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Showing posts with label Way of the Tiger. Show all posts
Showing posts with label Way of the Tiger. Show all posts

Friday, 1 May 2026

The Festival of the Shining Sun

Tekumel, because of the wealth of detail defining its laws, customs, mores and social structures, is immeasurably richer and more real a setting than any other I’ve played in. New players, used to more of a medieval Europe theme park environment, sometimes balk at its exotic names and ways of thinking: ‘How will I get my head around it all?’ Well, children don’t come pre-loaded with any culture either, and somehow they manage. In Tekumel gaming it’s why we usually start with a “fresh off the boat” set-up or a session zero in a location far from the main centres of civilization. With the Tekumel Sourcebook, The Eye of Allseeing Wonder, and Tirikelu you have everything you need to get started. Add Deeds of the Ever-Glorious and The Book of Ebon Bindings for extra spice.

Over the years my gaming friends and I have led whole parallel lives in the world of Tekumel. You’ll find its influence throughout ‘80s and ‘90s British gamebooks because the campaign roster included Jamie Thomson, Paul Mason, Mark Smith and Oliver Johnson. The Legion of the Sword of Doom in The Way of the Tiger? Look no further than Gruganu, Black Sword of Doom, the cohort of the god Ksarul, coupled with such Tsolyani regiment names as the Legion of Potent Destiny, the Legion of the Portals of Death, the Legion of the Night of Shadows, the Legion of the Storm of Fire, and the Legion of the Lord of Red Devastation.

When you have such a deep background, you can dive into a game with no preparation. The referee has to do almost nothing, in fact, as the player-characters drive the whole show. Players asked to sit out in another room continue to converse in-character. Adventures arise out of the goals the PCs set for themselves. Here’s a case in point. The characters were heading along the Sakbe from Bey Sű to to Sokatis. I had sketched a few notions that I could use as cues to the players for them to spin up into an evening’s events. For example:

Which led to the session of which this is the write-up:

As you arrived, preparations were being made for the Festival of the Shining Sun, dedicated to Hnalla’s second aspect. Chusun [Oliver Johnson] insisted on staying two days for the festival.

You took lodgings at the House of the Champion’s Rest, owned by Turuku of Mimore, an expat Salarvyani who obtained Tsolyani citizenship and is something of a local hero, having won a number of spectacular bouts in the arena until he retired five years ago.

Chusun visited the temple of Hnalla and made a lavish donation – his Excellent Ruby Eye with some 25 charges! This at least secured an audience with the Governor. You also spoke to the local police chief, Ssai hiMabran, a retired captain of the Legion of Hnalla. Chusun also gained admittance to an inner sanctum of the temple, where he saw the sun’s image focused on a pool of water and, disturbing it not by his breath, perceived sunspots that darkened the blazing disk.

Meanwhile, Tsamurel [Jamie Thomson] convinced Turuku to come out of retirement for one bout in the town’s quite impressive Hirilakte. The terms of the contest were to second injury. Tsamurel, to cover his bets, pawned the party’s Eye of Healing for 2000 Kaitars.

The festival began with an early morning contest. Young men of the town gather before sunrise to dive, swim the surging river, climb one of the tall swaying junkel trees on the far bank, swim back, and present an unbroken junkel nut to the Princess of the Sunrise, who by tradition is the prettiest local maiden. On this occasion the lucky girl was Eleara hiJefash, the Governor’s daughter.

Jangaiva [Mark Smith] and Tsamurel took part and was neck and neck with couple of local lads. Then Chusun noticed that one young fellow, Hogesh hiVurar of the Wooded Slope Clan, seemed to be cheating. Hogesh returned with some leaves stuffed inside a sheet (most contestants carried a sheet, net or sack) and swam into reeds where he previously hid a junkel nut the night before. When the deception was revealed, things looked bad for Hogesh and the crowd booed him, but Tsamurel (who was the legitimate winner) took the lad under his wing – in fact, went so far as to appoint him his second in the Hirilakte bout, which was scheduled for that evening.

There was a procession around the town, with Tsamurel riding as “Prince of the Sunrise” beside Lady Eleara, while Chusun chose instead to shave all his body hair and walk naked, beating himself with a whip and frightening the crowd with his enormous member, which seemed to become erect as he intensified his self-flagellation*.

Towards sunset, Chusun mastered his own Pedhetl, achieving momentary enlightenment into the inner mysteries of Hnalla’s second aspect**. He sat in the still-empty stands of the arena, and as people entered they took him for a holy man and gave him money and food in return for blessings.

Tsamurel and Turuku arrived, garbed as the champions of sunrise and sunset respectively. Tsamurel gave Hogesh the opportunity to address the crowd as his herald. Hogesh did so, putting just as much effort into singing his own praises as into bigging up Tsamurel, yet giving a stirring speech regardless that mollified the still-angry crowd. Only Chusun was not ready to forgive the young man for his attempt to cheat at the junkel nut contest – a naked, bald, seven-foot giant rose in the stands crying “Fraud!” and “False wretch, be silent!”

The duel began. Twice Tsamurel splintered Turuku’s mace, but each time stood back and called for a replacement before continuing the fight. Then Turuku scored a slight injury on Tsamurel. The bout was due to continue until either had taken two blows. As they fought on, Tsamurel’s mace broke and now Turuku called for another, joking to the crowd that they would soon have used up all the maces and might need to ask for a loan. Now Tsamurel wounded Turuku. It was all down to who would be injured next – and then, acting at precisely the same instant, both chose to attack and both blows drew blood.

