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Showing posts with label The Lord of Shadow Keep. Show all posts
Showing posts with label The Lord of Shadow Keep. Show all posts

Friday, 3 March 2017

Expressionist dancing zombies

Leo just sent me the colourized images he's been doing for Megara Entertainment's limited hardcover edition of my second-ever gamebook The Temple of Flame, originally published in the mid-eighties. This picture of undead warriors caught my eye because I'd recently found the original art brief I sent to Leo. I was inspired by Steve Ditko's story "The Spirit of the Thing" in Creepy #9. He showed a corpse coming to life and wresting itself up out of the soil with galvanic convulsions of muscle you could almost feel.


Ditko is of course the master of portraying physicality in a picture - look at those extreme poses Spidey adopts as his momentum flings his limbs in all directions. The horrifying idea of those athletic, almost dance-like, cadaveric spasms stuck with me, so I sketched them for Leo and let him do his thing.


Megara's edition of the book will be shipping soon to the hundred or so Kickstarter backers, and of course the paperback is still available to everyone else.



Another curio from the writing of the book is this map of the catacombs within the pyramid. I remember being horrified when I playtested Oliver Johnson's Lord of Shadow Keep and discovered that he didn't bother with mapping - you might turn right and come into the same room reached by turning left. I think I actually sat down and rejigged the text so that it was consistent, although whether that mattered is another question. I assumed gamebook readers would make a map as they went along, just like a role-player would. What about you? Were you a map-maker or a barnstormer?

Tuesday, 7 February 2017

A near disaster

I don’t think this merits a featured post of its own, but it’s a curiosity that might interest dyed-in-the-wool gamebook otaku. Back when Oliver Johnson and I started writing the Golden Dragon gamebooks, we were learning the ropes about book production at the same time. Manuscripts had to be ready months ahead of publication, and cover copy and artwork were usually the first thing you had to think about.

Series editor Angela Sheehan asked me to come up with a cover idea for The Lord of Shadow Keep. I tend to prefer visual imagery to prose, in fact, hence the frequent references here to movies, television and of course comic books. But I had no clear idea of what was going in the book, and when inspiration fails it really tars and feathers you. Case in point, this absolutely epic fail of a cover concept. A back view of a dark lord gazing out at the countryside in contemplative mood? What in actual frell?

Luckily the cover artist Bruno Elletori had the sense to ignore my notes and instead fix us up with a full-tilt action scene which conveyed a sense of immediate danger. All I can say is that usually I did a lot better job of coming up with a cover concept – consider Lords of the Rising Sun, for instance, or all the new Critical IF gamebooks. But when you know what you’re doing, and you still drop the ball, that’s when it lands with the most resounding of thuds.Still, it could have been worse. Check out this cover of the Berkley edition that was released in the US.
Come back on Friday for the main post, in which we’ll be taking a look at the work of a classic science fiction author whose bravura world-building makes for great roleplaying campaigns.

Friday, 30 August 2013

A great black bird, Apollyon's bosom-friend...

What makes Oliver Johnson's The Lord of Shadow Keep so memorable? It's a question I've been asking myself for nearly thirty years. After all that time, the only answer I have, while not  particularly satisfying, is that it's talent. It's artistry. It's a dash of what we call genius.That's what makes the difference between a simple solo dungeon and an imaginative journey you can believe in.

You see - being honest now - Oliver is not great on rules. Unlike me, he won't do a detailed map and intricate flowcharts. Having a background in English literature, he doesn't share my scientist's delight at probabilities, patterns and problem-solving. And he doesn't write as fast, while I can churn this stuff out by the yard.

I'm not saying my writing is bad, mind you. People have been complimentary about lines like this:
By day you sail on lavender waves under a vault of azure and gold. By night the sails gleam dazzlingly white in the rays of the moon, and each star finds its twin in the dark ocean depths.
So there's some poetry in my soul too. It's not all equations and graphs. But literary talent has never been about pretty writing - it's about that and much more. It's the ability to convey a palpable atmosphere, a resonance of theme, to vividly evoke character, and to give the sense of the author's personal presence through the voice of their writing.

So if I had written Shadow Keep - or co-written it, as originally intended - you would have got an adventure with some clever puzzles, a map that made sense, encounters that were balanced according to the statistics of 2d6 rolls. Even nice writing. But you wouldn't have got that strange, Gothic-drenched, opiated dream quality that Oliver does as naturally as breathing, because it's something he absorbed into his pores while studying Byron and Shelley and those other poetical fellows. The only recent example of such exquisite pre-Victorian Gothic Romanticism to match it is in Fumito Ueda's Ico and Shadow of the Colossus games. Watch for that same flavour in Oliver's forthcoming fantasy series The Knight of the Fields.

The Shadow Keep cover painting by Bruno Elletori (or Elettori, or Ellitori, depending on how long the cover designer spent at lunch that day) is not really ideal. The illustrations should have been by a Victorian artist thoroughly steeped in Gothic. For the interiors on this new edition, we've used Irish artist Harry Clarke, best known for his Edgar Allan Poe illustrations. I know purists will grumble. We'll get some withering reviews on Amazon for changing things around. But you can still get the original version for a penny, so no harm done.

If you want to see the Gothic design for the new edition, it's out now from Fabled Lands Publishing. At a cost of more than a penny, I'm afraid, but we'll be sure to spend the profits on laudanum, quills and parchment for the next great Johnson opus.