Gamebook store

Showing posts with label fiction. Show all posts
Showing posts with label fiction. Show all posts

Friday, 8 August 2025

An audience of one

There's Matthew Berman reminding us that future is coming up faster than you think. He's talking about videogaming, but the same principles apply to movies, comics, and literature.

The novel – at least, the genre novel – may well go the way of the epic poem, to be replaced by something more like an RPG session which an AI will run for the reader. (Or, more likely, the listener or viewer.) The top authors will devise the elements of the story, the characters and timeline (perhaps more like creative directors than old-style authors) and the AI will use that to tell a story that gives prominence to the bits that interest the individual reader. Did your parents make up stories to tell you when you were little? Like that. Or maybe like this.

You'll still discuss the story with friends (an important feature of most entertainment) but the specific events in your version may vary from theirs. Initially such on-the-fly stories will be trite because roleplaying has been infected by a lot of Hollywood pablum about act structure and story tropes, and that’s what the AI models will learn from. But eventually it may shake that off and become a new independent art form. "Not a line, but a bolt of lightning," as C W Longbottom puts it:

In the meantime, a market will remain – small, though, and shrinking – for grown-up fiction that doesn’t pander to YA tastes. Genre fiction falls in predictable patterns involving plot, and so is easily copied by novice writers and neural nets, whereas literary fiction is harder to fit to a formula because it usually concerns itself with the unique outlook and choices of the characters. But don't assume that because the AI hasn't experienced human emotions it won't eventually be able to write Lolita or War & Peace. Conrad didn't personally have to hack his way through an African jungle to learn how to write Heart of Darkness. It's only a matter of time before those more complex story patterns are learned and replicated by AI, just the same way that most authors do it. And then we'll be in a whole new world of entertainment.

Friday, 3 November 2023

Prophecy or blind fate?

I'm always dubious of prophecies. In real life, they're usually incorrect and/or useless. The way they're used in fantasy, the prophecy is often a lazy narrative device that feels like it's more about telling than showing. It's even more obtrusive, though, when prophecies occur in realistic fiction. Recently I was watching The North Water, based on a novel by Ian McGuire, about characters on an 1850s whaling ship that makes the Pequod look like the Love Boat. One of the characters, Otto, is given to vatic pronouncements and one day tells the other sailors that he's had a dream in which they all die except for Sumner, the ship's surgeon, who will survive after being "swallowed by a bear".

If somebody said that to you in the real world you'd know they were the sort of wearying crank who insists on recounting their dreams, and you could safely disregard any possibility of it coming true. But in a novel or TV drama you know for a fact it will come true because a prophecy is equivalent to the author inserting a plotting note several chapters early.

This could be why I'm unimpressed by many so-called narrative games, if by that they mean they're trying to replicate the way things work in a storytelling universe. I like realistic universes (whether or not they contain magic is not relevant) because the stories that emerge from them are far more unusual. In short, they are better at narrative.

The North Water is a first-rate TV drama (in the first four episodes) especially for showing how compelling characters don't need to be likeable, but inserting that prophetic dream can't help but break the suspension of disbelief, because you know that everything will have to unfold the way Otto foretold, and that's easy for the writer to achieve because it's a cheat. The prophecy is like the author whispering semi-spoilers in your ear -- telling not showing, you see. He or she can't expect a pat on the back for signalling in advance how the plot will turn out and then arranging things so that it does just that. (Especially when you can see two episodes ahead that it's going to be a Luke-in-the-tauntaun moment.)

Incidentally The North Water is also worth watching as a cautionary tale of the over-authored story problems that Sarwat Chadda warned about in a recent post. The first four episodes are very powerful: atmospheric character-driven drama, like The Sea Wolf meets Moby-Dick. The last episode, after the prophecy has been fulfilled, disintegrates into mechanical thriller-style plotting, led astray by the literary conceit of the book ("can a civilized man find his bear spirit and so kill the force-of-nature uncivilized man?"). Stop after episode 4 and watch the end of Blade Runner instead, that's my advice.

Some player groups like their game worlds to be arranged as if guided by a storyteller. Others prefer the sense of a dispassionate universe where Fate doesn't have its finger on the scales. You'll know which kind of roleplayer you are, and if you're finding that you chafe at some campaigns it could be because you're in the wrong kind of universe.

Thursday, 14 April 2022

Jewels from mire and mud

It's odd what can convince you to read a book. I'd listened to Paul Mason explaining why I should try The Wasp Factory, and he'd made a good case, but it was only when he read the blisteringly hostile reviews in the front ("filth", "should be banned", "the literary equivalent of a video nasty") that I realized I had to grab it off him and read it right away.

Paul also introduced me to the work of James Branch Cabell, of one of whose novels (The Silver Stallion) a contemporary reviewer said this:

“The malignity and malevolence of this monstrous literary sacrilege cannot be pardoned. Its banality is no excuse for its brutality. Its stupidity is no extenuation for its blasphemy. The author has in this book committed the unpardonable sin of art,– hooliganism. He may not be capable of understanding the vision of good that raises man above the level of vermin. He may not be able to feel the mystery of faith. He may not possess the power of reverence or the grace of humility. But he ought to love fellow creatures, and to respect their ideals and their dreams. He may find it amusing to hurt and wound the lowly and the simple, but he should not trample on their highest and holiest imaginings, even if he cannot soar out of his literary mire and mud.”
That's got to whet your appetite, surely? Technically I think Cabell is still in copyright for a few more years, but most editions of his works are long out-of-print or else are modern amateur-press copies, so why not try these online works (The Silver Stallion and others on Gutenberg) and then buy the books if you find them to your taste.

