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Showing posts with label The Good The Bad and The Undead. Show all posts
Showing posts with label The Good The Bad and The Undead. Show all posts

Friday, 22 September 2017

Latest news on Fabled Lands book 7

The internet is buzzing (quietly) with gossip about the forthcoming Fabled Lands book, The Serpent King's Domain. But why make do with hearsay when you can get it straight from the horse's mouth? So here's the author, Paul Gresty, with another update...


Working on a series like Fabled Lands, a moment occasionally comes along that makes you squeal in fanboy (or fangirl) delight. One of those 'squeal' moments came early on for me, in the planning stages of The Serpent King's Domain, when Dave and Jamie opened up their treasure trove of notes of what they'd originally had in mind for the second half of the series. Being able to freely quiz Dave and Jamie regarding their thoughts on, say, the inhabitants of The Desert of Bones, or the theology of Chrysoprais – that's pretty squeal-inducing too. Working with Dave and Jamie to explore and develop these unknown quarters of their great big sandpit has been enormously fascinating, and a huge amount of fun.

But then there's also the flip side to that. There's the gruntwork that's involved in writing a book. Checking punctuation. Checking that every paragraph number that should be in bold text actually is in bold text. Verifying there are no broken 'turn to X' links in the book – for the second time, because you're afraid that a software gremlin has made a change you didn't intend it to. As fun as this work is overall, these are the tasks that make you want to repeatedly bang your head against the wall just to hold the tedium at bay. And, because that's the stage we're currently at, they've been pretty frequent of late.

The good news: the text of The Serpent King's Domain is finished, done, finalised. So too are Russ Nicholson's interior images, and Dave is now diligently slaving away on the final page layout for the book. We're reserving the right for any last-minute minor changes – alterations to the difficulty numbers of tests; things that won't hugely impact the number or length of lines of text in the book. But for all intents and purposes, yes, we're done. As I write this update, I'm also writing the book's back-cover blurb in another window on my computer. That's the point we're at, now.

The only thing we don't yet have is the final cover for the book. But that's moving along too. Kev Jenkins recently sent us an updated image for the cover, now in full colour. It's not absolutely finished yet – but it looks really, really great. I'm looking forward to the moment when we can finally unveil it.

So what comes next? On the creative side of things, Russ still has to do a few direct commissions for high-level backers; we've been talking with the people concerned about that. But that aside, the creative element is pretty much done. Once Dave has finished the page layout, and once we have the final cover, everything is passed across to Megara Entertainment, whose Kickstarter campaign it was and who will handle printing and shipping. There are a handful of smaller miscellaneous project rewards to deal with as well – the artbook PDF, the high-resolution map file, the cross-promotion with The Good, The Bad and The Undead. Megara will shortly be handling those too.

And that's it. Printing and shipping will surely take a while, but after that, we'll be done. With this seventh book in the Fabled Lands series, at least.

As always, thank you, our supportive backers, for helping and allowing us to reach this point.

- Paul Gresty

Friday, 21 August 2015

Howdy pardner


The Good, The Bad and The Undead campaign runs on Kickstarter until the end of this month. I could tell you more about it, but why listen to me when you can get it straight from the horse's mouth in this video by Jamie Thomson, co-author of the book?

There's a free demo of the first part of the book by Ashton Saylor, and YouTube games critic Patrick C Worth has put up a playthrough video of that. And here's a profile of Callie MacDonell, the sharpshooting talent behind the GBU artwork.

Friday, 14 August 2015

Gunsmoke and grave-mist


The Kickstarter campaign for all-new gamebook The Good, the Bad and the Undead is painting the town red at the moment. If you don't know anything about it, take a look at Ashton Saylor in the video. I asked him and Jamie Thomson, who was originally slated to write GBU, where they got their ideas from:

Dave Morris: There are so many Wild Wests to choose from. The character dramas of Budd Boetticher’s Ranown Cycle, psychological epics from directors like Mann, Ford and Hawks, and then there’s the whole down-n-dirty, morally complex European tradition of the spaghetti western. I’m just wondering which are your personal favourite western movies?

Jamie Thomson: Pretty much anything with Clint involved. Unforgiven is probably my favourite western of all time. Followed by all the spaghetti stuff. Oh, and also Ulzana’s Raid - a real classic.

