In the library you find the first volume of How to Enter the Underworld. This book is the work of a man called Agrash the Explorer. You learn that the Underworld is the name for the shadowy realm of the creatures like the trau, and of demons and the dead – in short, Hell itself. It has many names: the Land of Roots, the Place of Direful Dreams, the Land Beyond the Dark Mirror, and suchlike. There are several ways in. There is rumoured to be a stairway to the underworld on the other side of the Peaks at the Edge of the World, far to the north. Sailors say you can sail into the underworld through the cave known as the Mouth of Harkun, north of Yarimura. The monks of Noboro monastery claim you can walk into the underworld from Akatsurai, simply by always heading in a north-easterly direction. Scholars of Dweomer claim an entrance lies at the very top of the peak on Starspike Island. Also, the tunnels of the trau are thought to lead inexorably downward into the Realm of Shadows. The end of the book refers to volume two in the series, entitled How to Get Out of the Underworld. You ask one of the archivists if this book is in the library, but he tells you it never got written. ‘Agrash the Explorer never came back to finish it.’
Can we still talk about spoilers for a book that’s been in the publishing equivalent of limbo for thirty years? Into the Underworld was to be the last book in the Fabled Lands series – or maybe the next-to-last, if the whispers about a thirteenth book could be believed.
Throughout the Fabled Lands series, there are plenty of ways for a doomed or daring adventurer to find their way into book 12. You might have had a character stranded there for years, so arguably book 12 is more of a priority than books 8-11, which would wrap up some quests from other books but are otherwise just expansion packs to extend the places you can journey to.
Here are those routes into the underworld. Look away now if you still have hopes of FL book 12 appearing eventually.
Book 2: Cities of Gold and Glory
You can be carried off to the underworld by the Trau:
Book 3: Over the Blood-Dark Sea
You could be lured to the underworld by succumbing to the mermaids’ song:
You might suffer some bad luck while failing to repel a pack of hellions:
You might descend into a hole among the roots of a tree in the Bluewood on Braelak Isle:
Or climb down inside the hollow mountain on Starspike Island:
Or choose (perhaps unwisely) to dive down to a submerged city:
Book 4: The Plains of Howling Darkness
You can get to the underworld by sailing your ship into the treacherous cave known as the Mouth of Harkun:
Being sucked down by a gigantic whirlpool:
Being hauled into a tunnel by a hairy demon:
Boarding the silver barge at the celestial harbour:
Rapping on a stone slab in the side of a cliff if you aren’t sufficiently sanctified:
Book 6: Lords of the Rising Sun
If you take a misty road heading north-east from Noboro monastery you can walk into the underworld:
And another route is via a nexus of mysterious pathways that would make Einstein and Rosen tear up their maps:
Book 7: The Serpent King's Domain
It’s possible to get yourself teleported to the underworld by the capricious monkey god Shimae:
Fabled Lands Quests: The Castle of Lost Souls
- You must have a source of illumination such as a lantern to travel through the dark caverns
- The oppressive nature of the realm means you must temporarily subtract 2 from your COMBAT score, although this penalty is negated once you actually step inside the Castle of Lost Souls

















I read through the article thinking I was familiar with all the routes except for any in book 7; apparently not!
ReplyDeleteAnd while the opening raised hopes that book 12 might be the next worked on (I hear rumours Paul is almost finished book 8) the ending dashed them, rather.
Though, I would rather see Dave and Jamie's artistic culmination (for Harkun) in book 12, then any slap-dash simulacrum of more well-known underworlds.
The good news is that Paul has written more than half of book 8. The bad news is that he's now so busy on other projects that he's had to abandon it -- though we are talking to other authors who are interested in taking it on.
DeleteThere is a real chance that Jamie and I will write book 12, or at least get it started to work on with other writers. I have to finish Jewelspider first, but we now have many pages of notes for the underworld so it's approaching critical mass, or escape velocity, or whichever metaphor best applies.
I do agree with the idea that book 12 is a higher priority than 9–11 because of the way it integrates with the existing books. Hope you and Jamie manage to get the time and opportunity to start work upon it!
DeleteThe one I would have most liked to write was book 9, as it would have given me an excuse to research lots of Indian mythology, but as you say it makes more sense to do book 12.
