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Showing posts with label Dweomer. Show all posts
Showing posts with label Dweomer. Show all posts

Friday, 15 December 2023

Old liches never die

It's traditional around here to offer a Christmas freebie, and if Tim's magical adventure last time wasn't enough, here's another bauble for you. When Jamie and I revised our Fighting Fantasy gamebook The Keep of the Lich Lord to make it part of the Fabled Lands universe, I had to write a new way into the adventure that connected to FL Book 3, Over the Blood-Dark Sea. If you have the original FF edition, here's your chance to compare them.

One Way To Volunteer

Curious how events can acquire their own momentum. Drinking sherry with some of the scholars of Choronzon College, you happened to refer, with no more than the usual exaggeration, to some of your exploits in uncivilized parts of the world. In a company of explorers or soldiers your remarks would have gathered no special interest. Among scholars whose greatest adventures have been to the height of a rickety ladder in search of an old book, they created quite a stir. As word got around the college, students pressed into the door of the Warden’s study and climbed the ivied walls to listen at the window.

Realizing then the impression you had inadvertently given, you tried to backtrack: ‘I’m no legendary hero. There are many others with far greater experience of these things.’

Too late. The Warden of the college drew you to one side and asked you to attend a meeting the following morning. ‘You may be exactly the one we’re looking for,’ he said. Which are ominous words to take off to bed with you in Dweomer.

And so here you are in the Examination Hall, sitting at a long table made sticky with centuries of wax, in a room whose bluewood panels, dark as a beetle’s back, are feebly aglow in the sunlight that penetrates the high, dusty windows. Along the table with you sit city councillors of the great merchant ports of the mainland, nobles and army officers from Golnir and Sokara, the most venerable scholars of Dweomer, and even a masked ambassador from the secrecy-shrouded land of Uttaku.

And they are looking at you. You return a puzzled frown. ‘Can you repeat the question?’

‘I asked,’ says Admiral Lord Aspenor, who is chairing the meeting, ‘how much you knew of the naval defences of our lands.’

‘Ah.’ You pocket the knife you’ve been using to carve your initials in the side of the table. ‘No more than the average person. That’s not – ’

‘Not your area of expertise,’ puts in your patron, the Warden of Choronzon, who having brought you to the meeting cannot allow himself to lose face now. ‘Quite. An adventurer, you. An explorer. Risk taking. Bold action. Not sitting and talking…’

‘Yes, yes.’ Admiral Lord Aspenor raises a leathery hand. ‘Bold action is what we want, all right. Well, you will certainly know about the Reavers of the Unnumbered Isles. A law unto themselves, those pirates. Almost a rogue state. They even have their own “king”. There’s no formal alliance, but our fleets have always cooperated to hold them off the mainland. Yet each year they grow bolder. Coastal villages are raided for slaves. Merchant cogs are plundered and sunk within sight of port. For centuries Sokara, as the bulwark of civilization —’

A disgruntled murmur flits around the table. Aspenor looks ready to speak sharply, but a wild-haired figure in wizard’s robes leans forward. His quiet voice carries in the high-ceiling room. ‘Sokara’s fleet has often borne the brunt of Reaver attacks. We of Golnir acknowledge that.’

‘With ample contributions from the guilds of Metriciens and Ringhorn,’ puts in a velvet-coated merchant. But the others, having made a token expression of indignation, fall silent. And it’s now that you realize how serious this business must be.

‘Our main fortification to the east is Bloodrise Keep, on Stayng Island,’ says Aspenor. ‘It’s part of the Arrowhead archipelago on the western edge of the Unnumbered Isles. That archipelago is the first line of defence against any massed attack by the Reavers. But we’ve lost contact with the outlying villages and there has been no word from the castellan of the keep in several weeks. After his last report, we’re not exactly surprised.’

You take the scrap of parchment and glance at it:

Bloodrise Keep will shortly fall. The troops I sent to investigate the strange lights in the sky above the village of Menela have now returned. They have marched back to within sight of the walls but refuse to answer signals. A runner sent out came back shivering with dread. He got close enough to see that the men have bloodless faces and that their eyes are staring and blank. In place of their Sokaran battle-standards they now carry ragged black and yellow pennants – the symbol of plague. Even as I write, it is close to dusk and the enemy camp is astir. Troops are massing and people from the villages are also milling about the camp as though hypnotized. I can see a man in tarnished silver armour who appears to be in command. Now he has given the order for his troops to advance, There are too many, and with the small garrison I have left I cannot hope to hold them off for more than a few hours. I will send this report by messenger pigeon and hope it will not be shot down by the enemy’s archers. Now it only remains for me to take up my sword and go out onto the battlements for the last stand. I regret having failed in your service, my lords. I am your dutiful vassal, Braxis, Castellan of Bloodrise Keep.