DM: Talking of different aspects of the Old West as a story environment, what is it about the setting that appeals to you?

JT: Its semi-feral frontier lawlessness (relatively speaking compared to the east coast cities) allows for greater opportunities in story telling and characterization. Historically, you get a lot of larger than life characters knocking around as well. Plus six guns. They look so cool. And Apaches. And those hats.

DM: What are the themes you were interested in exploring?

JT: Not sure about that... it’s cowboys versus vampires after all. I suppose it touches on fear and the psychology of fear, mortality, death, moral questions about the price of survival, the breakdown of civilization and whether you can remain true to yourself in the face of it and so on. But mostly for me it’s six guns vs fangs in the night

DM: It’s often said that fantasy works when it brings out something in the story that couldn’t be told in a conventional setting. Does that apply to The Good, The Bad, and The Undead?

JT: There are interesting questions about the price you are prepared to pay to keep your own sense of what is right and wrong intact and other issues to explore. But I’m not sure there’s anything you couldn’t do in another setting. I think you can pretty much explore any theme in any setting, just in different ways. With the western horror setting you can push things to the max but at the end of the day I think it’s exploring old themes in new ways, which can sometimes give you an unusual perspective on it.

DM: It’s not a traditional good guys versus bad guys story. I’d be interested to hear what inspired you to take the narrative off in those unexpected moral and emotional directions. Is that coming from the movie idea of the western, or does it owe more to the fact that this is a literary work?

JT: It’s the thing that puts an interesting twist on the tale – the relationship between Walter and the Marshal. What do you do when the good and the bad are faced with an even greater evil? What is it like when you are forced to work with something or someone that you know to be morally unsound (to put it mildly.

DM: Whenever vampires are in a story, there’s the question of whether they should conform to the usual tropes (crosses, holy water, garlic, etc) or whether you’re free to reboot them in a new image. What did you decide?

JT: We’ve got our own take on it from Aztec mythology. They’re not your run of the mill Transylvanian vampires by any means. But I won’t say more in case it spoils the fun.

DM: I see that you’re talking about this as an interactive novel rather than a 'gamebook'. That’s how I describe my retelling of Frankenstein. In GBU’s case, is it simply to alert readers that the story isn’t a game to be won or a puzzle to be solved, or are you getting at something deeper?

JT: There are no dice or skills or any ‘game’ stuff really, so I think it’s just so people don’t get confused, expecting some kind of rule system etc. But Ashton might have a different take on where the story goes!

Wednesday, 5 August 2015

After sundown


Suffering from Kickstarter fatigue yet? I hope not, as we have one more delectable item for your consideration: The Good, The Bad and The Undead, the gamebook that Jamie was scheduled to write under the working title of Undeadwood as part of our abortive deal to co-publish gamebooks with Osprey.

Ashton Saylor went and pulled the stake out of the project's corpse, and working with Jamie he's cooked up a terrifying, action-filled, interactive novel to fill the hot summer nights as insects buzz and burn in the oil lamp and an eerie howl echoes across the prairie.

The project has its own Facebook page and you can jump right in now and play the demo. This is a print gamebook, not an app (though who's to say that won't come later?) and it has some superbly creepy art by the eldritchly talented Callie MacDonell.

Just to whet your appetite, here's a snippet of my early discussion with Jamie about the concept:
Dave: This is quite interesting (probably an Inca myth originally) and avoids the old "vampires as bats" thing. Another way to get around that is to have the vamps take the form of birds. That's quite common in Romanian myth - usually owls (striges) as they're harbingers of doom. But in the Wild West they could be vultures, or maybe sort of vulture-harpy hybrids, all rank with disease. Harpies were notorious fo being disease-ridden.

Jamie: Chonchons are flying heads, though... But I like the vampire/bird thing. More Aztec. The Vampire Queen can do that anyway, maybe (turning into a vulture is good), but I think the rest of the vampires are pretty much standard vamps. Maybe they don’t get turned back by crosses and can enter the church, because they’re Native American vamps. Though maybe the usual tools should still work. When the Marshal arrives, perhaps the church has already been set alight, or for a while they get into it, safe for a bit but, it being a wooden church, the vamps set it alight. Or the Professor character does, or a captive human in return for freedom. Anyway, I think it’s important that they appear to be ordinary vamps at first. You know, that’s the trope. Then it gets progressively weirder, which will be cool.

