Gamebook store

Showing posts with label Fabled Lands Quests. Show all posts
Showing posts with label Fabled Lands Quests. Show all posts

Friday, 1 August 2025

An old soul reborn

We'll have an in-depth report on this in a month or so in the form of a guest post by author Paul Gresty, but I couldn't let the summer pass without letting you know that The Castle of Lost Souls has been completely reworked as a Fabled Lands Quest.

I'm sure I don't have to tell you that it was originally published in four parts in White Dwarf magazine from April to July 1984. I revised it for the Golden Dragon series the following year, but those changes were nothing beside the transformation that Mr Gresty has wrought. The book is now more than twice as big at 700 sections, the action takes place in Golnir in the Fabled Lands, and you have the option of dropping in and out of the adventure at several points.

To quote from the blurb, this edition of The Castle of Lost Souls sports "a huge amount of original content, including resurrection rules, the ability to travel back and forth between this book and others in the Fabled Lands series, a range of completely new magical items for the Fabled Lands setting, and much more." And that's without mentioning all the scrumptious Leo Hartas illustrations, which haven't been seen since the original 1980s edition.

Friday, 15 December 2023

Old liches never die

It's traditional around here to offer a Christmas freebie, and if Tim's magical adventure last time wasn't enough, here's another bauble for you. When Jamie and I revised our Fighting Fantasy gamebook The Keep of the Lich Lord to make it part of the Fabled Lands universe, I had to write a new way into the adventure that connected to FL Book 3, Over the Blood-Dark Sea. If you have the original FF edition, here's your chance to compare them.

One Way To Volunteer

Curious how events can acquire their own momentum. Drinking sherry with some of the scholars of Choronzon College, you happened to refer, with no more than the usual exaggeration, to some of your exploits in uncivilized parts of the world. In a company of explorers or soldiers your remarks would have gathered no special interest. Among scholars whose greatest adventures have been to the height of a rickety ladder in search of an old book, they created quite a stir. As word got around the college, students pressed into the door of the Warden’s study and climbed the ivied walls to listen at the window.

Realizing then the impression you had inadvertently given, you tried to backtrack: ‘I’m no legendary hero. There are many others with far greater experience of these things.’

Too late. The Warden of the college drew you to one side and asked you to attend a meeting the following morning. ‘You may be exactly the one we’re looking for,’ he said. Which are ominous words to take off to bed with you in Dweomer.

And so here you are in the Examination Hall, sitting at a long table made sticky with centuries of wax, in a room whose bluewood panels, dark as a beetle’s back, are feebly aglow in the sunlight that penetrates the high, dusty windows. Along the table with you sit city councillors of the great merchant ports of the mainland, nobles and army officers from Golnir and Sokara, the most venerable scholars of Dweomer, and even a masked ambassador from the secrecy-shrouded land of Uttaku.

And they are looking at you. You return a puzzled frown. ‘Can you repeat the question?’

‘I asked,’ says Admiral Lord Aspenor, who is chairing the meeting, ‘how much you knew of the naval defences of our lands.’

‘Ah.’ You pocket the knife you’ve been using to carve your initials in the side of the table. ‘No more than the average person. That’s not – ’

‘Not your area of expertise,’ puts in your patron, the Warden of Choronzon, who having brought you to the meeting cannot allow himself to lose face now. ‘Quite. An adventurer, you. An explorer. Risk taking. Bold action. Not sitting and talking…’

‘Yes, yes.’ Admiral Lord Aspenor raises a leathery hand. ‘Bold action is what we want, all right. Well, you will certainly know about the Reavers of the Unnumbered Isles. A law unto themselves, those pirates. Almost a rogue state. They even have their own “king”. There’s no formal alliance, but our fleets have always cooperated to hold them off the mainland. Yet each year they grow bolder. Coastal villages are raided for slaves. Merchant cogs are plundered and sunk within sight of port. For centuries Sokara, as the bulwark of civilization —’

A disgruntled murmur flits around the table. Aspenor looks ready to speak sharply, but a wild-haired figure in wizard’s robes leans forward. His quiet voice carries in the high-ceiling room. ‘Sokara’s fleet has often borne the brunt of Reaver attacks. We of Golnir acknowledge that.’