A draw? The crowd could not allow it. Hastily conferring, Tsamurel and Turuku agreed to fight on until the next blow should decide the fray. After a furious exchange of attacks, parries and (on Tsamurel’s part) acrobatic dodges, Turuku’s mace struck home and Tsamurel’s legs buckled under him. He was back on his feet in seconds, both men bowing to the crowd. But Tsamurel was now 2000 Kaitars the poorer, and despite his 500 Kaitar share of the gate takings, has no way of redeeming the Eye of Healing from the temple.

In the evening, you heard rumours of a couple of burglaries that had occurred while everyone in town was watching the arena bout. This followed on from a spate of similar crimes that used to happen regularly years before, and were attributed to wandering woodfolk or puppeteers, but which had petered out in more recent times.

The next day, Chusun quizzed the Governor about the Black Ssu. The Governor's homeland turns out to have been the isles of Tsolei, and he told how the Black Ssu would raid the island to steal children who they bring up among them as "Non-Men" - humans who have been raised to serve the Ssu. He also mentioned what he knows of Hrugga, which is that Hrugga failed to give a gift to the demon brother Nurgashte because he couldn't afford anything of appropriate value after giving the scabbard of his fabled weapon, Kakara, to Bassa, king of the Black Ssu.

Meanwhile, Tsamurel met with Captain Ssai, offering to keep an ear open for news of the burglaries. On returning, he got into an argument with Turuku (the argument was all on Tsamurel’s side) when Turuku offered a gift of 500 Kaitars so that Tsamurel could redeem the Eye of Healing. Tsamurel, resenting the implication that he needed charity, tried to force Turuku into a rematch, but Turuku insisted he was now retired for good.

(In fact, the offer of 500 Kaitars would not have been enough. Tsamurel pawned the Eye for 2000 Kaitars and must pay back 2100 to redeem it, but only has 500 Kaitars – even if he’d taken the gift, that still leaves him 1100 Kaitars short. So you have probably lost both that and the Excellent Ruby Eye.)

* Hey, all I can say is that’s how Oliver chose to portray his character.

** There was a bit more background info that I gave in case any of the players wanted to delve into the religious aspects of the festival:

‘Hnalla’s Second Aspect is Chirashin Tulengkoi (literally "the Shining Sun") who gives his devotees surcease from care and freedom from grief or fear. He accepts only offerings of diamonds and other clear crystals. His priests and priestesses go nude except for necklaces, anklets, and bracelets made of ropes of crystals "hung about their persons, making each movement glitter and flash".

‘The most famous shrine of Hnalla's Second Aspect is in Jakalla. There, on his festival days, 9th Firasul and 4th Trantor, thousands of those whose lives have become sorrowful (the bereaved, crippled, those who have been shamed or paupered, etc) march in procession to his shrine. Miracles occur, souls are healed, and grieving hearts are filled again with joy on these days. [In the campaign it's currently around 22nd Drenggar, ie some 18 days to the 9th Firasul festival day.]

‘The "commonly known" or "outer" mystery of the Shining Sun's devotees, revealed to all lay followers such as yourself, is that the colours of the rainbow that a diamond makes from the pure white light of his disk are analogous to the things that make up all the rest of the universe. Each separate thing appears as having a single nature, but when all things are perceived at once, in their totality they are the light of the Shining Sun.

‘A deeper mystery is described by the priests as like gazing into a source of intense light. At first the light is dazzling, but gradually the eyes adjust and it is possible to make out some detail within the light source. In the same way, they say that those who receive initiation into the mystery cult of the Shining Sun can be taught to endure the light and will eventually have revealed to them the greatest mystery of all, which is to glimpse what is revealed within the source. Your own High Prelate of Hnalla in Bey Su, Chankosu hiMareda, is a special adherent of the Second Aspect and is rumoured to be an initiate to whom the mystery has been revealed.’

Friday, 17 April 2026

The glories of Orb

You may not have noticed, but the Way of the Tiger gamebooks recently got a mini-makeover. All six of the original books are now available in ebook format as well as in paperback, and there's a new series page on Amazon.

What's unique about the Way of the Tiger books is the range of gameplay styles covered. In the early books you're a stealthy assassin. Then you have to conquer a kingdom -- but not just that, in the next book you have govern it. Enemy city-states move against you, making the next book a complete wargame, firstly of strategic choices as you manoeuvre to bring your adversaries to battle, then a contest of nerve and tactics as you try to break them once and for all. The last of the original series circled back to solo adventuring, but this time in the form of classic dungeon delving.

The dungeoneering made sense because the glittering centrepiece of the series is the world of Orb, Mark Smith's setting for the D&D campaign he ran for his friends at school. There were no ninja in Orb in those days, just classic sword-&-sorcery tropes. Many of the NPCs who pop up in the books were player-characters in Mark's campaign, which was still getting talked about (and occasionally run) when I met him at college the following year. I remember holding the Book of the Gods of Orb, a school exercise book in which he'd detailed all the temples and cults of Orb. There were other books too, and more material got added as the campaign progressed over the years. We played long-term in those days, not just a dozen sessions and on to the next thing. Orb was a genuine epic loved by everyone who was privileged enough to play in it.

