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Showing posts with label lore. Show all posts
Showing posts with label lore. Show all posts

Tuesday, 4 April 2023

A place of bones

In its third installment, the Vulcanverse gazetteer reaches Notus, the blisteringly hot realm of drifting dunes, shimmering oases, and ruined temples buried in the sand. Here and here you can read hints about how to survive and find the big quests.

Players have asked about the connection between the Vulcanverse gamebooks (an open world series in the tradition of Fabled Lands) and the Vulcan Forged MMO (an NFT-based world). Well, you don't need to know anything about one to enjoy the other. Seen from an online gamer's perspective, the gamebooks add background lore to the online setting. Ask a gamebook player and they'll likely tell you they haven't tried the online game; after all, there's continuing new content for the Fabled Lands CRPG to play first.

One of my personal favourite locations in The Hammer of the Sun (the book set in Notus) is the strange city of Ostopolis (depicted above). I could have set a whole gamebook there. In fact, seeing as The Hammer of the Sun is over 1700 sections long, the quests in and around Ostopolis probably do make up nearly the whole of one ordinary gamebook.

The city of the Spartoi is a brooding, half-ruined metropolis of black basalt rising from the white desert sand. Did living beings once walk those cracked streets, barter in the now dust-choked marketplace, and cheer their sportsmen in the arena that looms like a giant broken pot against the sky? Now it swarms with the fleshless grinning hordes of the Spartoi. The streets are wide avenues of cracked paving where sand sifts in endlessly shifting threads and lies banked in the gaping doorways. A skeletal dog stirs listlessly in the heat and gazes blankly as you pass.
Drop in for a visit, why don't you?


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Wednesday, 15 March 2023

A green thought in a green shade

The tour guide to the Vulcanverse has now reached Arcadia, land of sweeping meadows and enchanted woods. Part 1 looks at the Sacred Way and the outer forest, and part 2 takes the traveller deeper in to see what happened to blight this once-idyllic region and what can be done to restore it.


I'm still working away to finish the final Vulcanverse book, but if you want to start exploring then The Wild Woods is as good a place as any to dive in.

Wednesday, 22 February 2023

Peaks that stretch to the floor of heaven

If you've yet to start exploring the Vulcanverse, a good place to get prepped is over at the Vulcan Forged site where a fascinating new series of posts is providing an in-depth look at the lore of each region of this immersive world. This month it's the turn of Boreas, the icy mountain realm. (Part 1 here and part 2 here.)

A quick recap: Vulcanverse is an open world gamebook series. You can start in any book and travel back and forth between them. So far, so Fabled Lands. The differences with Vulcanverse are that you can explore the world with NPC companions, you get free resurrections (most of the time), and there are many more opportunities than in other gamebooks to permanently change the world by your actions.

Also in contrast to Fabled Lands, the whole Vulcanverse story builds to an epic finale in the fifth book, Workshop of the Gods, which will be released in a few months' time. I've been labouring away at the manuscript for almost a year (you'll never hear me criticize George RR Martin's work rate; I know just what it's like) and I now have over 20,000 words of notes covering the endgame sequence alone. The finished book will be around 1200 sections long, making the whole Vulcanverse series nearly 5000 sections and more than 600,000 words. After this one I might need a lie down.