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Showing posts with label Germany. Show all posts
Showing posts with label Germany. Show all posts

Friday, 25 January 2019

Vortrag über spielbücher



Last summer, Jamie and I met up with Paul Mason at Manticon in Germany. You knew that, because I posted about it already. Here's the second talk we gave, on gamebook history and design.

07m 41s: Media outrage about gamebooks as too scary for kids

11m 31s: The Lord of Shadow Keep, originally planned as a Fighting Fantasy book

13m 27s: The Way of the Tiger

17m 22s: Blood Sword

19m 24s: 1980s roleplaying in the world of Tekumel

22m 30s: Fighting Fantasy books by Paul Mason

31m 22s: Robin of Sherwood gamebooks

33m 12s: Heart of Ice

36m 10s: Duel Master

39m 33s: Inspiration for the Fabled Lands

42m 14s: The art of Russ Nicholson

43m 52s: The Keep of the Lich Lord

46m 28s: Fantasy maps by Leo Hartas

51m 01s: Frankenstein

53m 34s: Gamebooks in which you aren't the hero

54m 33s: Can You Brexit (Without Breaking Britain)?

1h 06m 05s: Early days of Games Workshop

1h 11m 51s: Steam Highwayman

1h 38m 09s: On not writing down to kids






Monday, 6 August 2018

Manticon notes


Jamie and I are just back from Heppenheim, where we were the guests of Nic Bonczyk, our German publisher, at Manticon. Paul Mason, who used to be a regular in our Tekumel games, was also over from Japan so it became quite a reunion.

We got to watch an axe-throwing contest (Jamie actually threw a few himself; nobody was maimed), gave a couple of talks (on roleplaying and on gamebooks), chatted to lots of great people who we previously only knew from the internet, feasted mightily on fine Teutonic fare, and drank our fill of great beer - including the justly fabled Mantibräu.


This all took place at Starkenburg Castle, which overlooks the town like the backlot set for a James Whale movie - and, as a matter of fact, Berg Frankenstein is just a few miles up the valley. While sitting in the town square I couldn't help thinking of the scenes from my comic Mirabilis, themselves hommage to The Fearless Vampire Killers, in which the villagers are watched from on high as they go unsuspectingly about their business.


My only regrets: one, missing the Heppenheim lantern trail, a jaunt around the folklore-themed streetlamps of the old town; and, two, not getting to join in Nic's every-hombre-for-himself Wild West one-shot game, which he was running in a dark corner of the battlements while we gave our second talk.

Nic's game was being played in German, mind you, which would have presented me with something of a challenge as I can understand about ten words - among them, Können Sie Brausgang? which Paul suggested as the German title of our latest Spielbüch. I can forgive continental gamebook fans not being much interested in that one, though; after three days away, returning to Britain felt to me and Jamie like coming back to a madhouse. The newspaper headline was "Doctor" Liam Fox accusing the EU of putting "theological obsession ahead of economic wellbeing". Wait, what? "We've arrived at Heathrow Terminal Decline," said Jamie. We felt like turning right round and getting the plane back to a place of sanity. I can see why most Europeans take no real interest in what's going on in our politics -- probably out of polite embarrassment for the recent British collapse into utter senility.

Here's a spooky small-world moment from our trip. Eating al fresco on the final night, I noticed a guy on the next table wearing an Iron Man t-shirt. I don't mean some johnny-come-lately movie-Shellhead fan, either. This was a proper Gene Colan armour design from the Tales of Suspense days. I wanted to go and shake his hand, but he wasn't one of the convention attendees (they were all up at the castle) and I figured we'd just end up trying to communicate in sign language. Then he looked over at our table and said: "Jamie?" Turns out it was Garry Shaw, a writer and Egyptologist whom Jamie had met at a book festival in Wigtown a couple of years ago. Surrounded by all that Hessian folklore on the street lamps, the chance encounter didn't even seem all that strange.

Just to digress for a moment (as if I hadn't already), some of the Manticon attendees were asking me what I thought of today's gamebooks, and Martin Noutch's Steam Highwayman got some love. So this seems as good a place as any to point out that he's running a Kickstarter for the second SH book. If you like Fabled Lands you'll want to back this. There's just over a week to go and the campaign has already made its target, so what have you got to lose?

Anyway, many thanks to Nic and the Manticon folks for making us welcome. It was our first trip to Germany but it won't be the last.

Thursday, 12 October 2017

Ebon dragon gamebooks

On the subject of starting a story with amnesia, Mantikore Verlag, publishers of the German edition of Fabled Lands, are running a Kickstarter that may be of interest to those of you who like traditional fighting fantasy style gamebooks. Rider of the Black Sun is a 1350-section gamebook and the campaign runs till Guy Fawkes Night. Remember, remember...

Even if fantasy adventure gamebooks aren't your bag, don't forget to tune in tomorrow for the regular weekly blog post, in which we'll take another look at the Games Workshop RuneQuest world pack that never was.

And finally, in a completely spurious segue based only on the German connection, here's a video I found absolutely fascinating -- as will anyone who's role-played in a medieval or early modern setting, I bet. Cornelius Berthold at the History Park in Bärnau-Tachov explains how people in the past used to walk.

Friday, 4 December 2015

What would Weegee do?


You know what’s wrong with violence? It’s too easy. Sure, violence solves problems. But not in an interesting way.

Hobby boardgames are a great source of game design ideas. That’s because you can see just how the rules fit together to create interesting gameplay. And the very best hobby boardgames come out of Germany – classics like Adel Verpflichtet (rivalry and theft in the antique-collecting world), Intrigue (Renaissance courtiers) and Settlers of Catan (colonists).

What these great games have in common, apart from the meticulous logic of the Teutonic mind, is that none of them is based on violence.

There’s a good reason for that, of course. Modern Germans are not as a rule very fond of games of war. Consequently, designers of hobby boardgames in Germany have been denied the easy solution of violence. So they have been forced to make their gameplay really good instead.

Think about how that might work in computer games design. First-person shooters, say. There have been plenty of excellent, innovative FPSs, but the core factor in almost all is still violence. You run around and you aim to snipe away the other guy’s hit points without losing your own. But what if you had to design a first-person shooter without the shooting? There are plenty of themes to choose from. Let’s think about a Swinging Sixties paparazzi FPS where you have to scoot around town getting snapshots of all the celebrities.

In the absence of violence, we’d need to find other factors to make the game interesting. What are the resources? You can’t be everywhere at once, so time is an obvious one. Another is film. Maybe I need to get my scoop in for the late edition in order to pick up another roll of film. So do I go back for another roll, or delay until I get one more shot? Should I develop my film (pre-digital, remember) in a back alley, risking sabotage from other paparazzi, or do I take it safely to the lab?

Okay, I don’t doubt you can come up with a dozen better ideas than this. The point is that, if you can’t fall back on violence, whether in a videogame or a gamebook, you will be devising choices that have to be really rewarding in their own right. Afterwards, if you like, you can plug the violence back in. But not because you need it for easy gameplay, only because it’s fun.