The good news is that you can get a taste of that brilliance by playing the gamebooks that Jamie Thomson wrote with Mark in the 1980s. And if the downbeat ending of Book 6 bothers you, there's a very good sequel by David Walters (Redeemer) that lets you get Avenger out of that web.

Monday, 22 December 2025

That's neat

“At the time, ninjas were new and exciting and everyone loved them […] So basically ninjas meets Lord of the Rings was what we came up with and it turned into a hugely successful game book series.”
-- Mark Smith 

A part of our rapid-fire countdown to Christmas, here's a look at Gremlin Graphics' Way of the Tiger computer game from the 1980s.

Having played very briefly in Mark Smith's Orb campaign, I always thought it was a pity it got overshadowed by martial arts mania. There weren't any ninja in the original Orb setting, which was a masterclass in how to use Tolkien-like fantasy elements in a D&D game. Prancing around flinging shuriken and flash powder was far less interesting than all the richly original flourishes Mark had put into his world.

The gamebooks are still available, and there's occasional talk of publishing an Orb RPG. (Basic Roleplaying or Mythras would get my vote.) Fingers crossed -- and I'm not talking about the kuji-no-in.

Saturday, 13 August 2016

The Way of the Tiger - video review


Marco Arnaudo did a great review of the Critical IF books a while back, so it was a nice surprise to come across this review of The Way of the Tiger series. If you've only recently thawed out of a glacier since the early '80s, the series is based on Mark Smith's Dungeons and Dragons campaign and its unique blend of high fantasy, ninjutsu and Cthulhu mythos makes for a memorable setting coupled with a clever tactical combat system and richly immersive descriptive text.

Ooh, while you're here, in other news I've been working on a fully responsive rebuild of the Mirabilis website. This is a precursor to me and Leo Hartas launching a Patreon page, and quite probably a Kickstarter for an all-new gamebook.

Yes, I know my comments about the viability of using Kickstarter to create a book are on record. It would work a lot better if it was a gamebook app rather than a printed book, as that way all the funds raised could go towards the actual content rather than being eaten up by print and shipping costs. But I have a feeling that most gamebook fans prefer to own a physical copy, so that's something Leo and I will have to think hard about. More about that project and the Patreon page in due course.

Sunday, 12 October 2014

The Way of the Tiger continues

1987. It was the climax of the sixth book in the Way of the Tiger series. Having risen from orphan to pretender to king, the hero of the series, Avenger, travels to the Rift, a great chasm into the heart of the Earth, to rescue her (or his) comrade Glaivas the ranger. Plummeting down the precipices, Avenger lands on something soft. That's the good news. The bad news is that it's a web, in which she (or he) is stuck fast, and a colossal spider (and/or god) is coming closer, closer...

Jamie Thomson and Mark Smith got to there, section 424 in the book, and wrote, "The end." Other books in the series had an implied "to be continued", but this one bore a stamp of finality. There's a good reason; Mark and Jamie didn't expect to be writing another one. Knight Books, publishers of Way of the Tiger, had dragged their feet over whether to renew the contract. It's the eternal worry of the freelancer - a publisher or network executive twiddles their thumbs, unhurried as only a regular salary can make a person, while the writer or artist frets about where she (or he) will find the next mortgage payment.

Not knowing whether to commit to more Way of the Tiger, Mark and Jamie had pitched another series, Duel Master, and got an offer from Armada. So by the time the alarm clock went off at Knight Books and somebody remembered to phone up for a discussion about a chat about some thoughts regarding a possible book 7, Jamie was already deep into designing the rules and complex structure for Duel Master. Mark finished off Inferno, dumped Avenger into that web, and typed two three-letter words that stuck a generation of schoolkids on tenterhooks for twenty-seven years. He left the tiniest of get-out clauses, a faintly glimmering "unless" in the final sentence, but the truth is Mark and Jamie never expected to be coming back.

Never say never. All these years later, Fabled Lands Publishing got hold of the Way of the Tiger rights and enlisted the editing team at Megara Entertainment, headed up by Richard S Hetley, to fix some of the logic problems in Inferno, refurbish the text, and now we have an all-new edition to please the most demanding fan. (Not only that, author David Walters has permission from Mark and Jamie to continue the series and looks set to do that brilliantly, starting with book seven, Redeemer.)

The new edition of Inferno is on sale now. The cover took some thinking about, and in the end we didn't use any of the designs above. Initially we were going with the giant spider painting by Mylène Villeneuve, the artist for the other five WOTT covers. It's nice and sinister, but the problem comes when you see it in thumbnail, as it would appear on most online bookstores, whereupon the tiny figure of Avenger is lost and all the customer would see is a picture of a spider. And, as you can see, to use that painting we'd have needed to add a blank strip at the bottom, otherwise the text of the title would have obscured Avenger anyway.

So we turned to the rising star of Megara's art stable, Sébastien Brunet, who did the cover art for the new edition of the Blood Sword gamebooks as well as the interior illustrations in Inferno. But the first stab at using his picture (above right) didn't work. The conventional direction of movement implied the dragon/serpent trying to get somewhere and the swordswoman Cassandra trying to stop it. That may be the scenario in the story, but the cover becomes more dramatic when it's flipped the other way round. On top of which, it always looks odd when artists insist on having warriors fight left-handed. (Unless the author has specified that. I bet a hundred WOTT fans will now tell me Cassandra's a southpaw.) So finally we come to the cover above left, which is the one you'll get if you part with your hard-won oban. But don't empty the piggy-bank completely, as the coming weeks will see the re-release of Falcon 1: The Renegade Lord, a beautiful (and multi-platform) app version of Necklace of Skulls, and The Keep of the Lich Lord (formerly Fighting Fantasy Gamebook #43) as a Fabled Lands adventure. Christmas is indeed coming early.