‘With ample contributions from the guilds of Metriciens and Ringhorn,’ puts in a velvet-coated merchant. But the others, having made a token expression of indignation, fall silent. And it’s now that you realize how serious this business must be.

‘Our main fortification to the east is Bloodrise Keep, on Stayng Island,’ says Aspenor. ‘It’s part of the Arrowhead archipelago on the western edge of the Unnumbered Isles. That archipelago is the first line of defence against any massed attack by the Reavers. But we’ve lost contact with the outlying villages and there has been no word from the castellan of the keep in several weeks. After his last report, we’re not exactly surprised.’

You take the scrap of parchment and glance at it:

Bloodrise Keep will shortly fall. The troops I sent to investigate the strange lights in the sky above the village of Menela have now returned. They have marched back to within sight of the walls but refuse to answer signals. A runner sent out came back shivering with dread. He got close enough to see that the men have bloodless faces and that their eyes are staring and blank. In place of their Sokaran battle-standards they now carry ragged black and yellow pennants – the symbol of plague. Even as I write, it is close to dusk and the enemy camp is astir. Troops are massing and people from the villages are also milling about the camp as though hypnotized. I can see a man in tarnished silver armour who appears to be in command. Now he has given the order for his troops to advance, There are too many, and with the small garrison I have left I cannot hope to hold them off for more than a few hours. I will send this report by messenger pigeon and hope it will not be shot down by the enemy’s archers. Now it only remains for me to take up my sword and go out onto the battlements for the last stand. I regret having failed in your service, my lords. I am your dutiful vassal, Braxis, Castellan of Bloodrise Keep.

‘A brave man,’ you say grimly as you hand the report back along the table to Aspenor. ‘Do you have any idea who the silver-armoured warlord might be, and how he took control of Braxis’s troops?’

‘It is all too clear,’ says Aspenor grimly. ‘Plague-standards and tarnished silver armour are the hallmarks of Lord Mortis of Balthor. He was formerly the tyrant of Stayng Island and tried to conquer the southern provinces of our nations. It took the combined strength of Golnir and Sokara to defeat him, for he was a necromancer as well as a warlord, and it is said that he reinforced his army each night with the bodies of fallen foes.’

‘When was this? I’ve never heard of such a war.’

‘Ancient history, that’s why. It all happened two hundred years ago. Mortis died in battle and was buried near the village of Menela, Now it seems that he has returned from the grave to try again.’

You nod. ‘It’s a good thing you’re all here to assemble an expeditionary force. I’ll be very happy to advise.’

‘It’s not so simple,’ says the Admiral. ‘Resources and manpower cannot be summoned out of thin air.’

‘Actually – ’ begins the wild-haired wizard.

Aspenor holds up his hand. ‘Thank you, Doctor Estragon, but I think we’d rather not be beholden to demons, devils or otherworld spirits. Not as long as there are other options.’ He fixes you with a smouldering stare. ‘Here’s where we stand. These wise gentlemen of Dweomer advise me that assassinating Mortis would immediately neutralize his army of undead. Cut off the head, you see. Our combined naval forces are tied up fighting the Reavers. My own country is also having to deal with rebel forces in the north. So, rather than spend weeks mustering and arranging transport for a large body of troops, it makes sense to send one capable individual. Of course, you’ll be on your own.’

‘Yes, right. The thing is, reports of my death-wish may have been exaggerated…’

‘Cold feet?’ mutters the Warden beside you, frowning. ‘Too late for that.’

The others agree. ‘Mortis is even now turning the people of Stayng into undead,’ says one of the guild-masters. ‘Unless it is excised, his evil will eat into our good rich lands like mould in a healthy apple. We have need of a sharp knife.’