‘A brave man,’ you say grimly as you hand the report back along the table to Aspenor. ‘Do you have any idea who the silver-armoured warlord might be, and how he took control of Braxis’s troops?’

‘It is all too clear,’ says Aspenor grimly. ‘Plague-standards and tarnished silver armour are the hallmarks of Lord Mortis of Balthor. He was formerly the tyrant of Stayng Island and tried to conquer the southern provinces of our nations. It took the combined strength of Golnir and Sokara to defeat him, for he was a necromancer as well as a warlord, and it is said that he reinforced his army each night with the bodies of fallen foes.’

‘When was this? I’ve never heard of such a war.’

‘Ancient history, that’s why. It all happened two hundred years ago. Mortis died in battle and was buried near the village of Menela, Now it seems that he has returned from the grave to try again.’

You nod. ‘It’s a good thing you’re all here to assemble an expeditionary force. I’ll be very happy to advise.’

‘It’s not so simple,’ says the Admiral. ‘Resources and manpower cannot be summoned out of thin air.’

‘Actually – ’ begins the wild-haired wizard.

Aspenor holds up his hand. ‘Thank you, Doctor Estragon, but I think we’d rather not be beholden to demons, devils or otherworld spirits. Not as long as there are other options.’ He fixes you with a smouldering stare. ‘Here’s where we stand. These wise gentlemen of Dweomer advise me that assassinating Mortis would immediately neutralize his army of undead. Cut off the head, you see. Our combined naval forces are tied up fighting the Reavers. My own country is also having to deal with rebel forces in the north. So, rather than spend weeks mustering and arranging transport for a large body of troops, it makes sense to send one capable individual. Of course, you’ll be on your own.’

‘Yes, right. The thing is, reports of my death-wish may have been exaggerated…’

‘Cold feet?’ mutters the Warden beside you, frowning. ‘Too late for that.’

The others agree. ‘Mortis is even now turning the people of Stayng into undead,’ says one of the guild-masters. ‘Unless it is excised, his evil will eat into our good rich lands like mould in a healthy apple. We have need of a sharp knife.’

‘What if I’m more the blunt instrument type?’ You’re wondering if it would be better just to walk out. To think that an idle boast at a sherry party could get you into something like this.

‘Telling means nothing,’ says the wild-haired Doctor Estragon. ‘You need to see.’

He taps his fingertips together. The slightest of gestures, but a sudden shift in pressure or light tells you that a spell has been cast. The motes of dust, hanging finely in wine-coloured sunbeams, seem to thicken and glow. Is that an image of castle turrets glimmering in the air? The edge of a coastline traced against the rafters? A ripple like the surface of the sea swims dizzyingly across a wall lined with books, making you sway in your chair as you try to focus on things that aren’t there.

‘Close your eyes,’ says Estragon. ‘The dust and sunlight merely comprise a matrix for the illusion. You will see more clearly with the mind.’

Yes. Against your eyelids: a V-shaped line of verdant islands set in an azure sea. You recognize the Arrowhead archipelago. The perspective drops towards the tip of the archipelago, the largest island, which points east to the Unnumbered Isles. In the north-east of the island, a fortress stands on a hillside overlooking Port Borgos. In the conjured light of Estragon’s illusion, the sun streaks across the heavens, falls like a crimson meteor, and thick shadows leap across the walls of Bloodrise Keep like the unfolding legs of a spider. Your view is carried in, closer, closer. A figure stands waiting on the battlements. Under his tarnished silver visor the face is dead white. The eyes –

You sit up with a gasp. The room is empty now apart from you, Aspenor and Estragon. ‘What was that? A dream?’

‘This is now the dream,’ says Estragon. ‘An illusion of your past, before you accepted the mission.’

You start to laugh before you realize that there’s nothing funny. You’d like to get up and leave. Maybe in a moment more.

‘This will help us keep in touch.’ Admiral Lord Aspenor flicks something and it rolls along the table. A silver ring. It comes to rest in front of you, spinning on its edge. The noise irritates you and you snatch up the still-spinning ring and put it on your finger.

‘So you think I’m going,’ you say to him. ‘Just because of a conjuring trick.’

He doesn’t blink. ‘You already have a map of Stayng Island. Also a purse of gold coins, in case you encounter any spies or agents who need paying.’

