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Showing posts with label Arthur Koestler. Show all posts
Showing posts with label Arthur Koestler. Show all posts

Friday, 25 March 2022

Pollution by association


So today I thought I’d have a go at defending J K Rowling…

Only kidding. I’ve already got morons on forums yapping that I’m a Nazi. Next thing they’d be saying I’m a Muggle sympathizer.

(For the record, if you want to insult me, take your pick from: socialist, humanist, agnostic, internationalist. Old-style leftie, obviously, not one of these new ones that hate freedom of speech. I guess Remoaner is a bit out of date, but still available if you prefer old-school slurs. Theresa May called me "a citizen of nowhere", but that's more of a badge of honour than an effective insult. Still, facts don't matter to the sort of people who bandy these accusations around.)

Recently I read The Three-Body Problem by Liu Cixin. I didn’t like it much (review here) but the opening couple of chapters, set at the height of the Cultural Revolution, should be required reading for everybody who is going to be allowed to wield a keyboard online. I know that some people hate having to, you know, actually pay for books, so here's that bit free courtesy of the publisher.

Only a few years ago, we might have imagined in the West that we’d abandoned blasphemy thinking for Enlightenment values. Well, that light’s flickering. You know how denunciation works – fail to condemn and, bang, you’re guilty too. And if you’re interested in that (you should be; we desperately need to vaccinate our minds against it) the book you should definitely read is Darkness At Noon. Or, failing that, at least watch that TNG episode with the lights. Oh, and The Crucible, because nowadays it's not just the right who see witches everywhere.

Comments are back, but after yesterday got as shouty as Yale Law School let's try to revert to the more sedately ivied ambiance of St Aldred's common room. (I guess you can add "elitist" to that insult list.)

Tuesday, 11 November 2014

Laugh? My head fell off

I was talking last time about Paranoia, "the role-playing game of a darkly humorous future", currently returning in a new edition thanks to Kickstarter. I've never played Paranoia and it has about as much appeal for me as a game of soccer (a bit below root canal work, in other words) but it has got me thinking about how to set a role-playing campaign in a dehumanizing world "designed by Kafka, Stalin, Orwell, Huxley, Sartre and the Marx Brothers", to quote the KS page.

Actually, let's leave the Marx Brothers out of it. For me their movies go straight into Room 101. And also forget about Kafka and Sartre, who after all didn't write about the kind of purposefully malevolent state ruled over by a guy like Stalin, for whom death quotas and torture were part of the apparatus of effective government. The torture of existence in a Kafkaesque society comes from running up against people like this.

Okay, so we're talking about truly unrelenting totalitarian regimes. Is there humour to be found there? Any unchallenged political ideology will soon make paranoia the default mental state of the entire populace. To drive home its beliefs against the flow of common sense, the regime is willing and able to twist logic into unrecognizable Escher-shapes. Law becomes corrupt, identity disintegrates, truth is raped and ruined. Living in such a warped society can eventually push anyone to the kind of hysteric laughter where you want to claw your own face off. Satire may thrive, but this article suggests that it's fuelled by an uncomfortable sense of humour with a distinct smack of sweaty fear.

In North Korea, high-ranking officials would dive into the shrubbery when they saw Kim Jong-il coming. Better to risk a grass-stain than to run into the Supreme Leader in a bad mood.. It was a riot as long as he didn’t spot you. Under the bloody rule of the Khmer Rouge, men and women were beaten to death by screaming guards because they were spotted reading the labels on an orange crate, an act of subversion that showed them up to be dangerous intellectuals. See how easily that could become a gag on Mrs Brown's Boys? I don't even want to get on to the excesses of ISIS, wagging a finger in the air on YouTube as they mansplain why sawing people's heads off is a righteous act. The ghastly comedy there is that apparently one under-35 Briton in seven sympathizes with them. Hydra should be out in London recruiting right now.

And there’s an arsenical lacing of humour in novels like Koestler’s Darkness at Noon and Nabokov’s Bend Sinister – even humour of a Milliganesque sort – but that taut grin curdles into a rictus of horror when the characters rebel and the regime exercises its penchant for casual, heart-stopping brutality. It’s Brazil without the comforting zaniness.

So, how to use all this in role-playing? For starters I wouldn't even attempt a sustained campaign, because the players would either have to side with the regime, which will pall pretty quickly, or they oppose it, in which case they will be crushed. (You could allow them to lead a successful revolution, but that would be fake. We all know people like Stalin live to see the good guys buried and then go off to die in their beds.) James Wallis's Alas Vegas provides a good template. There the campaign is planned to run over a set period and to reach a definite conclusion, the way a cable TV drama (say The Shield) aims to tell a given story rather than extend off into infinity like network serials of old (Columbo, etc). The end is going to be bloody, but there are all sorts of ways to die. It's up to the players to find whatever scrap of triumph they can in this scenario.

As for humour, I don't see it as my role to build that into the tone of the game. In fact playing for laughs is the surest way to make the whole experience deeply unfunny. (See reference to Mrs Brown's Boys above.) No, I'd be inclined to run it pared-down and very bleak, like having dinner with Pol Pot when he has a migraine coming on. I'm confident that my players would find humour in the gaps between tragedy and horror - and, arising out of character, that comedy would have the ring of truth. Which is really the whole point of role-playing.