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Showing posts with label L Sprague de Camp. Show all posts
Showing posts with label L Sprague de Camp. Show all posts

Friday, 4 August 2023

Science fantasy gets a makeover

It was Empire of the Petal Throne, not D&D, that hooked me on roleplaying, and the reason for that is I was into sword-&-sorcery and science fantasy rather than the Tolkienesque strain of epic fantasy that caught on through the late 20th century. You know how a duckling follows the first thing it sees when it hatches? Ten-year-old me discovered fantasy through Mike Moorcock’s Mars books and A Planet Called Krishna by L Sprague de Camp. There was no looking back – or forward – from that point on.

Genre is slippery, so bear with me, but technically those books belong to what is now defined as sword-&-planet or planetary romance:

‘Planetary romance is a sub-genre of science fiction that has a close relationship with fantasy in the sense that the cultures that are described are very frequently pre-industrial. The pseudo-medieval warfare with bows and arrows and swords is frequently reminiscent of medievalist fantasy, but this is also a space in which some writers explored American notions of the primitive, mapping the mythology of the American West on to the plains of another planet.’

- Farah Mendlesohn & Edward James, A Short History of Fantasy

Usually spacefaring humans arrive – or better still, get stranded – on a planet at an ancient or medieval level of technology. Sometimes, as in Vance’s Planet of Adventure series, the indigenous civilization has technology of its own. Then it can shade off into Flash Gordon territory, if the natives fully understand their advanced devices, or Tekumel, where the remnants of ancient technology are rare and thought of as magic.

Outliers here (I can’t resist a digression) include Arthur Landis’s Camelot novels, which I basically agented to Don Wollheim back in the early ‘70s. That has some tropes you’ll see recurring: human operative dropped into a more primitive world with just a few bits of kit to give him some magic powers. Swords, princesses, mystic powers, and high adventure – the familiar ingredients of Star Wars, but drip-fed rather than delivered by fire hose.

I call it science fantasy because I don’t seem any intrinsic difference between those planetary stories and, say, Lin Carter’s Thongor books, which are set on a lost continent in Earth’s distant past but still have all the familiar elements. Likewise our own Abraxas setting.

As science fantasy stories are set in ‘exotic’ civilizations, there’s usually a lot of world-building. That could explain why science fantasy has been largely superseded by the Tolkien/Game of Thrones/Witcher variety, in which the settings are more-or-less identikit medieval Europe. We in the West seem to be less enamoured of other cultures than we used to be. In the last century, exotic customs were occasion for surprise and delight. We found them intriguing, and the more troubling elements like suttee looked like they’d been safely banished by modern secularism. Nowadays the news tends to focus on the less quaint features of other cultures: morality patrols, girls being denied education, ancient artworks being blown up, the demonization of gays and albinos, gang-rape of low-caste women, 'honor' killings, and mobs murdering people of other religions. Is it a coincidence that many Westerners have retreated into a genre of fantasy that depicts a cosy cosplay version of their own past? A kind of fantasy where bad things are only done by bad people, so as not to have to face the different and disturbing ways that a whole society can behave? Of course, actual medieval Europe wasn’t a bit like the Middle Ages of most fantasy literature and games, but the difference is it is comfortably dead and gone so fiction can feed us the denatured version.

I’m only speculating as to the causes, but certainly there’s little interest these days in all the cultural minutiae we were presented with in games like Empire of the Petal Throne. In most Tekumel games these days, the participants no longer bother to try roleplaying Tsolyani. What grabs them is all the science fantasy stuff. They want to stand apart, to be the clued-up modern folk luxuriating in a sense of superiority over all those 'primitive' NPCs.

If you've hung around here long enough you'll know that the rich diversity of human culture is precisely what I personally find enthralling; and when it comes to fiction, the more different from modern Western democracy the better. But I've also noticed that the books, movies and games I like are not usually the million-sellers. In this post I'm trying to figure out the kind of makeover science fantasy needs to avoid bombing like John Carter. What does it take to turn it into the opposite of the kind of niche culture-gaming that can barely muster a cult following? It seems that if Tekumel were ever to break out of its ever-shrinking ghetto, those Star Wars style mass-market fantasy tropes mentioned above are the strengths it should play to.

What would that look like? Imagine Star Wars several centuries on. A single planet isolated from the rest of the empire or republic or whatever. Science is largely forgotten, apart from a few Christopher Johnson types who everybody else thinks of as wizards. If you find a light sabre it’s like picking up a magic sword. Droids are tantamount to elves, immortal and nonhuman. The Force is – oh well, that’s always been about black and white magic.

So this reboot of Tekumel would take its cue from Star Wars, blurring all the ethnographic particulars and instead foregrounding the elements that are easy for modern audiences to grok:

  • Alien powers that have set themselves up as gods
  • Remnants of near-magical super-science
  • Shapechangers meddling in human affairs
  • Secrets of the ancients known only to a few
  • Robotic guardians that are dangerous but can be reprogrammed to become servants (Terminator, golems, etc)
  • Swordplay and derring-do
  • A world in which a few people can make all the difference

Culturally it would retain only the specific Tekumel USPs that might resonate with modern audiences:

  • Non-white societies
  • Women, gays & trans characters are fully accepted and equal
  • Stereotypical nonhumans are there for flavour (the Stepin Fetchits of modern fantasy)

The weird linguistics would need to be downplayed. I've spent four decades listening to D&D players sneering at Tekumel's "unpronounceable names". Gamers can't be bothered to figure out consonants like tl and ts, never mind ng and nd. In any case, most Tekumel players already don't say the name of the planet correctly. It should be TAY-koo-male; they tend to pronounce it TECH-you-mell.

