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Showing posts with label Papers Please. Show all posts
Showing posts with label Papers Please. Show all posts

Saturday, 15 December 2018

Dave's and Jamie's Christmas party


Every year at this time, Jamie and I get together for a marathon gaming session at his computer, which is nicknamed "the Beast" either because it's the real McCoy or because it's heavy enough to use in a smash-&-grab raid on a cash machine. This is our opportunity to catch up on some computer games we've missed, so we download a bunch and work our way through until we find one worth sticking with. It has to be said that usually the best games are the indies: Inside, Papers Please, This War of Mine, Pathologic -- though we have been known to binge on hours and hours of The Witcher too.

This year our serendipitous find was What Remains of Edith Finch. We thought we were getting a horror game, but it's much more intriguing than that. There are elements of horror, but also black comedy, tragedy, innocence, loss, grief, identity, madness, pastiche, and the awareness of the precious fragility of life. It's superbly written and voice-acted and you can play the whole thing in a few hours. We really enjoyed it.


Also on the theme of madness was Hellblade: Senua's Sacrifice. We gave that an hour and then lost interest. Unaccountably it was about a 1st century BC Celt wandering around an 8th century AD Norse underworld -- called in the game not Niflhel, Hel or even Niflheim, but "Helheim", suggesting that historical research went no further than leafing through a heavy metal magazine. Still, you might like it if your paradigm of a game is a twenty-hour, one-note cutscene interspersed with occasional fights and arcade-style match-the-symbol tasks. Almost the opposite of Edith Finch in every respect, that.

And we finished off with Kingdom Come: Deliverance, a monumental CRPG set in the Holy Roman Empire during the reign of Wenceslas IV (most definitely not the one in the carol). It's so thoroughly researched that you could use the source material text to run a tabletop campaign, and in fact the absence of magic/fantasy reminded me of a purist Legend campaign. The writing and acting are excellent, and if I had a spare one hundred hours I'd throw myself into it with gusto.


Other recommendations if you're looking for last-minute Christmas presents are Gregor's Vuga's gem of a roleplaying game Sagas of the Icelanders, David Nicholls' miniseries Patrick Melrose (the best thing on TV this year), and Posy Simmonds' long-awaited new graphic novel Cassandra Darke (surely soon to be "a major motion picture" with Gemma Arterton).


And if it didn't have a price tag in the stratosphere I'd have treated myself to the White Album, my old vinyl copy being scratched to acoustic fuzz by too much use over the years. If you've never listened to it, don't dip in track by track like some pill-popping Megacity juve perp with ADHD. Put on each side in turn and just sit back. People say it's not a concept album, but ninety minutes later you'll think differently. Good night, good night, everybody.


Friday, 29 June 2018

Games people are playing


I haven't played it, so don't take this as an endorsement, but indie developer Panic Barn have announced a "post-Brexit Papers Please" called Not Tonight. Apparently they're expecting "a flurry of negative reviews". Well, all publicity is good publicity, so that's a better thing to hope for than the crashing silence Jamie and I got in response to Can You Brexit?

Probably the mistake we made is that we made our political gamebook (there's a very nice custom "character sheet" for it here, incidentally) fairly balanced. The media really aren't interested in something unless it gets them spitting with outrage. You can judge for yourself in this episode of the Brave New Words podcast from Starburst magazine. The presenters start the show with a trigger warning, if that's any guide.

Speaking of trigger warnings, the trailer above opens with footage of Nigel Farage. In my house that can provoke a reaction that scares cats and breaks crockery. But hey, your tolerance levels may be different.

Other interactive things I haven't played include Charlie Higson's stab at a Fighting Fantasy book, The Gates of Death. It's for younger kids than the original '80s FF fandom - or maybe kids are just kiddier these days. Anyway, apparently that means fewer gory/scary encounters and more pop culture references and bottom jokes. Try it on your kids and see what they think. You may first need to convince them it's not a Miss Marple mystery, though, judging by the cover design.

I'm told by Mark Lain, aka Malthus Dire, that his gamebook Destiny's Role is the first of a planned series. There is very little about it on the web, but from the Amazon product page I've gleaned that this book comprises four different adventures in different genres, including a noir-style private dick scenario. (That's dick as in detective, of course, not what it would mean in a Higson book.) Marco Arnaudo's video review below should give you an idea of what the adventures are like.


French company Celestory, who seem to be a European answer to Choice of Games, have announced a forthcoming academic book called Interactive Story which will be published in both Europe and the US around Christmas 2018..

And while we're doing a round-up of games and gamebooks, let me put in another plug for Martin Noutch's excellent Steam Highwayman, in part inspired by Keith Roberts' SF classic Pavane. The Highwayman is building up pressure for another outing, so if you're a Fabled Lands player and you're into steampunk, this is for you.