Friday, 5 September 2014

Living on the Edge

In amongst all the news about the Way of the Tiger last year, you won't have failed to notice that my own favourite Kickstarter goal was the one to have Leo Hartas draw an original fantasy map for the world of Orb. Well, my real favourite Kickstarter goal would have been for my and Leo's Mirabilis project, but you know what I mean.

The stretch goal having been reached, Leo has been hard at work on a map of Irsmuncast-nigh-Edge, a city of the Manmarch. If you're going to Fighting Fantasy Fest you might even get the chance to buy the original artwork. I asked Leo and Orb's creator, Mark Smith, about the creative process.

DM: Mark, when designing a city, do you start out by drawing a rough map or do you prefer that to come later?

Mark Smith: I would do things slightly differently now- but this is how it worked back then. When designing a city I first took into account its geography – and proximity to other significant places – and the reasons why people would either immigrate or emigrate. Then I introduced the random factor of assigning temples from the Pantheon of Orb, and I will only modify that roster of temples if it is absolutely necessary – meaning I can't find a plausible rationale and back story for how and why the temples were founded there in that mix of temples.

DM: Can you tell us a bit about how the city got its name?

MS: Irsmuncast Nigh Edge is a shortening of what was originally 'The first camp of men near to the Rift’ (aka the Edge) and, understandably, it is not that close to the Edge. It’s the first settlement that you would come to in the Manmarch if you were journeying away from the Rift.

Since the Rift is like the edge of the world and spews forth evil and danger we can guess a few things about the nature of the Irmuncast inhabitants These tend to be either hardy or hopeless folk who can/must live under the shadow or threat of an incursion of evil. Some couldn't find success in safer places so had to make a go of it in Irsmuncast. Over time Irsmuncast became stronger- more able to defend itself and was able to sustain or attract wealthy and privileged people like Golspiel and others. The farmlands that supply the city are all to the west of the city as any to the east would be t0o easily despoiled by Orcs and so on.

I noted in the books that it was a city of 20,000 souls. I now think it is more likely it has around 35-40,000 inhabitants. but has reached the maximum sustainable by the farmlands to the west and so food is not overly plentiful.

DM: Leo, your maps have got a real feel for the place - what techniques are you using that give them that edge over other fantasy maps?

Leo Hartas: Illustrated maps, whether of real or imagined locations, must fulfill the necessity of practical use and readability while also be entertaining, adding atmosphere and style to the world.

With the Irsmuncast map, I was provided with a detailed sketch and copious notes to work from. Often the maps I did for Fighting Fantasy had to be based on barely more than a scribble on the back of an envelope. I am happy to work with either so long as there's enough information to do a pencil rough to submit to the publishers and authors. At that point it is easy to see what needs adding or changing and which spelling mistakes I've made (and I always seem to make them!).

To get to that point I lay out the components of the map in pencil on the paper I'm going to paint on (Bockinford 180 lb hot pressed watercolour) to have a pleasing composition and be clear and easy to read. I always have a dilemma at the beginning of any project about going traditional or digital, as I can work in either or a combination. For the Irsmuncast map, I decided on entirely traditional because I felt it should exist as a physical object, giving a little tactile authenticity to a fantasy world.

DM: What sources do you find inspire you when making a fantasy map?

LH: The Way of the Tiger world is loosely oriental, so I started looking online for old Japanese and Chinese maps for ideas of the look. The ones I found were rather short on decorative motifs so I widened my search to include all kinds of Eastern art. In the end I'd not found anything specific so just started doodling possible ideas, building a mash up of all kinds of influences into something that hopefully is new but contains the right cultural "feel". My whole thinking process is pretty fluid in that I don't have much of a plan and change stuff all the time. Even when the colour goes on, although I'll have a rough idea of what I am aiming at, half of it will be experimenting on the paper and trying to rescue it from cock-ups. This gung-ho way of working is probably why I went grey early! During all of this I listen to audiobooks. Somehow the half concentration unlocks an intuitive streak, while at the same time I get to plow through hundreds of novels.

Thursday, 10 July 2014

Warbringer - and the rest

fantasy gamebookThe juggernaut that is the Way of the Tiger new paperback edition rumbles on, reaching book 5: Warbringer. (Or Warbringer! if you're a purist or just generally a bit shouty.) You can get it right now from Amazon UK, Amazon US, Amazon France, or - well, you get the picture.

That just leaves book 6: Inferno, you may be thinking. Not quite. Jamie Thomson and Mark Smith, the original authors of the series, have licensed David Walters to whisk Avenger out of that car as it went over the cliff (metaphorically, okay - I know it was a giant spider's web) and bring him/her back for further adventures starting with book 7: Redeemer.