Thursday, 20 January 2022

Has gaming got a secret storytelling sauce?

You know those get-to-know meetings where everybody is invited to say a little bit about who they are. Like when the heroes exchange boasts in the Trojan War, only without the spear-throwing as a chaser. When I mention that I’m a game designer as well as a writer, a publisher or a network exec will nod and say, ‘Yes, that’s what we like about your writing. The gaming feel.’

I expect Michelangelo heard the same sort of thing. ‘What we love about your painting, Mike, is the sculptural look.’ And a compliment is a compliment. You don’t want to look a gift horse in the mouth, even when it’s a camel. But it irks because it’s too facile to be true or even useful. When you’re a writer, everything that interests you feeds into your work. Whatever quality those network execs think they’re seeing, it’s as likely that I got it from reading Elric of Melniboné as from playing The Witcher.

Why it matters: publishers and old TV networks alike are looking at their shrinking audience and, perceiving that young people especially are eagerly consuming games, they feel sure that an injection from those glands could surely perk up their own medium.

Is that true? When I was getting started as a writer, back in the mid-'80s, all the publishers wanted Fighting Fantasy style gamebooks. Those went a long way beyond mixing a game sensibility (whatever that is) into the narrative. They were stories with gameplay. And on one level it was a massive success, but only in the same way that the US surge in Iraq was a massive success. Reluctant readers, especially boys, took to the books in their millions. But fast forward 35 years and I don’t think you’ll find many of them became regular readers. If it didn’t have a tunnel with an orc at the end they could kill, they just weren’t interested.

Should we worry? After all, most people are not regular readers. It can be a misperception to see all those kids’ faces wide-eyed and screen-lit and to think, gosh, if we could just bottle that gaming juice we’d soon have them just as addicted to books.
Back in the late sixties, what got me and another 400,000 kids out of bed without needing to be called twice was the latest issue of The Amazing Spider-Man. You think my parents and teachers approved? ‘Why can’t you read proper books?’ they asked. The answer, of course, is that it’s not either/or. Maybe most of those other Spidey fans didn’t become regular readers in later life. Others did. Some became writers and game designers and now rarely put in a day’s work that doesn’t owe something to Stan Lee’s storytelling. We didn’t look at the page and see a 3 by 3 panel grid, or four-colour pictures with word balloons. We saw how original characters, sparkling humour, a gazillion personal problems, and a spectacular fight scene or two added up to a don’t-miss monthly saga.

When a medium like games or comic books whips up such a rapture of enthusiasm, naturally we look for lessons we should be learning. Yet tread carefully on these deceptive sands. It’s not necessarily about grafting gameplay into novels. Nor is anything gained by mere apery, such as renaming chapters ‘levels’. You could sell truckloads of books, after all, if you made them in the shape of a football somebody could kick around a park. Game elements, when only sutured onto other media like an experiment by Dr Moreau, have their limits.

The really valuable takeaways here require us to dig deeper. When Quentin Tarantino brought a little grindhouse vibe to CSI with his episode ‘Grave Danger’, the show’s producers acknowledged that he’d jolted them back to the realization, half forgotten after five seasons, that their stories needed to grab and excite the audience, not just fill an hour’s gap in their lives. A decade and half ago, Russell T Davies regenerated Doctor Who with a transfusion of soap opera sensibility which relegated the SF plot shenanigans almost to MacGuffins in order to foreground the characters’ personal journey. Opinions remain divided, but there’s no denying that it gave a direction to a show that seemed to have nowhere left to go.


Putting the ‘pop’ back into art is a trick that goes back a long way before one pixel dashed across a screen to devour another. Patricia Highsmith understood the same affect of compulsion: writing emotionally on the edge of your seat so as to put the reader on theirs. Dickens grabs you by the lapels; even his narrative prose has the vim and urgency of the spoken word. Coleridge too: ‘There was a ship...’ I defy you to stop there and start texting. Or how about three witches, a blasted heath, and a bloody man – you’re not going to be popping off to the loo for the next couple of hours, are you? And the Bard couldn’t have picked up those tricks from the games industry. Gadzooks, they’d only just invented cricket.

How do we make people want to read? Bring them up in a household full of books, or (next best) with free access to books. But also recognize that the human race reinvents itself. That’s its trademark turn. So we could ask, why aren’t the youth of today painting mammoths on the walls of caves? Why aren’t they going to the opera? Where are the Oscars for epic poetry?

Humans love stories, and we always will, but media evolve, speciate and go extinct. And so it goes.


Friday, 19 June 2020

A good book is never hard work


What exactly is it that makes a book ‘difficult’? It could be handy to know. Lots of people cite difficulty as their main reason for giving up on a book, or not even getting past the first page and, if we don’t want to drown in the rapidly rising tide that is modern publishing, knowing what not to read is a knack we could all do with.

Some people have told me they find Dostoevsky and Tolstoy difficult. ‘It’s all the words.’ But isn’t prolixity a whole other thing? Granted, a long book can be as daunting as a hard one. I nearly reached for Game of Thrones until I saw the bookshelf sagging under the burden of those other volumes. But ‘all the words’ didn’t put people off Harry Potter or the Neapolitan novels – or Dan Brown’s thrillers which, by a corollary to Zeno’s Paradox, are technically interminable. From Dickens to Stephen King, popular fiction has never shied away from a swaggering word count, so that can’t be where difficulty really lies.

