We included resurrection deals in Fabled Lands because we wanted a diegetic way of saving your character. Because coming back to life is part of the fantasy world, not a meta-event, the idea is that it doesn't break immersion the way a videogame-style save point would.
The drawback is that in the early stages of the game, before you're rich enough to pay for resurrection deals, death is unforgiving. Players of Dungeon Crawl Classics will be familiar with the funnel, a baptism of fire for 0th level characters, but I can see how it's a pain in FL. In retrospect, we should have started you off with a free resurrection deal in each book.
Players of Prime Games' Fabled Lands CRPG mostly enjoy testing themselves against the brutal vagaries of fate, and somebody has now done a walkthrough that shows how you can get all the achievements in the game without dying once. I didn't even imagine that was possible. There's a tsunami of spoilers there, naturally, but if you're frustrated with your progress and don't mind benefiting from a helping hand then give it a try.