‘What if I’m more the blunt instrument type?’ You’re wondering if it would be better just to walk out. To think that an idle boast at a sherry party could get you into something like this.

‘Telling means nothing,’ says the wild-haired Doctor Estragon. ‘You need to see.’

He taps his fingertips together. The slightest of gestures, but a sudden shift in pressure or light tells you that a spell has been cast. The motes of dust, hanging finely in wine-coloured sunbeams, seem to thicken and glow. Is that an image of castle turrets glimmering in the air? The edge of a coastline traced against the rafters? A ripple like the surface of the sea swims dizzyingly across a wall lined with books, making you sway in your chair as you try to focus on things that aren’t there.

‘Close your eyes,’ says Estragon. ‘The dust and sunlight merely comprise a matrix for the illusion. You will see more clearly with the mind.’

Yes. Against your eyelids: a V-shaped line of verdant islands set in an azure sea. You recognize the Arrowhead archipelago. The perspective drops towards the tip of the archipelago, the largest island, which points east to the Unnumbered Isles. In the north-east of the island, a fortress stands on a hillside overlooking Port Borgos. In the conjured light of Estragon’s illusion, the sun streaks across the heavens, falls like a crimson meteor, and thick shadows leap across the walls of Bloodrise Keep like the unfolding legs of a spider. Your view is carried in, closer, closer. A figure stands waiting on the battlements. Under his tarnished silver visor the face is dead white. The eyes –

You sit up with a gasp. The room is empty now apart from you, Aspenor and Estragon. ‘What was that? A dream?’

‘This is now the dream,’ says Estragon. ‘An illusion of your past, before you accepted the mission.’

You start to laugh before you realize that there’s nothing funny. You’d like to get up and leave. Maybe in a moment more.

‘This will help us keep in touch.’ Admiral Lord Aspenor flicks something and it rolls along the table. A silver ring. It comes to rest in front of you, spinning on its edge. The noise irritates you and you snatch up the still-spinning ring and put it on your finger.

‘So you think I’m going,’ you say to him. ‘Just because of a conjuring trick.’

He doesn’t blink. ‘You already have a map of Stayng Island. Also a purse of gold coins, in case you encounter any spies or agents who need paying.’

‘An illusion of the future. And that’s supposed to convince me?’

Estragon shakes his head. ‘What you saw in your head is the reality. This is the illusion now.’

‘What are you talking about?’

‘You’re there. You’ll wake up in a moment and see that you’re on Stayng Island. This conversation is a memory, that’s all.’

‘Really? What if I got up, walked out? Went south to Ankon-Konu and never saw either of you again?’

‘But you didn’t,’ says Aspenor. ‘You undertook the mission. You’re going to assassinate Mortis before he can join forces with the Reavers.’

‘Oh yes? And when did I make that choice?’

Estragon makes a gesture and the sunlight deepens to amber. The room is dissolving. ‘There was never a choice,’ he says. ‘Free will, that is the illusion.’

Aspenor rises from the table. ‘Don’t fail,’ are the last words you remember.

Now turn to 1.


Keep of the Lich Lord is now on sale from Amazon US and Amazon UK, or order it at your local bookstore.

Other gifts you might be interested in are high quality Giclée art prints of Leo Hartas's charmingly spooky paintings for his classic book Haunted Castle. They have a Tim Burton vibe with a dash of Michael Bentine. They're not free, but Leo is offering 30% off for Christmas. No horror fan's cave is complete without one. (Also check out his gorgeous maps.) 

Or, if you prefer a sweet, gentle and non-scary treat, try the bestselling book Slow Down with illustrations by Leo's equally talented daughter Freya.

Friday, 3 March 2023

Got it covered

Whatever I work on, people ask me about more Fabled Lands books. The sticking point isn't the writing. Paul Gresty, who wrote The Serpent King's Domain, has completed work on a new Fabled Lands Quest based on my Golden Dragon gamebook Castle of Lost Souls. He's also made a start on The Lone & Level Sands, and all that industry has stung me into talk of turning The Eye of the Dragon into another FL Quest to tie in with book 8.