The new books are being managed under the watchful eye of Richard S Hetley, series editor and the head honcho of Megara Entertainment US. These guys really know their stuff. I recently almost got sucked into one of their conversations about tweaking the WOTT books for reissue, and it was like steering too close to Sagittarius A*. Luckily I escaped without my mind being turned into spaghetti by the narrative tidal forces at work. Here's a taster:

Richard S Hetley: The first problem came in how book 6 adamantly refused to accept that I didn't bring Foxglove along. Did you know it's possible to call her from the grave by using Poison Needles?

Dave Morris: Hmm. Counter-intuitive…

David Walters: For all the Foxglove permutations, book 7 relies on the fact that she is either dead, exiled, or with Avenger into the Black Widow's web I did not come across any other option, if you do please let me know.

RSH: I'm not clear on Foxglove's status in book 6 yet. She can wander off across the land after failing to enchant you. She also can be sent into the Rift with Cassandra. I haven't followed these threads yet, but as far as I can tell the book forgets these two options exist. I'm open to any word on what does/should happen with them.

DW: I am sure I have it covered. Since she is under a geas to return to the Black Widow whether living or in spirit if dead, it doesn't matter what the outcome was in book 6. The one thing I can promise is that choices from book 6 are referenced, for example if she charmed you or if she died you will have different paragraph options.

DM: Guys, listen. I'm finding this all fascinating but utterly impenetrable, not being familiar with the problems of book 6 in its original form...

DW: Dave, I find my own thoughts impenetrable at times!

DM: All it needs is for some extra bits of explanation, along the lines of:

-"But Glaivas couldn't have known that Kwon was in the Inferno because the last time he saw Kwon was on the Island of Tranquil Dreams."

-"Right. So I suggest that we put in an extra sequence where Foxglove tells Avenger that she passed Glaivas on the road and he mentioned that he'd been told by Dore that Kwon had gone to Inferno looking for him."

Or something like that. You get the drift.

RSH: Well, aside from your "so a ranger, a monk, and a deity walk into a bar on the lake of boiling blood" example…

For Foxglove, my work so far suggests this is the full set of Foxglove Dispositions(TM) :
  1. Foxglove is with you
  2. Foxglove has enchanted you
  3. Foxglove is Cassandra's prisoner
  4. Foxglove is dead
  5. Foxglove is exiled
  6. Foxglove has become separated from you
I tried to merge the last two, since both of them mean she's off wandering on her own devices, but combining the terms sounded dumb. The only ones you can possibly have at the same time are "Foxglove is with you, and she has enchanted you." If status changes, the book says something like "Cross off any other notes about Foxglove and note that she has become separated from you." That is, enchantment breaks if she wanders off, because the original implied it that way in section 302.

One problem is the book doesn't care whether she's Cassandra's prisoner. I may have to allow her to appear during the final confrontation, wreaking havoc there just as she would otherwise. If I do, then it's likely the Character Sheet will still read she was "Cassandra's prisoner" after the end. So, David, if you use "with you" status to mean she falls into the web in book 7, you should probably use "prisoner" status as well.

Is this confusing yet?

fantasy map

Wednesday, 11 June 2014

Interview with Mark Smith, creator of Orb

Of all the Fighting Fantasy inspired gamebook series of the 1980s, the most innovative was probably the Way of the Tiger. Mark Smith had created a vivid world steeped in intrigue and adventure, and he and co-author Jamie Thomson didn't rest on their laurels. Soon tiring of the traditional find-the-quest-item-in-the-dungeon structure, they began to introduce elements from the wargames and boardgames they loved so much. In one book you had to juggle competing political factions while managing a city. In another you had to muster an army and choose the tactics that woul carry it to victory. Here, to mark the reissue of Way of the Tiger book four in paperback, author David Walters describes what it was like to play through those classic books when they first appeared, and he asks Mark Smith to look back at what inspired him to create them:

*  *  *

When I read the Way of the Tiger series back in the ‘90s, I started with book four, Overlord. I do not recall why I chose that particular one, maybe it was the Kraken on the cover, or maybe the other books were in short supply that week in the bookstore, but the book remains my favourite of the series to this day.

The opening was simply electrifying for me. For a start, I was the ruler of a city, which I had never experienced in a gamebook before. I was used to being a lone warrior on quests in gamebooks, and sometimes even winning a position of power at the end of such a book, but I had never been in a position of wielding that power from the start of a gamebook. In Overlord, the crown did not rest easy on my brow, for I had to get on with the difficult decisions of ruling a city split by competing interest groups on whom I had to rely for support, and a people divided by racial and religious schisms.

Then I got to pick my advisers from a choice of varied and interesting characters, including those who had once allied with my (tyrant) predecessor, yet who represented a large part of the city. Dangers were everywhere. It would be just as threatening to my rule to rely to much on new allies as it would be to trust potential enemies.

(Incidentally, if anyone has calculated all of the possible safe routes via the councillors you can select, please do comment below. The editor in chief of the series is very interested to confirm all the permutations!)

As well as political intrigue, I had to survive an assassination attempt, endure a siege and undertake a perilous quest that would lead me to the very den of the evil ninja of the Way of the Scorpion and beyond. Interestingly, I was not only powerful in my position as a ruler, but also as a deadly ninja. In this game book the reader was allowed to feel personally and politically powerful, yet still experience threatening situations and enemies.

It was only after this book that I went back to the beginning of the series and played through them all, enjoying the journey from a young unproven ninja setting out on an epic quest. For me, Overlord set a benchmark in innovation, in characterisation and sophistication that I had never seen before in a gamebook. I'd recommend you to give it a try, and hope you enjoy it as much as I did. But watch out – it may inspire you to become a writer as it did with me!