Is it in the unfamiliarity of the story’s setting? Now we might be getting somewhere. Readers prefer a world they can relate to. Ah, you say, but what about the million fathoms of fantasy and science fiction? Yet that’s not really a leap into the strange; all of it is populated by 21st century characters. Most readers of historical fiction just want a theme park Middle Ages, not the wild, hallucinatory, plague- and atrocity-ridden reality. It takes a bit of coaxing to get folks off the tour bus and backpacking along the more obscure trails through the literary jungle.

So is difficulty in fiction about straying from the readers’ comfort zones? The problem with comfortable writing – a likeable character, a cosy setting, a plot that ticks the boxes – is that it often makes for very bad books. And bad books are the most difficult to read. Listen to Papa:
‘For a true writer, each book should be a new beginning where he tries again for something that is beyond attainment. He should always try for something that has never been done or that others have tried and failed. Then sometimes, with great luck, he will succeed.’
Doing something new doesn’t have to mean brain-blisteringly ergodic works like The House of Leaves or that French thing with no letter e. But now we’re steering in towards the genuine reefs on which many readers founder. Opening a book that is radically unlike anything we’ve seen before prompts the question, ‘How am I meant to approach this?’ The thousand-line poem at the start of Pale Fire, the stream of consciousness of Ulysses, the curlicued digressions of Tristram Shandy, the post-apocalypsese of Riddley Walker. Out of our familiar territory, with no map to guide us, what are we to do but panic?


Take a few deep breaths, though, and none of those books need be difficult. Resist the urge to flip to every note in the back; the author didn’t mean for any of it to be homework. Skip the critical introduction; it’s just an excuse for an academic to show off. Get stuck into the book itself. All experimental literature comes from a sense of exhilaration and (the same root as any fiction) a striving to connect. ‘Through the fence, between the curling flower spaces, I could see them hitting.’ It doesn’t make sense? You can’t parse it? Well, the only problem there is thinking that you have to. Dive in. You can’t drown, and you might find the water’s lovely.

Nobody expects every work to break new experimental boundaries, but fresh and surprising isn’t too much to ask. Even then one encounters the complaint of the challenged reader – ‘I just want something to take to the beach.’ ‘I’m looking for a relaxing read.’ Geoffrey Hill addresses this point in a Paris Review interview:
‘One encounters in any ordinary day far more real difficulty than one confronts in the most “intellectual” piece of work. Why is it believed that poetry, prose, painting, music should be less than we are? Why does music, why does poetry have to address us in simplified terms, when if such simplification were applied to a description of our own inner selves we would find it demeaning? I think art has a right—not an obligation—to be difficult if it wishes. And, since people generally go on from this to talk about elitism versus democracy, I would add that genuinely difficult art is truly democratic. And that tyranny requires simplification. […] I think immediately of the German classicist and Kierkegaardian scholar Theodor Haecker, who […] argues, with specific reference to the Nazis, that one of the things the tyrant most cunningly engineers is the gross oversimplification of language, because propaganda requires that the minds of the collective respond primitively to slogans of incitement.’
Not to be flippant where Nazis are concerned, but ‘slogans of incitement’ perfectly sums up my impression of most pulp writing. Surely we can all agree that the unlovely, screenplay-shallow prose of a typical contemporary potboiler is very far from being a relaxing read? It glides away before the eyes but gives us nothing to hold onto. The world it presents leaves us on the outside looking in, munching the literary popcorn as the story washes over us and is gone.

It’s curious that, just as television drama is getting more complex, slippery about genre, aiming for ambiguity and interiority – as, in a sense, it’s becoming more literary – the medium of the written word, which is so much better suited for handling those elements, is often favouring a superficial style – declarative, depthless, all surface action. Are those authors trying to leave a calling card with Hollywood? Because – newsflash: if we leave aside the unscalable pinnacles of nine figure blockbusters, what the networks really want is intricacy, richness, innovation, unpredictability. You know, ‘difficult’ stuff.


What is the source of this myth that good books must be a struggle, that you can only relax with ‘trash’? A good book is more difficult than a bad one only in the sense that a relationship is more difficult than paying a prostitute. So why are so many people phobic about literary commitment? It must be an impression picked up at school that ossifies in later life into a Pavlovian insecurity about quality – in all the arts, not just in literature. A silly, muddle-headed submission that ‘fancy stuff’s too much for me’.

Why does this matter? Because for most people the phobia goes much deeper than choosing bad books over good ones. It is the reason that most people don’t read books at all. In perpetuating the fallacy that quality and entertainment value are a zero sum, in dismissing good writing as somehow elitist, we are setting a course towards a world where books are no longer read. Not even the bad ones.

Friday, 17 June 2016

Something for the weekend

Roleplaying and Ancient Greece don't seem to be particularly popular with the readers of this blog, if the number of comments is anything to go by. So here are a few books I've read recently that I think are worth recommending. I hope you'll see something you like:


Collected Stories of Isaac BabelCollected Stories of Isaac Babel by Isaac Babel
My rating: 5 of 5 stars

Apologies to Dr Johnson, but it's been a very long time since any intelligent person could seriously assert that it's the job of writers to present the reader with a moral lesson. Even so, fiction lies. If you were an alien who only knew of human beings from reading their literature, you wouldn't recognize the species when you came across it. That's because even the best authors bake their own viewpoint into the story. Darkness At Noon or Bend Sinister or Dirty Snow -- in all of those books are people doing terrible things, but there's still the sense that the authors, while of course not commenting on the action, stand for civilization and the best of humanity. Even though (in fact, because) those books are full of the anger or disappointment of the civilized viewpoint, they perpetuate the idea that civilized man is a good creature who can sometimes be corrupted into "inhumanity".