‘An illusion of the future. And that’s supposed to convince me?’

Estragon shakes his head. ‘What you saw in your head is the reality. This is the illusion now.’

‘What are you talking about?’

‘You’re there. You’ll wake up in a moment and see that you’re on Stayng Island. This conversation is a memory, that’s all.’

‘Really? What if I got up, walked out? Went south to Ankon-Konu and never saw either of you again?’

‘But you didn’t,’ says Aspenor. ‘You undertook the mission. You’re going to assassinate Mortis before he can join forces with the Reavers.’

‘Oh yes? And when did I make that choice?’

Estragon makes a gesture and the sunlight deepens to amber. The room is dissolving. ‘There was never a choice,’ he says. ‘Free will, that is the illusion.’

Aspenor rises from the table. ‘Don’t fail,’ are the last words you remember.

Now turn to 1.


Keep of the Lich Lord is now on sale from Amazon US and Amazon UK, or order it at your local bookstore.

Other gifts you might be interested in are high quality Giclée art prints of Leo Hartas's charmingly spooky paintings for his classic book Haunted Castle. They have a Tim Burton vibe with a dash of Michael Bentine. They're not free, but Leo is offering 30% off for Christmas. No horror fan's cave is complete without one. (Also check out his gorgeous maps.) 

Or, if you prefer a sweet, gentle and non-scary treat, try the bestselling book Slow Down with illustrations by Leo's equally talented daughter Freya.

Thursday, 28 July 2016

The Mage of Dust and Bone - a Fabled Lands novel

A while ago the literary agent for Fabled Lands LLP, the company that owns Dirk Lloyd and our FL gamebooks, came up with the notion that it might be a wizard wheeze to write a fantasy novel with an MG-to-YA spin. Game of Thrones for young teens, sort of thing.

My usual way of working with Jamie on book projects for Fabled Lands LLP is that we come up with a story outline together, but Jamie does most of the actual writing because the company can only afford to employ one person full-time. Sometimes, if I have a week or two to spare, I'll write the first few chapters to help Jamie get started. That's how The Wrong Side of the Galaxy began.

In the case of this kids' fantasy book, which we gave the working title Mage of Dust and Bone, I wrote the first twelve thousand words, but by then Jamie was assigned to write a Frozen-style novel for Fabled Lands LLP called A Shadow on the Heart, which we decided was a better commercial bet than this tale of yet another wizard-in-training. (Earthsea, anybody?) In any case, as usual I was taking the story much too dark for the tender sensibilities of the tween and early teen readers - or of literary agents, come to that. And so it got shelved. The ironic twist in this tale is that A Shadow on the Heart didn't actually get written after all and then Fabled Lands LLP ran out of money, so in fact it was an entirely wasted opportunity. Oh well, it's not like the world doesn't already have a tsunami of fantasy adventure novels to keep it going. Small loss.

The Mage of Dust and Bone may be of some interest to Fabled Lands readers because the nominal setting is Sokara during the civil war - though not quite the same as the world of the gamebooks. Dweomer, for example, in the novel is not a wizardly university but simply a Tintagel-like castle where an old Arch Mage teaches three apprentices, one of whom is our antihero, Forge Burntholm. At the start Forge is about fifteen years old, and has been studying magic for some time, but then the book flashes back to when he first meets the Arch Mage. This is the beginning of chapter four, and I'll run chapter five over the next few days.