The snag is that artwork is expensive. That bedevilled the Vulcanverse books, which I thought looked amazing with Mattia Simone's atmospheric filler artwork. Myself, I prefer fillers, like the little vignettes Russ Nicholson does for the Fabled Lands books, but most readers demand drawings that illustrate specific scenes in the book. (It's less bother than reading prose.) Also they'd like a lot more illustrations than the Vulcan Forged company were willing to commission for the gamebooks. So how to pay for all that art?

Perruno suggested turning to AI. I'd been thinking about that, though I'm not sure if it saves a lot of money. You can see from the examples here what Wombo Dream came up with off the top of its artificial head. It could be a lot better if I spent a few months practising. But even if that gave us cover art we could use, there's no way any Fabled Lands book could come out without interior illustrations by Russ; he's an integral part of our creative team. And what about maps? The AI is still a few years off (I'm just guessing) being able to handle those.

Then there's the cost of editing and typesetting. And I haven't even talked about paying the writers. After forty years in this business I'm used to the idea that nobody wants to pay the writer, but I'd love to bring in today's top gamebook talent to work on future Fabled Lands books. Paul Gresty of course, but also people like Jonathan Green or Martin Noutch of Steam Highwayman fame or H L Truslove, author of Alba. I have no idea if they'd even be interested, but I wouldn't insult them by asking until I knew I could write a cheque.

Kickstarter doesn't cut it, as I've explained before. I guess we could wait till AI can do the whole job including the writing, but by then the AIs will be the ones reading the books too.

Friday, 1 January 2016

The year in view


From time to time we get queries about various projects of Fabled Lands Publishing, so it struck me that a good way to kick off 2016 would be with an overview of all those projects and if/when they're going to see the light of day. Happy New Year, by the way.

The big triumph of 2015 was the Kickstarter for Fabled Lands book 7: The Serpent King's Domain. Currently this is being written by Paul Gresty and illustrated by Russ Nicholson. When it's ready (spring or early summer, if I have to guess) Megara Entertainment will release a hardcover edition, and Fabled Lands Publishing will follow up with the paperback.

A lot of people ask me about Blood Sword 5: The Walls of Spyte. I'm on record as saying that tonally and plot-wise it doesn't fit with the rest of the series, but that isn't the reason for the delay in re-releasing it. I found while flowcharting the book that there are a lot of sections with pretty garbled logic, so all that needs to be fixed. Not least of the errata is in section 62, where a placeholder "XX" was left in the text (it should read "100") but there are other sections that only make sense when re-flowcharted. Even so, if it were only that then the book would be out in a few weeks but there's also an Augean stable of typesetting and picture-scanning to be handled. It's not a spare time job and Fabled Lands Publishing doesn't have the resources to pay for the work right now. So put that one in the category of "to be released - no date set" and if you can find a pirated PDF, grab it with my blessing. In fact, what do you know - here's one.

Then there's Falcon. The first book, Renegade Lord, didn't sell like hot cakes, or even lukewarm cakes, so the rest of the series is definitely on the back burner. Don't expect those in 2016.

Some people have noticed that when we republished the Golden Dragon series, The Eye of the Dragon was missing. One possible plan for that is to rejig it as a Fabled Lands Quest, as we did with Keep of the Lich Lord. But it's a big pile of work doing that - not just editing, flowcharting, artwork, proofing, but converting the whole thing to the FL game system. Also on the back burner, therefore.

Dragon Warriors reverts to me and Oliver Johnson in November, at which point I'd like to get it available on Amazon. If I can get the rights to the new books, I can upload the PDFs to Createspace right away - hell, I could do it in the next half hour and still have time to make a cup of tea - and the books would be on sale on Amazon a week later. As it is, we don't know who will end up owning all the new material such as Frazer Payne's "Darkness Before Dawn" scenario, so you might just see a re-release of the original six paperbacks.