But Babel presents a far less comfortable picture of mankind. He's writing many of these stories from the viewpoint of a Jewish intellectual serving as an officer in a Cossack regiment of the Red Army. That's not made up, either; extraordinary as it sounds, it was Babel's own military real-life experience. Unsentimentally he describes acts of generosity alongside shocking barbarity. And he doesn't pretend the latter is any less human or explicable than the former. If there is any act of Othering, it's Babel's own reflective view of himself and the civilized attitudes inculcated in him by his middle-class Jewish background. It's not that we can't see what Babel himself stands for - it comes as no surprise that Stalin had him murdered in the late '1930s - but his way of observing human behaviour holds up a horribly clear mirror. You'll come away from reading this feeling deeply disturbed.

The Red Cavalry tales take up most of the book, but there are also Runyonesque stories of Jewish gangsters in Odessa and semi-autobiographical accounts of Babel's early life, including some vivid up-close descriptions of antisemitic pogroms that make for very uneasy reading.

As a companion to reading Babel's work, I very highly recommend Professor David Thorburn's sublime lecture course entitled "Masterworks of Early 20th Century Literature", available in both audio and video versions. 

View all my reviews
 
The BookshopThe Bookshop by Penelope Fitzgerald
My rating: 5 of 5 stars

A middle-aged woman opens a bookshop in a small Suffolk town in the late 1950s, and in doing so inadvertently stirs up the battle lines of class conflict. It sounds like the basis for an Ealing comedy, and indeed there were several scenes that had me laughing out loud, but Ms Fitzgerald is a more thoughtful and subtle writer than that, and she does not invoke the comedic structure of the classic English novel for frivolous effect. There’s nothing cosy about what’s going on here. It may be a quiet English village, but even here privilege has the power to destroy lives. Ms Fitzgerald writes with such economy and beauty – often I had to pause and appreciate her prose – that you don’t immediately grasp the cold anger behind her urbanity, nor the consequences of an event till you are onto the next scene, like a stiletto sliding painlessly between the ribs to inflict a fatal wound that is not at first noticed. It all builds to a conclusion of tremendous ferocity and force. To say more would be to spoil the impact, but I will say that the final pages are among the most affecting in literature.

View all my reviews

The Tremor of ForgeryThe Tremor of Forgery by Patricia Highsmith
My rating: 4 of 5 stars

Graham Greene's favourite Highsmith novel, which he pointed out is about apprehension rather than fear. We follow Howard Ingham, an American writer visiting Tunisia as research for a film script. With exquisitely subtle but effective touches, the sense of dislocation grows. Ingham's alienation at being adrift in a foreign culture and a foreign language combine with a disquieting lack of communication from home.

The story explores guilt, in part, and in that sense reminded me of Woody Allen's "Crimes & Misdemeanors" as well as, obviously, Crime & Punishment. But the guilt here is a more disconnected, troubled, elusive emotion. Guilt at not feeling more guilty, even, as Ingham feels his moral bearings coming adrift. We eventually realize that the full story of what Ingham is blaming himself for is very probably quite different from what he imagines; but then, the blame is not the point. It cuts deeper into the whole question of fitting in, the existential dismay at whether right and wrong even mean anything, and the lies we tell not only others but ourselves.

If that all sounds rather too vague - it's not. This is a page-turner. Highsmith is a master of her craft, and she keeps turning the screw by tiny degrees towards an unbearable pitch of tension. It's not for me in the same class as Carol, but only just falls short.

View all my reviews

The Fade Out, Vol. 1: Act OneThe Fade Out, Vol. 1: Act One by Ed Brubaker
My rating: 4 of 5 stars

I always clear the decks for a new Brubaker. This one has his usual Roeg-like imbricated timelines woven in an intriguing setting: Hollywood in the late '40s, glamourous and grubby at the same time, providing the classic Brubaker ingredients of lust, greed, secrets, lies - all heated to meltdown point by bad judgement on the part of the good guys and ruthlessness on the part of the baddies. That's insofar as anybody in an Ed Brubaker story is unequivocally "good" or "bad", of course.

View all my reviews

Three Men in a Boat (Three Men, #1)Three Men in a Boat by Jerome K. Jerome
My rating: 4 of 5 stars

If you only know Victorian humour from old Punch cartoons, you might be surprised at how modern this is. The prose is fresh, becomes quite lyrical in places, and JKJ is a natural raconteur. I laughed out loud throughout and was quite happy to spend a pleasant few hours in the company of three fellows and a dog who lived 126 years ago and yet feel as if they might be people you could meet tomorrow.

View all my reviews

Friday, 4 March 2016

Game write-ups

Game write-ups make for notoriously bad fiction. It’s not that surprising. “What happened in last night’s game?” someone asks, and we’ll trot out a great wodge of incident. But a story is much more than incident, as the Master reminds us. Incident – that is to say, the plot – is just the foundation. On that a storyteller builds the real narrative, which is a personal journey of change. Fighting a shoggoth has to mean something. You know this; you’ve seen “The Body”.