*  *  *

THE MAGE OF DUST AND BONE
Chapter Four

The first time Forge remembered meeting the Arch Mage, he was nine years old and running home through the woods near his home. He had jumped the brook, ducked under a branch still heavy with last night’s rain, and there in front of him stood a stranger who seemed to be made of sky and sunlight.
Forge took a step back and looked again. The stranger was a normal man, no phantom of the woods, but he was not like any woodsman that Forge had ever seen. He must have been old, very old, but the only impression he gave Forge at the time was of boundless and ageless vigour, as if he’d grown there among the ferns and belonged to the wild as much as any bear or deer. Greying hair curled down to his shoulders, and there was a silver circlet on his brow, but it was his gaze that dazzled Forge. His eyes were bright - brighter than the raindrops on the leaves, that caught and danced the sunlight in a thousand fractured colours - and yet as dark and secret-laden as the cool shade under a stone.
His cloak, swept back from wide angular shoulders, hung like a black waterfall. His blue robes, as fine as any king’s, were tucked up into his belt, revealing strong leather boots with silver buckles. And beside him on the ground were half a dozen big wooden travelling chests, as if he’d just that minute got off a carriage or a boat. Which made no sense, of course, because the forest track they were on was no wider than a fox, and even in winter the brook was so small that a grown man could stand astride it.
‘Where did you come from?’ demanded Forge, who always acted bold if he felt nervous.
There was a long silence as the stranger studied him. ‘Many places,’ he said at last, and though he spoke very softly, his voice rang out clearly against the rushing water of the brook.
‘You must have come from one place last,’ insisted Forge.
‘From the sea. A place called Dweomer.’
‘That sounds a long way off,’ said Forge, for whom the next village over was an unimaginable distance.
‘Long enough to be thinking of lunch. I’m hoping your mother will have her fine herb salad ready. Maybe even some fresh-baked bread, eh?’
Forge bristled defensively at the reference to his home life. ‘How did you get here?’
‘You meet a traveller on the river bank. You’re a smart boy. How would you say he got there?’
‘This isn’t a river. It’s just the brook.’ Forge jumped over to the other side and back with a snort of contempt.
‘Just the brook, you say? Well it goes up and up into the hills, further than you’ve ever been, and miles down there to the sea, which you’ve never seen.’
‘You couldn’t get a boat on it, though.’
The stranger frowned and bent forward a little towards him. ‘Where did you get that idea? You used to know better when you were this high.’
Forge looked at his hand, held just so far off the ground. A yearling lamb might fit under it. Forge had less experience with young children, but he thought the Greysons’ toddler was about that tall, and he was two or three summers now.
‘We’ve never met,’ he told the Arch Mage.
‘Hmm. What a lot you’ve got to remember. Come on, let’s find your parents. Then we can make a start.’
He swept off through the undergrowth, straight in the direction that the Burntholm cottage lay. Forge followed, more to keep an eye on him than because he wanted to look like he was doing as he was told.
‘What about your boxes?’
The Arch Mage kept on walking. ‘You know the thing about travelling chests, Forge Burntholm?’
‘What?’
‘They travel. In fact, I wouldn’t be surprised if they get there before we do.’
Forge looked back at the spot where the Arch Mage’s boxes had been just a moment before. The ferns were still pressed flat, the oblong outlines clearly visible, but of the boxes themselves there was no sign.
He ran ahead to the cottage, intending to warn his mother about the stranger, but as he banged in through the gate he found the boxes piled up in the middle of the lawn. His mother, who had been bending over the weeds, looked up as she heard him. He saw her face as she caught sight of the boxes – first a puzzled frown, then a smile as she saw him, and then all expression and colour drained out of her face and he guessed the Arch Mage must have appeared at the gate behind him.
Forge’s mother looked back at the thick clump of weed she was grasping, and she braced to uproot it, but it seemed that all her strength had gone. After tugging weakly at it for a moment, she straightened up, turned and went into the kitchen. By the time Forge and the Arch Mage came in, she was already filling the teapot.
‘Mistress Burntholm, I hope I find you well,’ said the Arch Mage.
’I found him in the woods, Ma,’ said Forge, going over to stand beside her.
She barely looked at the Arch Mage, just gazed sadly down at Forge. ‘I never thought… I didn’t think the years would turn so quick.’
The Arch Mage stooped under the wooden beams with their hanging bunches of onions and drying herbs. ‘Nothing’s written yet. No decision taken that can’t be undone. I can turn around and go, and the current of your lives won’t show a ripple.’
He sat at the table and waited while Forge’s mother poured steaming cups of tea. The sun blazed out on the lawn, but here in the kitchen with its clay-brick floor the day was still cool. They drank without saying anything, which made Forge think that the Arch Mage must either be an old friend of his mother’s or else somebody she didn’t like.
The Arch Mage looked out of the window at his pile of boxes. ‘Late again. Where’s it got to now?’