DeleteIn our Fabled Lands RPG campaign the players are desparate(-ish) to know what lies at the top of Starspike Island – the truth (as it stands for now at least) would be a bit disappointing to them! If they do get up there before book 12 manifests I'll have to think of a temporary encounter to put in for now.
DeleteIf they do get up there, you could try borrowing some of Jamie's ideas from The Houses of the Dead. That's a different kind of underworld from the FL one, though, which I imagine as a mythic region that's half fairyland, half land of the dead, half regular catacombs & caverns... Wait, that's too many halves. We'll work it out.
DeleteHey Dave! Are there plans for the Fabled Lands and your other books to come to Nook? Also, any plans for books 8-12?
ReplyDeleteI didn't even know the Nook was still going, Mike, but Kindle now allows download in EPUB format which should work fine on any e-reader.
DeleteBook 8 is more than half written, but Paul Gresty has no time to finish it. Jamie will be talking to some authors next month who may be willing to take it on. So don't give up hope!
Nook is merely Barnes and Noble's digital platform and works via both browser and app. Barnes and Noble has been in rapid expansion mode with tons of new physical bookstores in recent years.
DeleteI think the best way to read Kindle books on a Nook is to go to Manage Your Content And Devices on Amazon, download the EPUB or PDF version, and then load that onto the Nook. (You can do this without needing to own a Kindle.)
DeleteSince we are on the topic of the Underworld, I would like to ask a question about ressurection deals. We as players can set them up as often as we need, but how common is this practice for people of the Fabled Lands ?
ReplyDeleteAnyone could buy a resurrection deal, though most people probably don't bother because it's not worth the money if you're not in a high-risk line of work. Ship's captains and army officers might pay for one. It's a bit like taking out life insurance in this world.
DeleteHaving recently played Houses of the Dead I thought it was a good representation of the underworld. Before that I thought book 12 might be a bit like Elder Scrolls Oblivion, full of angry, red mountains and devil-like enemies.
ReplyDeleteThere's a blast from the past. I see ES:O was remastered last year, so maybe Jamie and I should refresh our memory before we think about FL 12.
DeleteAs much as I've been eager to learn about Book 12, the one I was always most curious about was Book 11.
ReplyDeleteHow far were your plans mapped out for this one?
For all the other books there were hints concerning the inspiration for the cultural background, but as far as I can remember, there was not much information about this city in the clouds. Somewhere on the internet I read the claim that it would resemble China (alas there was nothing to back this up) - I always imagined either some kind of dynamic multicultural metropolis setting with a lot of factions and quest related changes, kind of similar to the cities with changing parts depending on code words or ticked boxes in the other books, but on a far higher level; or some kind of isolated, decadent, self concerned and ritualistic place like Mervyn Peakes Gormenghast - frankly I dont know which of these both scenarios I would have prefered.
But I also could never really wrap my head around how it would have actually worked compared to the large scaled domains of the other books.
I understood that the non-endgame-part of your final Vulcanverse Book is centered in one big city, so are there things that would also have featured in The City in the Clouds? (I shamefully have to admit I had no chance to read it yet; I just finished the best part of The House of the Dead, and started The Hammer of the Sun; but I became a father soon after the release of the first Vulcanverse books, and now my spare time for reading or anything else is kinda limited ;-) )
Being a parent is going to do that. Hopefully you can get back to the Vulcanverse in, oh, about twelve years when your son/daughter goes off to college :-)
DeleteI don't think we had many detailed plans for Book 11, but it was one I was looking forward to writing. Fantasy games and literature abound with wondrous cities (Lankhmar, Jakalla, Kadath, Tanelorn) and we may have had in mind that Dangor is a kind of reverse-Atlantis, raised up far from the sea in ancient times. We had decided that it's a very inward-looking society, like Gormenghast. The people of Dangor believe that the rest of the world outside their city hasn't been fully created yet, but is just a dream their god is having.
I suppose the reference on the map to the Forbidden Realm might have made people think of the Forbidden City in Beijing, but I don't think we had any plans to base Dangor on Chinese culture. We'd rather create it from scratch. Vulcanverse book 5 shows that it's pretty easy to write a 1600+ section gamebook set in one city -- though actually half of that book is the endgame for the whole series, so maybe only about 1200 sections take place in the city itself.
Hmm, now that I've got to thinking about it, I'd be keener to write book 11 than book 12...