The best games would anyway make the worst stories. Fiction is designed to have endings that are “surprising yet inevitable”. We know Luke has to hit the thermal exhaust shaft, we just don’t know how he’s going to hit it. But we don’t want games to be inevitable, we want them to be like a second life. And our lives, engrossing as they are to us, don’t have the neat symmetries and moral and thematic patterns to be found in a work of fiction. The only way to achieve that effect in a game is if the referee (“games master” to me evokes a low-wattage sadist in a rugger shirt) twists events to come out the way he or she wants them to – which is the antithesis of good roleplaying. Not only must it be possible for defeats to occur, but they might be pointless. Shit must be able to happen - as, in our play-through of this adventure, it most definitely did.

All that aside, background incident is a useful resource to a writer. A lot of creative writing graduates could do with more of it. So in theory it should be possible to grow a good work of fiction out of a roleplaying game. Raymond E Feist infamously based a lot of his early novels on Tekumel campaigns. Still, we were talking about good fiction… I have been pestering Paul Gilham to turn his blisteringly brilliant Ghosts of London campaign into a novel. Paul demurs because I’m sure he realizes that all that meticulous plotting, vital though it is, is only the start. He’d need to break it all apart, insert a character with a need to change, and let us see the succession of plot events as the conduit for that change.

I did none of that with this write-up for our current 1890 campaign run by Tim Savin. It’s just the bare events of the game, albeit in the voice of my character. But it might be of interest because it’s based on a published scenario (“The Night of the Jackals” from Cthulhu By Gaslight 3rd edition) and because it gives a glimpse of our own games, which some of this blog’s readers have enquired about. Tally ho.

 

Tuesday, 16 February 2016

The Chronicles of the Magi

A lot of people said that the Blood Sword series would make great novels, so in 1997 I took the plunge and revisited the gamebooks in order to convert them into regular fiction. If I'd anticipated the writing being a cakewalk - just a cut-n-paste job, right? - it only took a few days to demolish that notion. I needed to add a lot of text, for one thing, because in between the options in a gamebook there's an implied train of thought process and action that is left entirely to the reader's (ie player's) imagination. For a novel all that has to go onto the page.

And then there was the little question of a protagonist - or two. I rejected having a complete party of adventurers. I didn't want it to feel like a game write-up, for one thing. These were supposed to be proper novels, and having too many characters tends to throw a story out of focus. You've seen X-Men: The Last Stand, you know what I'm talking about. In the end I imported my own character Caelestis, a Vancean rogue who had appeared briefly in Tim Harford's Legend campaign, but on realizing that he was too much of a reprobate to serve as standalone lead in a middle grade series I created a "warrior monk" character (a sort of Capellar-in-training, I guess) called Altor who could come out with all the traditionally heroic lines.

A few weeks into the writing, I accepted Ian Livingstone's offer of a job as game designer at Domark (later Eidos Interactive) which made writing the Chronicles of the Magi trilogy a bit of a juggling act. I enjoyed it, though. Solving problems is my thing, and every scene threw up plenty of those. For instance, to get around the way the first Blood Sword book was really detached from the rest, being effectively a gameplay tutorial, I moved the opening scene of The Kingdom of Wyrd to the start of the first Chronicles novel. That got us right into the quest - though with rather more plot-twists along the way than the gamebooks needed to have. Here's (almost) the moment our two heroes first meet:
Altor reached for the banner, but just then there came a loud outcry from the far side of the square. He looked up to see the young dandy he had encountered earlier. His cloak swept out behind him like a bat’s wings as he ran, and hot on his heels were several guardsmen of the night watch.
‘Stop that thief!’ bawled the irate sergeant of the guards as the young man came racing past the booth.
Altor stepped forward without thinking and put out one arm. The dandy skidded to a halt in front of him and glanced up in surprise. For an instant their eyes locked, and Altor saw a look not of panic but of agile cunning. Then the young man ducked under his outstretched arm and reached for the last pennant. Altor lunged for it too. They both gripped the shaft at the same time.
The guardsmen pounded to a halt and began to fan out. ‘So, villain,’ gasped the sergeant, ‘will you come quietly?’
The dandy looked at him in disdain. ‘Villain, you say? I am Caelestis, the champion of Magus... of Magus...’
He turned to Altor who, although bewildered by the turn of events, found himself saying, ‘Magus Balhazar.’
‘Champion?’ The sergeant tucked his thumbs in his belt and rocked with breathless laughter. ‘You’re no champion, lad. You’re just a pickpocket and I’m taking you in.’
Caelestis stared back at him defiantly. The other guards hefted their cudgels and stood glowering. For a moment there was a tense silence, then the steward cleared his throat. ‘The youngster’s right. You can’t arrest him now he’s taken Magus Balhazar’s banner.’
Altor suddenly realized what was happening. Tugging the banner away from Caelestis, he said, ‘I was here first. Rightfully it is I who should be Magus Balhazar’s champion.’
‘Aha!’ cried the sergeant in triumph. ‘As I thought. Arrest him.’
Two of the guardsmen stepped closer. Caelestis wove away from them and snatched back the banner. ‘Not so fast. The banner is mine. How can this oaf be the magus’s champion? He doesn’t even have a weapon.’
It was true. Altor had left his sword buried in Magus Byl’s black heart. Rather than go into that now, he simply planted himself in a solid stance with his big arms folded across his chest. ‘I need no weapons. The monks of my order are trained to fight with empty hands if need be.’
‘Indeed?’ Caelestis cocked an eyebrow. ‘I doubt whether Magus Balhazar will be impressed.’
Altor snorted in derision. ‘Do you think he’ll be impressed by having a pickpocket as his champion?’
The sergeant flung up his arms in exasperation. ‘Enough!’ He turned to the steward. ‘What is the law? Are both these youths now employed by Magus Balhazar? Frankly I’d be happy to arrest the pair of them.’
‘I have committed no crime!’ protested Altor.
‘And I myself am merely a suspect,’ added Caelestis, ‘until my case comes to trial.’
The steward leaned on the rail in front of his booth and stroked his beard thoughtfully. ‘Both took the banner at the same time, so both are eligible to serve the magus. Consequently they are immune from prosecution.’
At this the guards gave sighs of disappointment and started to wander off. The sergeant spat on the ground to show his opinion of the steward’s judgement. Fixing Caelestis with a beady stare, he said, ‘Just you wait, lad. I’ll be waiting outside the Battlepits for you, and if you fail then you won’t be able to count on the magus’ protection.’
‘If he fails,’ said the steward laconically, ‘then he’ll be past caring about the laws of mortal men.’