Questions about Overlord answered by Mark Smith, creator of the world of Orb and co-author of the Way of the Tiger series:

DW: Were you concerned about introducing rulership into an action series? Is that why the whole book was not about ruling the city and involved a quest element?

MS: We did worry that if there was no standard gamebook adventuring it would disappoint and yes that's why it's not all about governing.

DW: What were your inspirations for the characters who seek to become your advisers in Star Chamber?

MS: Some of the characters had been pre-developed while role-playing. The Demagogue was inspired by Athenian history.

DW: What possible game mechanics did you consider or reject regarding the city management element of the book?

MS: I gave little consideration to game mechanics beyond striving for simplicity.

DW: Apart from Avenger, which character in Overlord did you most enjoy writing about?

MS: I enjoyed all of the characters but especially Golspiel, Foxglove, Force Lady Gwyneth, Solstice and the Demagogue.

DW: Looking back at the book, is there anything you would do differently now about it?

MS: I would do more checking for game balance.

DW: Were you concerned about ending this book on something of a cliffhanger?

MS: The cliffhanger was deliberate. I was happy with all the books except that in Inferno you need to take Foxglove with you for it to be good.


Sunday, 20 April 2014

Uneasy lies the head

Here's hard evidence that the next Way of the Tiger paperback is in the works. Expect this third volume in the series to be on sale in the next month or so. Avenger learns that he/she is the rightful king/queen of a city state. (What is it about epic fantasy and benevolent absolute monarchies, anyway?) A non-rightful king, the usurper of the title, has been driving the people into poverty with a package of misguided austerity measures and propping up his popularity by demonizing minority groups. All very prophetic for a book written in the 1980s, I must say. He might have got away with it too if not for worshipping a god called Vile - bit of a giveaway, that.

Anyway, Avenger must take over the throne and do his/her best to rule. But if you want to catch up with the good old days when all he/she had to do was hide behind rubber plants and throw darts at people, the first two books in the series are available on Amazon USA, Amazon UK, Amazon Italy, and - well, you get the picture.

And don't forget that David Walters' authorized prequel to the series, Ninja, is available in both paperback and Kindle editions.

Monday, 24 February 2014

Proof positive

Quick recap: Fabled Lands LLP owns the publishing rights to The Way of the Tiger, a classic series of jumpy-kicky gamebooks from the 1980s. Last year, we granted Megara Entertainment permission to print a limited edition of full-colour WOTT hardbacks to be funded via Kickstarter. That paid for editing and new artwork, which Megara in return allows Fabled Lands Publishing to use for a new paperback edition.

With me so far? The first two paperbacks, Avenger(!) and Assassin(!) are now on sale, and you can buy them from Amazon, Barnes and Noble and other online stores. As you can see from the pic, the new books are a bit bigger than the '80s originals and have rather more impressive covers. Mylène Villeneuve really packs energy, movement and drama into her paintings, whereas the original '80s painting for Avenger looks like a waxwork of a ninja having a poo.

Fabled Lands Publishing will be releasing the other four original books in paperback over the coming months. But that's not all. Megara have commissioned new books in the series. You can now buy the prequel book, Ninja, and the series is set to continue in Book 7, Redeemer, in which our hero or heroine bounds free from the giant spider's web. Both of those are by the talented David Walters, with stalwart support from editor and Megara US chief Richard S Hetley, and of course none of this would be possible without the Herculean dynamism of Megara's founder, Mikaël Louys.

Before you backflip over to Amazon, feast your eyes on the Easter eggs in the picture. Zen Combat by Jay Gluck (1962) and Ninjutsu by Donn F Draeger (1977) were the white-box DnD of the genre, the books that retconned "ninja" into Japanese history and ignited the craze for black-pyjamaed black ops that had become a full-on media frenzy by the start of the 1980s. And if you look really closely, you may see part of the flowchart for Down Among The Dead Men in the background there too, as stealthy as the ninja who lives in your chimney.


Thursday, 30 January 2014

Another sneaky peek

More Way of the Tiger news, with a hot-off-the-presses view of Ninja, the prequel book written by David Walters. You get to play out Avenger's early life and find out how he/she came to be orphaned on the steps of a monastery dedicated to forgiveness, gnomic epigrams, and garotting.

This one is not going to appear in paperback (Fabled Lands Publishing only owns the rights to the original six books) so if you want a copy you'll need to hie your way over to Megara Entertainment and see if they have any spare after supplying the Kickstarter backers. In fact, I just this minute got an email from Mikaël Louys, who runs Megara, to say that he has a few copies of Ninja for sale. Better be quick!

Sunday, 26 January 2014

Things to come

A couple of works-in-progress from the production juggernaut that is The Way of the Tiger. Above, a detail from Leo Hartas's map of Irsmuncast-Nigh-Edge (the finished piece will be in colour) and below an illustration by Mylène Villeneuve for the third book, Usurper, of a priestess of Time and the ranger, Glaivas.

There are more pictures on Mylène's site and you can follow the schedule of the full-colour hardbacks on Megara's site. The first two paperbacks should be released by Fabled Lands Publishing in early March. There's also an Orb roleplaying game in development.