He muttered this under his breath, just talking to himself. They lapsed back into silence. Forge took the opportunity to hang around out of the Arch Mage’s line of sight and study him. The impression of wildness and nature was less obvious but still there. He sat at the kitchen table as if he belonged there just as much as the stove or the woodpile, or the basket where the cat normally lay – except that it had bolted up the stairs the moment it saw him.
Wrapped around his left hand was a gold ring that fascinated Forge. He tried not to stare, but from the moment he noticed it he found his eyes being pulled back, finding more details each time he looked. The ring was in the shape of a golden serpent, the band winding down from the wrist and around the hand so that the serpent’s head lay flat above the first knuckle of the Arch Mage’s middle finger. The metal was stamped with a pattern of scales, intricate and lifelike, and it had tiny black eyes that gleamed liquidly against the glinting sheen of the head. It looked so real. If Forge had found something like that under his heel when he was out in the woods, he’d have jumped ten feet.
As the Arch Mage raised his cup, his sleeve fell back and Forge was able to see that the golden coils wound all the way up his forearm, thickening as they went. The bright band against the hard-hewn brown flesh of the Arch Mage’s arm put him in mind of ivy wrapped around an oak. Strange too that it didn’t hold his arm stiff, as you’d expect a metal band like that to do. It must have moved with him.
The snake’s eyes blinked. Forge bolted for the door and ran straight into a leather apron that felt like it had a brick wall behind it. His father. He held Forge’s shoulders, laughing, but he fell silent when he caught sight of their guest.
‘Those’d be your cases, then. I remember now.’
‘All but one,’ said the Arch Mage, ‘but I expect it’ll be along in its own good time. How have you been, Gar Burntholm?’
‘Hale as horseshoes, Magister, if you’d asked me yesterday. Now, seeing you here at my table, and knowing what that means – ’
‘As I told your wife, there’s no step taken yet that it’s too late to turn around and go back. We’ll sit here and talk awhile, if you like. Smoke a pipe or two and mull it over.’
‘Burntholm,’ said his mother with sudden hope. ‘We could – ’
Forge’s father shook his head, always stubborn. ‘No, we spoke about all this before and the years haven’t changed anything.’
Forge was full to bursting with questions. ‘Who is he, Poppa?’
He got a slap across the back of the head for that, as he expected, but an answer too. ‘Don’t be rude, Forge. This is the Arch Mage of Dweomer. I’ve a mind to have you scrape the Magister’s boots.’
‘They’re not muddy, Poppa. He got here by magic – ’ Ducking another half-hearted cuff, and bowing to the Arch Mage. ‘Begging your pardon, Magister, but I reckon you did, didn’t you? And your travelling chests too.’
The Arch Mage reached out to him. It was his left hand, the one with the gold serpent ring, and Forge detached himself from his father’s grip and stepped nearer, half-hypnotized by fascination and the tug of fear.
Their fingers touched. Forge jumped. ‘What do you feel?’
‘Something stung me,’ said Forge. ‘Just for a moment. It’s gone now.’
‘Like calls to like. That sting is the stroke of a current you’ll learn to use. Did you know that rain can carve a mountainside? Wind shapes rocks. Rivers scoop out the landscape. A current just like that is flowing inside you.’
Forge squinted at him, unsure if he was being teased. ‘Do you mean blood?’
‘Blood? A surface thing. You used to know to look below the surface, Forge. A broken pot is not the anger that broke it. And so too life. It’s what runs inside the current, is life, while blood and sap are only what flow on top.’
‘I don’t understand.’
Forge went to draw his hand away, but the Arch Mage caught his wrist and with the other hand plucked a sprig of dried lavender from the potpourri bowl on the table. He placed it in Forge’s palm and curled the fingers round it.
‘Say what you feel.’
Forge shrugged. ‘Tickles a bit, I suppose. It’s scratchy.’
‘Not like a fresh flower. That would be soft, wouldn’t it?’
‘It’s just to make the kitchen smell nice,’ said Forge patiently, as if the Arch Mage were the child.
‘Imagine it now. You’re holding it in your hand, now hold it in your mind.’
Though he gave a small scowl of defiance, Forge closed his eyes. He pictured the desiccated blossom clutched in the pink darkness of his hand, its purple hue half rusted away, its scent pungent but powdery now that the life was gone.
‘You can see it?’ He nodded. ‘Now remember this flower as it was when your mother cut it. Picture it bathed in sunshine. It’s sturdily watered. Can you see it rippling there in the breeze? A growing, living thing. A bee settles on it, attracted by the colour and the scent. Feel it against your skin. Do you feel it?’
Forge opened his eyes, startled. Slowly and disbelievingly he unfolded his fingers. The lavender lay there bright and fragrant, as alive as if it had been cut just that moment.
There was a long silence as they all bent to look at the tiny miracle. Finally Forge’s father spoke. ‘Now see if you can do the same for my wrinkles.’
It was his usual plodding humour, brought out as clumsily as a bit of scrap iron. Forge had always enjoyed his father’s quips, groaning delightedly at them along with his mother. This time, with the Arch Mage there, he winced. It was the first time he was conscious of being embarrassed by his parents.