The Chronicles of the Magi books are due to be republished on Kindle by Fabled Lands LLP at the end of the month and you can pre-order them now at a special introductory price:

The Sword of Life
Amazon US
Amazon UK
Amazon Spain

The Kingdom of Dreams
Amazon US
Amazon UK
Amazon Spain

The City of Stars
Amazon US
Amazon UK
Amazon Spain

Friday, 8 January 2016

Harry Potter vs Huckleberry Finn


There's an article by Colleen Gillard over on The Atlantic that raises some interesting points. Ms Gillard's contention is that British kids' literature is more fantastical than American, and that the innate pragmatism and Puritanism in the American soul means that fantasy fiction produced there is less magical, more practical. It's the difference, I suppose, between a wizard and a "magic-user".
'...the difference between the countries may be that Americans “lack the kind of ironic humor needed for questioning the reliability of reality”...
Well, maybe. Although if you read Steinbeck's story "The Affair at 7 Rue de M — "or "Miriam" by Truman Capote, or anything at all by Ray Bradbury, you may feel that there's no one-size-fits-all here. And after all, wasn't the colonization of fantasy by logic and taxonomy begun by Tolkien, as British a writer as they come?
“American stories are rooted in realism; even our fantasies are rooted in realism." 
The debate will rage on, but Colleen Gillard has hit on a kernel of truth here, I suspect. At any rate, it's well worth taking a look at the piece and, if you have any thoughts on the subject, jump in and join the discussion below.

Tuesday, 9 June 2015

They're not zombies

Another taster bite from The Frankenstein Wars, the interactive adventure that Cubus Games are creating based on my story and world concept. This is Tom Clerval's first meeting with the creature created by Victor Frankenstein three decades earlier:


There was a creak on the companionway. Mr Legion filled the frame of the door, having to twist his hulking torso to enter the cabin so that for a moment he resembled one of those wretches who are unearthed after being buried alive, their rigorous limbs pressed taut against the confines of the wood. His flesh gleamed like oiled ivory in the lamplight. I noted fresh stitching where his arm had been wounded less than an hour before, the skin already healing over the hastily-worked sutures.
As he stepped in he was able to straighten up, but even so his big angular head still bumped against the cabin ceiling, and the very mass of him seemed to press the air and light away so that Blakeney and I sat closer against the narrow hull. I felt as an inhabitant of a doll's house might feel, when the wall is suddenly thrown open and a giant child intrudes its looming face and limbs and vital energy.
Imagine my even greater astonishment, faced by this gaunt apparition that had haunted my childhood dreams, when he drew a long thin cigar from his pocket, tilted back the hood of the lamp, and sucked it alight with all the delicacy of a toff in a Pall Mall club.
Blakeney must have sensed my confusion. "Mr Legion is hardly the simple-minded monster given life by your godfather's experiments, Dr Clerval. He was a child then; now he is a man. Of a kind."
The creature turned his eyes upon me. They held a look that burned with the fever-light of shrewd intellect and dark depths of resentment. When he opened his lips, I sat so transfixed that it took me moments to realize that the soft, rich tones were his speaking voice. His glance slid off me so that he addressed neither Blakeney nor myself, but an unseen audience: “Of a kind..? Unfinished! Sent before my time into this world scarce half made up, that dogs bark at me - why, I have no delight to pass away the time, unless to spy my shadow in the sun, and ponder on my own deformity…”
He blew out a smoke ring, watching it with a satisfied smile as it rose and grew diffuse. Was he ugly? Truly deformed? Though my godfather had not cast him to normal standards of beauty, nonetheless he had built something impressive. Viewed as an attempt at copying humanity, he was a monster indeed. But seen as a new thing, a species apart – then his long, harsh body took on the outlines of something noble, even divine.
Moving with the easy grace one sometimes sees in very big men, he turned to leave, adding over his shoulder, “And so I am determined to prove a villain, and hate the idle pleasures of these days.”
Blakeney filled the silence after his heavy tread had faded along the companionway. "That was all for your benefit. His sense of mischief, you understand. Theatricality, one might even say."
“He works for you?” I asked, still marvelling at the transformation. In my memory, I saw that same giant body pouncing like an animal from the mountainside, those lips parting only to issue a howl to chill the blood. If Blakeney had shown me an African lion smoking a cigar and quoting Shakespeare, I could not have been more amazed.
“Works for me, you say? Not that exactly. We have… an understanding.”
Something in Blakeney's calculating tone brought me out of my daze. “I’m not going to help you, Blakeney.”
“That’s just what he said. And yet we have our understanding.”