Over in this other corner, I'm working on the entirely ninja-free Blood Sword - but more of that in due course.

Wednesday, 15 January 2014

All there in black and white

I'm sure you don't need me to tell you what this is. Coming very soon, too. But if you want a really nice color one, you'll have to talk to Megara Entertainment .

Tuesday, 31 December 2013

Jamie's 2014 treasures

The traditional New Year's freebie coming up tomorrow, but to fill the gap here's a promo picture by Sébastien Brunet from one of Megara's Way of the Tiger hardbacks that Kickstarter backers will be receiving next year.

The first two paperbacks in the Way of the Tiger series should be coming out from Fabled Lands Publishing by February. These will feature Megara's art but - be warned - only in black and white. If you want a full-color set of books, hurry up and order from Megara as they still have some left, but only a strictly limited edition.

Way of the Tiger is also coming out as a series of apps from digital gamebook supremos Tin Man Games. (The technology doesn't exist to do full justice to Blood Sword yet, but they're working on it.) Jamie has written loads of flavor text for every outcome in the fights, making these much more than straight ports of the book text.

Lastly, before you pack 2013 away for good, here's a shout-out on BBC Radio's Open Book program for Jamie's Dark Lord books. He comes in at 24:05 minutes but it's all good stuff.

Saturday, 30 November 2013

Nerve-racking news

So you can't have missed that Megara Entertainment are working on deluxe hardcovers of The Way of the Tiger for release in 2014, nor that Fabled Lands LLP will be bringing out paperbacks (black-and-white, so a little less deluxe) later in the year.

Megara also have the Orb RPG in development, for those who are more interested in role-playing than in gamebooks and who aren't that bothered about sneaky, leapy geezers in black PJs. Come on, I can't be the only one. Any questions, just ask the chaps at Megara.

Even more amazing news: Jamie just told me that he was digging around in the attic and he came across a complete Duelmaster book, previously unpublished. This one was to be titled either Masters of the Martial Arts or Tournament of Champions, and Jamie finished it just a few days before he heard that the publisher had cancelled the series. We're going to be playing it next week to see if it stands the test of time. If so - well, can you stand another Kickstarter?

Saturday, 2 November 2013

Kickstarter - the results are in

No need to look glum. I don't know what's going on with quiff boy and those other fellows in Bob Harvey's picture above, but the Way of the Tiger campaign on Kickstarter has now concluded and it was an outstanding success.  If you didn't have enough money to buy one of the full-cover hardbacks, don't despair. There will be a paperback edition from Fabled Lands Publishing sometime next year.

Fabled Lands book seven? It's the inevitable question. We're certainly considering it. But if you're thinking it would be a shoo-in on Kickstarter, I do just have to point out a couple of caveats.

Nobody actually gets to take home forty thousand dollars for The Way of the Tiger. Kickstarter takes a fee off the top. Artists must be paid. The text must be scanned, cleaned up and edited. Printing, packaging and postage eats up most of what remains.

And Way of the Tiger was already written - six books of it, at any rate - and the new artwork was able to build on what Bob Harvey and the cover artist had aleady done.

In contrast, FL book 7 needs to be written. It must have all-new illustrations by Russ. (Everyone agree? Thought so.) An awesome cover image too that must hold its own beside Kevin Jenkins's classic paintings. And then there's editing and typesetting. That all has to be paid for by the profit margin, not the whole amount raised.

Profit is not the right word anyway, as the hundreds of man-hours that Richard S Hetley, Mikaël Louys, David Walters and others put into running the WOTT Kickstarter campaign were purely a labour of love You could say, in effect, that Kickstarter took all their unpaid efforts at one end and turned those into a couple of thousand bucks to pay editors and artists with.

Of course, that's not all a Kickstarter campaign does. Its main value is as a publicity campaign to make people aware that Way of the Tiger is back. If new readers flock to join the nostalgia buffs willing to spend $50 a book, then it becomes a viable business.

About a decade ago, there was a show on British television called Restoration.The idea was to get the viewers to vote which of several worthy but crumbling old buildings would get lottery funding. Each project had to explain how the restored building would save itself from sliding off into penury again. In most cases you had well-intentioned twits pitching the repurposing of (say) an 18th century Shropshire manor house into an arts commune. "Artists will live here and paint and the public can come and buy their work, and that will pay for maintenance of the property." They might just as well have dynamited the bloody building right there and then.

Faced with the exact same problem, the Landmark Trust came up with an ingenious solution. Charitable donations pay to restore old buildings, which are then rented out to the public as holiday homes via a second, non-charitable organization whose profits go to sustaining the buildings. This works because it is a real business. A successful Kickstarter needs to be less like Nigel Means-Well, more like the Landmark Trust.

What that boils down to is whether Way of the Tiger or Fabled Lands can make the next step. Can they go from having a hundred or so fans who remember them with open-walleted affection to several thousand fans who will buy the paperbacks and apps at a moderate price? We'll test the water with WOTT paperbacks next year, and that may indeed point the way to Fabled Lands books 7, and 8, and 9, and...

Whoops, mustn't get carried away!

Wednesday, 30 October 2013

WOTT no excuses?

If you don't know by now that the Kickstarter campaign for The Way of the Tiger has but a day or two to run, there's really no point me telling you again, is there? But you might want to hear it from the mouths of the chaps who originally conceived of the most famous non-violent professional killer in the whole of gamebook fantasy. For lo, here are interviews with Jamie Thomson and Mark Smith.