Those are all the plans for now - such as they are - but we also have a new Dirk Lloyd book coming out, along with more DL adventures in The Phoenix comic, and an entirely new book series by Jamie with the working title A Shadow on the Heart. Plenty to look forward to, then - and if plans change (as they always do) you'll read it here first.

Wednesday, 29 October 2014

Unearthing the Lich Lord

Oliver Johnson’s Lord of Shadow Keep was supposed to appear as a Fighting Fantasy book, but it got switched to the Golden Dragon series at the thirteenth hour. I wonder if that was why, when I finally got around to co-writing a Fighting Fantasy book, I called it The Keep of the Lich Lord...?

Probably not. Jamie and I submitted a whole bunch of concepts to the editors at Puffin, and Keep was a long way from being our favourite. It was rather odd that they picked it, come to think, as a quick glance on Wiki suggests that, Black Vein Prophecy excepted, the surrounding books in the series were all horror-inflected fantasy built on the very similar premise of raiding a monstrous super-villain's secret base. I guess Jamie and I aren’t the only ones who spent our formative years steeped in 007 and Hammer movies.

The deal with those FF books was that the authors got 60% of the royalty and Ian Livingstone and Steve Jackson got 40%. Or possibly it was the other way round. You can’t really copyright a concept, but they established the brand and the split struck us as more than fair. When Icon Books picked up the series from Puffin (which, incidentally, is a bit like the BBC throwing Doctor Who to Canal+ in the early ‘90s) authors were offered a deal to sell their rights. Jamie and Mark Smith gave up Talisman of Death and Sword of the Samurai, but I make a point of never parting with copyright unless I’m paid crazy money. So Jamie and I kept Keep.

When I was prepping The Castle of Lost Souls for re-release, I briefly entertained the notion of relocating it to Golnir. The tone of the book just felt too whimsical for Fabled Lands, so that plan got dropped, but Jamie and I continued tossing around some other ideas. And we kept coming back to The Keep of the Lich Lord.

Obviously Fighting Fantasy fans would rather see Keep re-released using the FF world and system. I appreciate that. We can’t because we don’t have the rights, and anyway we have a gentlemen’s agreement not to make a big deal about it having been an FF book when publicizing the new edition. Not that we ever do any publicity per se, but you get the picture.

All of which is why Lord Mortis is now rising from the dead on an obscure but strategically important archipelago close to the Unnumbered Isles. You can start the book with a new character, or you can get an existing FL character to Dweomer and pick up the story there. We’re calling these single-story specials Fabled Lands Quests – though I admit to being slightly at a loss as to which other books could be adapted in the same way. Maybe a new version of Castle of Lost Souls, or the long-awaited reworking of Eye of the Dragon? Suggestions welcome!

To fit the adventure into the Fabled Lands, I wrote a new introduction set in Dweomer. But what to do with the old intro..? Recently on the blog, MikeH was asking about extras in our books. Well, Mike, you’ll be pleased to know that we have shamelessly swiped your idea and stuck our own names on it. This new edition of Keep has a wealth of cool stuff including the original introduction as an appendix, a section describing all the other concepts that could have become Fighting Fantasy #43, and a foreword in which I talk about the process of adapting the book from Titan to the Fabled Lands.

Anything else you want to know? Oh, artwork, of course. We don’t have the rights to the original FF illustrations so we couldn’t use those. Obviously, this being a sort-of Fabled Lands book, some new pictures by Russ Nicholson would have been great, but all-new art is expensive. We have the next best thing: thanks to the generosity of our friends at Megara Entertainment, the new edition features artwork from their Keep of the Lich Lord app of a few years back. Leo Hartas kindly let us use his gorgeous map, which appears in its full-colour glory on the back cover. And the front cover painting is courtesy of Kevin Jenkins, being the inside flap detail (as if you didn’t know) from the triptych of Over the Blood-Dark Sea.