See, no zombie he. That's a mind-shattering revelation that the Twitterverse has been struggling with, for example in this brief overview on Pocket Gamer. Well, as Wilde said, it's worse not to be talked about, but I wish more people were familiar with Mary Shelley's brilliant novel about the creation of a new kind of man rather than with the "Hulk will smash" laboratory partwork that is the Universal or Hammer idea of the monster.

Actually, thanks to Project Gutenberg you can read Shelley's original Frankenstein free in almost any format you could ask for. For a shorter read, here's me explaining why this isn't yet another zombie thing. Because, yawn, there are far too many of those already. After all, the watchword is not "It's undead," but "It's alive!"

Monday, 5 November 2012

A tale told by a troubadour

Now, don't fret that I'm going to start trying to flog you something every week. I know that last time it was Megara's Kickstarter project, following on from my Frankenstein gamebook app and before that the Binscombe Tales, but it was Halloween(ish) - and I only mentioned the last of those because I sincerely believe it's a work of genius and I want everybody who likes weird fiction to get to hear about it.

Today's book isn't spooky at all. It's a rollicking adventure story by Jamie, packed with his trademark humour and (of course) all told in a deftly engaging and understated authorial voice that makes the brothers Grimm come across like strident fairground barkers.

This one has been out on Kindle for a while, but I've gradually come to accept that Fabled Lands fans may not have embraced the digital age with quite the same enthusiasm as the mass of the reading populace. An outrageous generalization, I know, but in case it applies to you, take heart; for here is the paperback version of Jamie's Harkuna-set novella The Lost Prince.

The review on Amazon expresses exactly what I like about this book:
"As you read you can almost see an accomplished troubadour stalking around a hushed tavern as he spins and embroiders his tale... The type of book that would grab and carry any reader, involve him or her, and wrap up with a flourish."
If you know somebody of around 8-12 years who's into fantasy, this would be a perfect gift. Just saying. (I'm English, so hard sell just isn't in my blood.)

Okay, next time I'm not even going to mention any of our current projects, I promise.


 +++STOP PRESS+++
 I just got back from a week in Cornwall to hear the news. Jamie's book Dark Lord: The Teenage Years won the Roald Dahl Prize. (I would have known a bit sooner if I'd thought to take my phone along.) It's the culmination of a lot of hard work by Jamie, and as the first of our new cross-media properties from the Spark Furnace, a great vindication of the business plan and creative direction we took a few years back. The judges' decision was unanimous, and they ought to know what they're talking about, so while you're picking up a copy of The Lost Prince, I advise taking a look at Dark Lord too.

Friday, 26 October 2012

Agreeably scary

It's almost Halloween, and if you're stoking up the fire (or even just upping the brightness on your PC's fireplace screensaver) you may be casting around for delicious fictive chills to run a teasing finger of fright along your spine.

Fans of John Whitbourn's classic Binscombe Tales stories will know that few experiences can be quite so disturbing and at the same time strangely comforting as dropping in at the Duke of Argyll in the company of Mr Oakley, our hapless narrator, and the mysterious Mr Disvan. It's what autumn, imagination, log fires and real ale were created for.

The Binscombe Tales are hard to describe. Possessed of great human warmth and yet often coldly heartless. Sometimes scary but just as often more in the way of startling and thought-provoking. Science fictional except where they're fabulous, fantastic, whimsical, spooky or simply bizarre. Thrilling yet often delightfully leisurely. Terrifying or mind-bending - but always funny with it.

In short, they're the very best of English weird fiction, and if you haven't encountered them yet then you're missing a treat. Fortunately, Jamie and I think ahead so that stuff like the equinox, tax demands and the release of Witcher sequels don't take us by surprise, and this year we had the foresight to prepare an omnibus paperback edition of the complete Binscombe Tales from our Spark Furnace imprint.

Herein you will learn about: the man who spent a lifetime waiting for a bus; the suburban kitchen cupboard that is a gateway to another world; the whispering voices that force a nightclub owner to keep the music turned up loud; the incredible reminiscences of an antique writing desk; and all about the mythic threat lurking under Binscombe's electricity substation. I have previously blogged about the first of those stories, which gave me an authentic shudder as John read it out at a ghost story evening chez Morris, and if you want to try "Waiting for a Bus" then it's available as a free PDF - but only until Halloween.

As well as all twenty-six tales, many of which have garnered awards such as the Year's Best Fantasy, Binscombe Tales: The Complete Series includes a long essay by John Whitbourn in which he reveals that oft-asked authorial secret - to wit, where he gets his ideas from. The whole book is 660 pages so there's no danger of running out of gruesome entertainment before the days start getting longer. I'm going to go out on a limb and say it's the perfect present for those long dark evenings ahead.

Thursday, 3 May 2012

Does interactivity have a downside?

As you’d expect of a book that has been in print for two centuries, there have been many interpretations of Frankenstein. Most derive less from the original novel than from Richard Brinsley Peake’s stage play, Presumption; or, The Fate of Frankenstein, performed five years after Mary Shelley first sent her “hideous progeny” out into the world. Like Peake’s version, later adaptations usually opt for a surface reading that feels a little lazy to me. Victor is callous, if not sneeringly evil, the woebegone monster provides his comeuppance, and the whole thing is wrapped up in a science-gone-mad cautionary tale. Hence all the rifled graves, stitched body parts and creepy castles stirred into the mix to provoke shudders.

Well, Frankenstein is an overdetermined work, rich in possible meanings, so that’s okay as far as it goes. But, when we consider the clue that Mary Shelley left for us in those words “a modern Prometheus”, we might usefully dig a little deeper.