Jamie and Mark talk about the origins of the (very neat) tactical combat system, how the books were written, the real nature of the world of Orb (more Greek city-states than Oriental fiefs), and the plans for new books and apps.

There's still (just) time to get in on the act. Here's that link again. And if the total hits $40,000 (which it very well might) there'll be a video interview with Jamie and Mark giving away even more Orbsome secrets.

My work here is done.

Sunday, 27 October 2013

Time's running out

"'Ere, mush, have a shufty at this little bargain. Nice, eh? It's a Kickstarter for Way of the Tiger, and you don't get many of them to a tenner. Only got a few days left on the clock, an' all, so you better get moving. Me? I'm an Old One, aren't I? Yeah, an Old One running a shop. What's wrong with that, then? Gotta make a living, en't I? I've got some nice elder things here if you're interested. Knick-knacks yer granny would love - if she's a freakin' Innsmouth mutant, that is, har har. Oh, that Lovecraft geezer, 'e gave us Old Ones such a bad press, you'd think we was all monsters, eh? Talking of 'love crafts' and that, if you want to step around back I've even got a shaggoth. Yes, I said shaggoth. 'Ere, who you callin' a perversion..?"

OK, I don't know what an Old One is doing in Way of the Tiger either. A lot of dope got smoked in the eighties. To many gamebook writers, the decade is a complete blur. Luckily, in these much sharper times you're unlikely to zone out Cheech and Chong style and miss the closing hours of the WOTT Kickstarter campaign. Still, best not take any chances. It really would be an unnameable horror to wake up on Friday and realize you failed to secure your very own gorgeous colour hardback edition. And after all, it's only a few squid.

Thursday, 24 October 2013

Way of the Tiger closes in on stretch goal five

The Way of the Tiger campaign on Kickstarter is entering the final stretch and for me the most exciting goal is finally within reach. If the pledge total reaches $35,000, Leo Hartas will be commissioned to create a map of Irsmuncast, which is one of the WOTT cities.

The youngsters among you may never have heard of Leo Hartas, so let me assure you he is possibly the world master of fantasy maps. OK, I haven't done a survey lately but he's certainly one of the masters. Twelve million Fighting Fantasy readers can't be wrong. You want a teeming warren of rogue-haunted streets, an oozy network of sluggish foetid canals, a suggestion of looming peak-roofed buildings, a scattering of creepy cemeteries, dour prisons and numinous temples? Leo's your fella.

As well as being an expert scribbler, Leo co-hosts a radio show called The Bantering Boys. Three chaps engage in wittily inconsequential chit-chat and play the odd bit of music. It's all very English. Tune in Thursday evenings at 9 pm if that's your cup of tea.

If you were thinking of investing in a hardback set of WOTT gamebooks, the city map is a reward worth raiding the housekeeping money for. I'm still hoping I'll be able to pay Leo to continue my Mirabilis comic book epic eventually. But for that I'd need a bigger Kickstarter.

Saturday, 19 October 2013

Tabi or not tabi

This is one of Bob Harvey's original pictures for the classic '80s ninja action gamebook series Way of the Tiger. All of Bob's pictures are being repainted in full colour by Megara Entertainment's team of talented artists, ensuring that the new hardcover copies of the books currently being offered on Kickstarter should be truly gorgeous collector's editions.

I'm just going to take this opportunity to explain a little about why Fabled Lands LLP has licensed to Megara the right to run this Kickstarter. We know that Megara will do a fantastic job of editing the books, commissioning new full-color artwork, and producing fine hardcover editions that diehard collectors will cherish forever. There's a win-win in this deal, because Fabled Lands LLP then gets to use the edited text and the artwork to publish our own paperback versions of the books next year. Collectors will want the limited edition hardcovers, and that's what the Kickstarter is for, but a successful campaign now (as it is shaping up to be) is also an enabler for the series to continue.

I think that's worth mentioning because some Kickstarter comments have fulminated about Fabled Lands LLP "limiting" the Kickstarter. Well, OK, that's the problem with the internet. Nobody even takes a deep breath and counts to ten, much less actually troubling to find out the facts of a case. But just so you know: Fabled Lands LLP are not putting limits on the Kickstarter. FL controls the print, ebook and app publishing rights and, thanks to this deal with Megara, will be able to release paperback and app editions of WOTT books 1-6 next year. The paperbacks will likely be around the same price as the Critical IF books. So if you can't afford the hardback edition: don't get mad. Just hang in there. I had to wait five years for the end of Breaking Bad, you know.

(Fabled Lands LLP doesn't have the publishing rights to the prequel or books 7 onwards, though, so if you want those I guess you're going to have to take a hammer to the piggy bank.)

The WOTT campaign only runs until the end of this month, then it'll vanish like a ninja in a cornfield. Or indeed a ninja anywhere, I guess, since that's pretty much the job description. If you're still on the fence, then (a) I hope it's more comfortable than the fence in the picture and (b) you ought to take a look at Megara's site, as I'm sure the goodies on show will convince you to pledge a few mon.

Incidentally, the authors (Mark Smith and Jamie Thomson) have been trying for quite some time to get in touch with Bob Harvey, but he too has vanished without trace. If you know where he is, please ask him to email Jamie at the address in the sidebar. Arigatou gozaimasu.