Dave: I guess most of the vampires should just be the standard vampire type, ie essentially fast-moving, more-or-less intelligent zombies that drink blood. And only the "bosses" get to transform into things like vultures. The vulture was a symbol of the Aztec state, wasn't it - a vulture eating a snake, I think. That was their Romulus and Remus symbol. Of course, ripping out victims' hearts rather than sucking blood - that'll be a nicely original touch. The chonchons are odd because in some versions they're flying heads, but other folktales have them more like harpies, ie the head becomes a bird. Freaky stuff. Anyway, we don't have to be straitjacketed by what it says in the myths. We can make up our own weird shit.

Jamie: Should the ordinary vamps rip out people's hearts? At the moment, it’s only the Aztec Vampire Queen. That could work, though. She makes vamps, and because her victims are westerners they become traditional western vamps. Well, eastern relative to the Aztecs, I guess, but you get my meaning. So it should only be the Queen who rips out hearts. We save that for the final showdown; it’ll make her more boss-like and fearsome. Maybe the conquistador does the same. Also, she could have a few vampire Jaguar Knights who are her personal bodyguard, and maybe only they eat hearts.

Dave: Just the Queen, I agree. That's her gimmick for creating vamps. The others aren't - what do they call them? The master mold vamps who can create other "sires"? The other vampires would just be your standard blood-suckery types. Still nasty, though. Her guards could actually be were-types: Eagle or Jaguar Knights who become their totem animal. Maybe she has one of each, those are her Oddjob types, ie secondary bosses before you actually have to face her. Also did we talk about doing something with the idea of flayed skin? There was that Aztec deity, the God of Flayed Skin. So some of the vampires could peel a person, put on their skin, and they would appear like them for a while. Sort of Illusion Master style. There could be some tricks for seeing through it... the skin doesn't sweat or something. 
So there you go; that's how we work. A glimpse into the Morris-Thomson creative dynamic. Coming up over the next few weeks, we'll look at how Ashton Saylor took that raw material and crafted it into a new breed of gamebook.

STOP PRESS: Jamie has just (August 6) told me that The Good, The Bad and The Undead is now a Kickstarter Staff Pick.As he put it: "Multiple yee-hahs and an 'I mussst feeeed...'! It's great to have both The Serpent King's Domain and GBU as Staff Picks, so I'm a little excited."

Thursday, 18 June 2015

The Good, the Bad & the Undead


Once upon a time in the west of Europe, Fabled Lands LLP planned a co-publishing venture with Osprey Books to release a series of gamebooks. We were scheduled to kick off with the Virtual Reality series, and it was decided that including one new title would give the series a boost. Jamie Thomson agreed to write The Good, the Bad and the Undead.

Well, the best-laid plans... Jamie never got around to writing the book, but that worked out fine in the end because the Osprey deal clutched its heart and died. The VR books got reincarnated as Critical IF, but it looked as if our prospective gunslinging gamebook was destined for six feet on Boot Hill.

But then riding to the rescue came Ashton Saylor. Taking Jamie's notes - well, more like mescal-fuelled mumblings, to be honest - Ashton put together a blistering Wild West tale of heat, greed, lust, and death, where the only thing separating the good guys from the bad guys is whether their burning thirst is for sweet water or salt blood.

All that's needed for The Good, the Bad and the Undead to rise from its shallow grave is your help. Ashton will be running a Kickstarter campaign to fund the book. That starts July 30th. So why am I mentioning it now? Because the Facebook page is already live and in the weeks ahead Ashton and Jamie will be unveiling the secrets of their world, telling us more about the characters and the game mechanics, and revealing some of the extras and stretch goals for the campaign.

I've read the first few chapters and the whole story outline and I can tell you that it's shaping up to be something revolutionary in gamebooks: a compelling mix of nail-biting gameplay and blazing action that comes alive as you read like a blockbuster movie. If you're a fan of gamebooks you will not want to miss this.

And to get yourself in the mood, why not download Per Jorner's Windhammer Prize-winning gamebook "The Bone Dogs"? It's not so much A Fistful of Dollars, more The Dirty Dozen rewritten by Hunter S Thompson, but hey, six guns!

The Outlaw by "kingzog" - used under Creative Commons licence BY-NC-ND 3.0