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Thursday 3 November 2022

Can it happen?

In 1935, Nobel-prize-winning author Sinclair Lewis dashed out his novel It Can't Happen Here in six weeks to warn Americans about the threat of populism to democracy. Right after seeing footage of the Capitol insurrection, and noticing that Lewis's work came out of copyright last year, I thought I should have a crack at an interactive reworking of his book: Can It Happen Here? Not that a gamebook will save US democracy in 2024, but as John Stuart Mill put it:

"Let not anyone pacify his conscience by the delusion that he can do no harm if he takes no part, and forms no opinion. Bad men need nothing more to compass their ends, than that good men should look on and do nothing."

Good intentions can only take you so far. I spent a year researching and writing Can You Brexit? and that was on just one issue in the politics of the country where I live. I was heartened by the thought that Armando Iannucci, a fellow Brit, created Veep. If he can get his head around the US political system, why not me? Iannucci did have an HBO development budget, admittedly, while I have only spare time and access to Google, but I still meant to have a go. But then I got offered some actual paid jobs. So much for the spare time. Also, I'm still smarting from UK publishers turning down Can You Brexit? and then later saying that, oh, they should have taken it after all. 


The best way to pitch it would not be as a full-on Choose Your Own Adventure style book with micro-decisions every page or so, I think, but something more like Professor John Buckley's The Armchair General: Can You Defeat The Nazis? There you get presented with complete scenarios and you only need to make choices at about a dozen key points in the book. That ensures it isn't lumped into the niche gamebook market but instead counts as counterfactual history, which appeals to a much bigger readership. But even so it would be a hard struggle to get publishers to accept it. An editor might wreck their career by championing an odd book that flops, so they stick to safe bets. It could be a waste of a year or more of work.

In short, I can't be bothered to go through that again, and it would be particularly painful to hear from some editor at Simon & Schuster in 2028 that maybe if they had run with Can It Happen Here? then voting wouldn't have been suspended by Donald the First.


On top of all that, MCU shows and movies of late have shown how preachiness can really louse up a good story, so maybe I should stick to entertainment and let Western Union handle the messages. Anyway, here's the pitch. You decide...

Can It Happen Here?

The Plot Against America. The Man in the High Castle. The Handmaid’s Tale…

Is it any coincidence that over the last few years there’s been a surge of popular interest in stories that show the fragility of modern democracy? That highlight the ever-present threat of dictatorship? That pitch freedom head-to-head against tyranny?

In 1935, concerned at the rise of intolerance and political extremism, Sinclair Lewis wrote It Can’t Happen Here as a warning to American voters. He described the meteoric rise to power of a political outsider, a demagogue called Buzz Windrip who stands for office on a populist platform of anti-immigration, hatemongering, nationalist fervor and a return to a mythical better past. As President, Windrip soon begins installing his own family and loyalists into key positions with a view to subverting the institutions of democracy and turning America into an autocratic state.

Nearly a century later the book is as chilling and relevant as ever, but it can be hard for today’s readers to look past the creaky ‘30s period detail and really grasp the instant urgency of Lewis’s message. How do we package that message in a way that will make it compelling and contemporary?

Can It Happen Here is an interactive novel. Readers are probably familiar with interactivity from Choose Your Own Adventure books, but since those came on the scene the boundary between games and linear fiction has blurred. Black Mirror and Unbreakable Kimmy Schmidt both featured interactive episodes, and interactive dramas such as Tell Me Why and Twin Mirror are now being released episodically like TV shows.

Can It Happen Here is a true interactive novel, an update/reboot of Lewis’s original with a sweeping story and a wide cast of characters. The reader will be in the Oval Office, an aghast observer as President Windrip tears up the rulebook of decent behavior. Will you take a stand? Try to curb the President’s excesses? Be the voice in his ear nudging him towards moderation and sanity?

Or will you be the angel of his worst nature? Advising him to spread lies, insult his rivals, fire the good officials and instal his own family and loyalists in key positions until America becomes his personal fiefdom? Resistance or complicity? Integrity or personal power? Clean conscience or guilt? You can go either way.