A reboot like this wouldn’t  involve entirely abandoning the more obscure bits of Tekumel culture. They just wouldn't get mentioned. It can be useful for any fantasy setting to have those ‘iceberg details’ supporting it, as long as they don’t get in the way of the 95% of players who want to ignore them. Given easy docking points for new players and a familiar rules system, maybe it could avoid the demise that Steve Foster predicted and prescribed for thirty years ago.

Why I think Tekumel would be worth such a reboot is because it has dwindled to barely a cult interest, and yet it does have those USPs and it’s a truly American sui generis of fantasy, something original in a field where almost everything else is a mutant strain of Lord of the Rings. Also, it has a champion in Steve Jackson, who once offered to publish a set of three GURPS Tekumel books. M A R Barker, who I think everyone agrees had extremely poor judgement, turned that down for a publishing deal with Lou Zocchi to release an RPG that nobody even remembers anymore. Tekumel has become in effect the obscure but authentic R&B that achieved breakthrough success only when diluted and dumbed down to become white rock & roll (think Numenera in this analogy). Maybe there’s a way to give it one last shot, even if that means chucking out most of what diehards like me cherish about it.

Saturday, 24 January 2015

My L Sprague de Camp fanfic


Here's the first instalment of my story set on the planet Krishna. I was only 10 years old and yet I feel it's on a par with some of the Beast Quest books, for example. I realize that's not saying much. The entry from my primary school exercise book begins by setting the scene...

*  *  *

I am reading a book called A Planet Called Krishna. The author is L Sprague de Camp.

Krishna is a planet very similar to Earth in Roman times. Krishnans are just like humans except they have two short antennae.

Here is my own story about Krishna:

“The World of Krishna” part 1

Acer lom-Tanoc stood in a Krishnan inn. The innkeeper scurried up to him and handed him a menu.

Acer sat down and contemplated the list of meals. He ordered a roast shomal and a glass of cragot. (Cragot is the Krishnans’ answer to beer.)

Suddenly he felt a dagger-point touching the back of his neck.

Thursday, 22 January 2015

Swords and old science

A little way along from Ashplants, where I bought magnesium ribbon, and the newsagent’s where I got the latest Marvel comics, was a second-hand bookshop in the proper old style. Two long rooms – dirty, musty, dark. Trestles covered in books, many of which could have done with a dusting of antifungal powder before you touched them. It’s not there now. You’d have to set your Tardis for Woking in the late 1960s.

I got my copy of Amazing Spider-Man #12 in that second-hand bookshop. It was tatty and torn, more like a relic of Victorian times than the three-year-old comic I now know it to have been. But who cares? It was Lee and Ditko, and this was the issue in which Spidey was “Unmasked by Doctor Octopus!” In colour. ‘Nuff said.

It was also where I discovered science fantasy, in the form of Edward Powys Bradbury’s Mars books. Airships and swordplay meet blasters and psionic aliens. It was a Damascene moment, like when I first learned that dinosaurs had actually walked the Earth. A thing that would have been cool enough if merely imaginary turned out to be honest-to-gosh real.

Memory plays tricks, so probably I didn’t cotton on that science fantasy was an actual genre until I came across a second instance of it: L Sprague de Camp’s A Planet Called Krishna. John Carter and Thongor of Lemuria were still in my future then, but the seed had been planted that would inevitably make me an aficionado of the world of Tekumel ten years later.

What reminded me of all this was clearing out my mum’s things and finding an old exercise book that she had kept from my primary school days. It’s an interesting little snapshot of the past. I talk about dinosaurs, comic books, the coming decimalization, everyday events, and the RAF. There are reviews of You Only Live Twice, The Lair of the White Worm – the book, that is – and The Great Ghidrah. (The last of those, according to Wiki, was released as Invasion of Astro Monster but I was there and I can tell you what I saw.)

And there’s a story set on de Camp’s world of Krishna. It wasn’t my first stab at fiction – the year before I’d begun a sequel to Dracula, which opened with Jonathan’s and Mina’s grandson arriving at Dublin airport. A lost classic, obviously. The Krishna story came about because we had a student teacher for English lessons who encouraged us to write a story every Monday morning. I began my Krishna serial and I remember the teacher was concerned because he thought he was going to leave without reading the last instalment, but then he got an extra week at the school and signed off with “Very good indeed, +1”. After that it was goodbye to fiction as our regular teacher just wanted us to describe what we did over the weekends. I wish I could remember the student teacher’s name. He was the only one of them worth a damn at that primary school.

Anyway, people are always on at me to write like I did twenty years ago, so from Saturday I’ll run the reductio ad absurdum of that: my writing at age ten. The Fabled Lands started there, folks. Amazing as it seems in this age of trigger warnings and young people who get traumatized if you so much as challenge their dearest assumptions, the level of bloodthirstiness in the story was pretty typical of ten-year-old boys in the 1960s and nobody sent us for counselling because of it. When you read the story you may decide they should have.