy author David Walters, who is writing the prequel book Ninja and has come up with a corker of a plotline for the eagerly awaited seventh book, Redeemer:

*  *  *

Back in the mid-eighties, when I was just a boy, I got to read an epic quest about a ninja out to avenge the death of his foster father, and it has influenced my writing ever since.

The series was The Way of the Tiger, set on the world of Orb, and it was in my opinion the best gamebook series of its time, combining a strong narrative and interesting characterisation in a genre that was typically weak at both. From these books I learned about distilling key information into short paragraphs, about creating interesting and varied characters, about building a seemingly straight forward situation into an epic quest, and about building a deep and varied world.

In the main character called Avenger, the reader gets to play as a powerful ninja, the master of his art. Such a character would typically be too powerful to evoke much empathy, but Avenger lived in a world that contained monstrous evil, and had such a difficult task ahead of him that even with his all his power he was still vulnerable. His quest was also deeply personal, and it was easy to get caught up in his story and want him to succeed, quite regardless of the game element of the book. Crucially though you still got to feel (and more importantly enjoy) the sense of power in the character, who could dispatch minor henchmen easily or slip past guards like a shadow.

Without a doubt the many eastern influences of ninja and samurai in the series influenced me in writing my Samurai’s Apprentice series. The Way of the Tiger also introduced a spiritual aspect to the books, where Avenger would receive dream visions from the gods, or have a spiritual battle with a demon in a meditative trance. Simply put, it was deeper than other gamebooks of the time. This influenced me in my book Dragonwarrior: Tao of Shadow, where warrior monks fought a spiritual battle against corruption in their use of chi powers.

It was only in writing my own fantasy novel City of Masks that I came to realise how difficult it is to create a detailed and believable fantasy world. This led me to be even more impressed that Mark Smith created the detailed Way of the Tiger world of Orb whilst still at school, and it was used as a compelling backdrop to a dozen or so gamebooks. Orb was a fun place to explore and a good place to spend time in.

Lastly, as a reader, it is hard to ignore the quality of the writing in the Way of the Tiger series. It had a use of language that did not appear in many other commercially successful gamebooks of the time that I read.


Here you did not just get a god of Time, but a ‘Snowfather; Eldest Father, Youngest Son; He From Whose Ravages None is Immune’. Avenger’s god Kwon wasn’t just the god of monks, but the ‘Ineffable Master of Unarmed Combat’. You got to travel to cities such as ‘the Spires of Foreshadowing’, and you got to fight an Elder God whose ‘smell of putrefaction suggests that its thick hide is sloughing off in great dead patches’. You got to experience first-hand the heart-pounding tension of being a ninja on a secret mission. ‘As the wind whistles around the turrets of the Great Keep there is a sudden keening howl. For an instant the hairs on the back of your neck prickle with fear, until you realise that it is only the wind howling through an arrow-slit in one of the turrets’.

I came to the realisation quite young that however much I wanted to be like Avenger, I could not become a ninja in real life. Instead though I became the next best thing – a writer who writes about ninja.