In alternating chapters we are thrust into situations that vividly depict the consequences of the President’s actions. You’ll be called on to advise a journalist who’s thinking of running an exposé of Windrip’s business dealings. You’ll follow a family that’s being pulled apart and herded into an internment camp. You’ll be the conscience of a TV reporter who’s been asked to spread what she knows to be misinformation. You’ll be a defense secretary asked to order US troops to break up protests. You’ll be there in the midst of the riots, fighting for either freedom or for fascism.

You get to decide. Your moral choices make the difference. Every decision has effects that will change people’s lives. Unlike a game, there’s no win or lose. Whether each reader’s outcome feels like a victory is up to them – and it’s something that readers will debate passionately with their friends.

When you close the book will you think, ‘I did my best to protect liberty’? Will you think, ‘Strong leadership is what we need right now’? Will you feel good or bad about your decisions and the part you played?

Will you think: ‘Anyway, it can’t happen here… Can it?’


How it works

We have a big story to tell, and the way we do that is a bit like World War Z, where we see the impact of events on the lives of a range of very different characters. Throughout the story we’ll keep returning to the President, and the reader gets to be one of his advisers – for good or ill. And those decisions you make in the White House unfold as real consequences. Deny the pandemic and you’ll see a family losing loved ones. Rail against immigrants and there will be bloody race violence. Spread conspiracy theories and you’ll be fueling a firestorm of hatred and ignorance that will consume lives.

Alternatively you can be the voice of reason, mitigating Windrip’s worst autocratic instincts. You can’t make him, like a miracle, just disappear – but you can be the bulwark of basic tenets of American democracy so that there is a hope of light after the long night of his presidency.

The book keeps track of your choices using keywords. There are a dozen of these, listed in the front of the book, and you tick them off when one of your decisions makes a seismic and long-lasting difference.

So, say that you encourage President Windrip to give a speech whipping up his supporters to a pitch of violence. You’d tick the keyword ANONYMOUS that means in a later scene a group of armed Windrip voters kidnap a state governor. But if you tone the speech down, or limit the President’s access to Twitter, you might get a different keyword, say DIALOGUE, that means an informant tells the FBI about the kidnap plot and they turn up in the nick of time.

A similar approach is used in The Walking Dead video games. Those comprise a connected sequence of episodes. The choices in each episode don’t always have immediate and obvious effects, but each episode acts as a spotlight on the wider theme and all those choices feed into the larger narrative and have their payoff there.

So whether you are a US senator being pressured to compromise your principles, a homeowner who has to decide whether to speak up about the internment of a neighbor, or whatever – each of these glimpses of Windrip’s America will play out in their own way, but the final chapters will depend on the choices you made in all the others. If you don't stand up for your neighbors it means a majority of Americans also looked the other way, and in those small decisions freedom is won or lost.

Throughout the book, the point is: when you make a choice you have to live with it. The people who suffer because of the President’s trammeling of the law are not a faceless and indefinable “other” – they are going to be characters who you meet and get to know, so that the effect of your choices really matters.


8 comments:

  1. I need this book now. How can I throw my money at you to get it, Dave?

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    1. I'd need at least a year to write it, John. But if the Dems would like to hire me as a consultant...

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  2. Rulers of the NOW, which I wrote is a world in 2041 based after similar bad things happen and everything goes wrong. It is a sort of cautionary tale against letting it happen (also with a big dose of climate change as well).

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    1. There's also a risk when you write a cautionary political tale that some readers will see the arguments you're putting in the mouths of the characters (because all the characters must be credible) and assume those are your own opinions. I've seen reviews grumbling about the dismissive attitude of the PM in Can You Brexit, though I would have thought anybody could see that the views and mindset of a Tory PM are not my own.

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    2. I guess that's a sign of good writing. I went full parody and had a character that outwardly looks like a pillar of the community but just puts on a show of it so he can get away with being a cannibal. I hope people don't think that's my view of the world.

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    3. There's no accounting for readers who insist on taking everything literally, but hopefully most of them can tell when we're being satirical.

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