Victor Frankenstein in the book is a genius and a rebel, a Byron of the sciences. He descends into the belly of the beast, risking insanity and broken health to bring back a secret that gods have tried to keep from Man. In finding fire he creates life. If this is a tale of duality, then the monster is the unruly, all-too-human side of the hero. A decade ago we might still have said that Victor’s monster is the Id that he has made strong by focussing too exclusively on the Super-Ego, except that Freud’s terminology now seems even quainter than Mary Shelley’s schoolbookish prose.

Some have said that Frankenstein is a story of a bad parenting giving rise to a troubled child. On the level of social metaphor, that’s a reading Mary Shelley certainly intended, and it’s the reason I moved Victor’s university from Ingolstadt to Paris during the Revolution. But there is more to a work of fiction than picking at the plot as if it were an account of real events. We could ask whether Pip could have got to the Gargerys’ house to club his sister over the head, or whether Holmes could have faked the existence of Moriarty, but a literal interpretation is not the point of fiction. Pip is seething with repressed grievances of his youth and he is desperate to cast off his embarrassingly humble origins; the injury that tames his bullying sister is a manifestation of his desires. Moriarty is both an actual antagonist (in the “reality” of the story) and Holmes’s alter-ego (in the story as a work of fiction).

Likewise with other stories of duality. Is Deckard a replicant? Yawn. He’s the flipside of Roy Batty, is what matters. Uncle Charlie in Shadow of a Doubt is not, within the universe of Thornton Wilder’s screenplay, a literal demon conjured from Young Charlie’s subconscious – though in fictive terms he’s nothing but. It is the richness of literature (and cinema) that it allows for more than just a literal reading.

A well-written novel, the most immersive of all forms of storytelling, should command your full attention and belief. Yet, even while held by the spell of belief, you can appreciate the novel simultaneously on several levels: as a description (honest or otherwise) of the events of the plot; as insight into the characters’ feelings and relationships; and, on a level beyond the plot seen as a make-believe reality, you can tune into the themes and resonances that the author has placed there that make it, not a mere account of events, but art.

The risk of interactivity is that it can strip away that liminal level of fictionality that lies between imaginary reportage (“here’s what is supposed to have happened”) and authorial artifice (“here’s the iceberg of meaning beneath the events themselves”). Interactivity is a powerful tool that can draw you so deeply into the interior of the story world that you lose sight of it as a story. You think you are there.

That’s why my interactive retelling of Frankenstein is not intended as a replacement for the novel, any more than Mrs Shelley intended her story to supplant Paradise Lost. Like a movie adaptation, it emphasizes some aspects, downplays others. It’s told in a style that is necessarily right in the moment, and the interactivity certainly does pull you inside the story. That sounds like marketing spiel, right? Who wouldn’t want to get pulled inside the story? But the downside is that that comes at the expense of removing the reader’s ability to absorb the work’s meaning in parallel with its story. While talking things over with Victor, you are no more likely to regard him as one side of a divided soul than you are to take that view of a rival you're arguing with in real life. Interactivity values the direct, personal connection. It places fiction above fictiveness.

So, if you read the new version, do interact with Victor and his creature – but don’t just leave it there. Take a look at the narrative that’s left behind in the wake of all your choices. There you have a unique, personal version of Frankenstein, created by your interaction with the text, that you can go back and read as a traditional novel. The themes are all present, you just need to raise your view from the decision tree to see the whole forest of ideas that Mary Shelley planted. And the richness of her story, not the cackling hunchbacks and brains in jars, is the reason Frankenstein is likely to remain a bestseller for another two hundred years.

Thursday, 3 February 2011

The Royal Mythological Society

Got a Kindle? If so, and if your taste for fantasy runs to the sometimes surreal whimsy of Lord Dunsany or John Collier, take a look at the latest Mirabilis ebook. This one isn't a comic, it's a collection of more than fifty fantasy vignettes presented in the form of letters to the Royal Mythological Society and answered with a mixture of oddball erudition, genteel peevishness, dry humor and extremely well-mannered infighting by Doctor Clattercut and Professor Bromfield.

Perhaps it'll make more sense if I quote from the blurb:
It is a little known fact of history, or myth, or both, that around the start of the twentieth century there existed a lost year. In this year, a green comet appeared in the sky. As it grew larger, things that would previously have been considered utterly fantastical began to seep into everyday life. By the height of summer, imagination and reality were so seamlessly merged that few recalled a time when the world had been otherwise.

Mermaids swam in the Mediterranean. Martians commuted by train from Woking. Greek gods gave lecture tours of the United States. And with this new way of life came a whole set of problems of etiquette and decorum (see reference to mermaids).

Fortunately, the solution was at hand. In the depths of the British Museum, intrepid academics Bampton “Bammy” Bromfield and Cyril Clattercut had long been cataloguing accounts of the uncanny from around the world on behalf of the Royal Mythological Society. The arrival of the green comet was about to give them the busiest year of their lives.

This book comprises more than fifty fantasy and SF tales in vignette form, from the mysterious giant hand found in a wood in Yorkshire to the best way to deal with a dragon that's taken a shine to the gold reserves of Fort Knox.
At only $1.13 (yes, you read that right, it's about 2 cents per story!) you'll think that the green comet really has turned reality upside-down. And if you want to try before you buy even at that crazy-low price, see the free preview on BookBuzzr or scroll down to the bottom of this very web page and click on the flipbook widget. Who spoils ya?